magnet. by rot13
It's a fast-paced shooter where rules switch every 10 seconds.
During first phase, both you and your enemies can only hurt each other. The second phase is where things get hectic - no one can fire bullets, but you start attracting all of them and they deal damage to everyone, even those who shot them. Player's health replenishes every two waves.
Instructions are found in-game. Hope you enjoy it!
XNA redistributable is necessary to run this game.
During first phase, both you and your enemies can only hurt each other. The second phase is where things get hectic - no one can fire bullets, but you start attracting all of them and they deal damage to everyone, even those who shot them. Player's health replenishes every two waves.
Instructions are found in-game. Hope you enjoy it!
XNA redistributable is necessary to run this game.
Ratings
| Coolness | 46% | 1229 |
| Overall | 3.00 | 610 |
| Fun | 2.96 | 526 |
| Graphics | 2.77 | 626 |
| Innovation | 3.35 | 289 |
| Mood | 2.82 | 479 |
| Theme | 2.88 | 806 |
Fun too.
https://gist.github.com/saschagehlich/bf111c53f6bbf93d41ea
it's impossible to keep track of those bouncing bullets - so everything seems very hectic, but I like it :)
very well done, good job
Would prefer more contrast between my own and enemy bullets?
Prefer just make square vs circle?