magnet. by rot13

[raw]
made by rot13 for LD27 (COMPO)
It's a fast-paced shooter where rules switch every 10 seconds.
During first phase, both you and your enemies can only hurt each other. The second phase is where things get hectic - no one can fire bullets, but you start attracting all of them and they deal damage to everyone, even those who shot them. Player's health replenishes every two waves.
Instructions are found in-game. Hope you enjoy it!

XNA redistributable is necessary to run this game.

Ratings

Coolness 46% 1229
Overall 3.00 610
Fun 2.96 526
Graphics 2.77 626
Innovation 3.35 289
Mood 2.82 479
Theme 2.88 806

Feedback

levsha128
25. Aug 2013 路 12:25 UTC
Seems nice :D
ranf
26. Aug 2013 路 08:05 UTC
That's a neat concept. It's always cool to smash into enemies fast-moving particles orbiting you.
Zelosfan
26. Aug 2013 路 08:12 UTC
Didn't work for me :< Keeps crashing before starting. (Windows 7)
Twistedsnail
26. Aug 2013 路 08:15 UTC
I loved the minimalistic graphics that still gave a sense of "juicyness" with particle effects, very pretty.

Fun too.
馃帳 rot13
26. Aug 2013 路 08:18 UTC
Zelosfan, do you have XNA redist installed? I guess I should've mentioned that before.
rustybroomhandle
26. Aug 2013 路 09:01 UTC
Simple, fun. Great stuff. :)
sgehlich
26. Aug 2013 路 09:07 UTC
Does not work for me on Windows 7
https://gist.github.com/saschagehlich/bf111c53f6bbf93d41ea
Markavian
26. Aug 2013 路 09:11 UTC
I don't understand the mechanics, it seems to shift between magnetic mode and not on a timed basis. Made it very hard to predict what the bullets were about to do.
patrickgh3
26. Aug 2013 路 09:25 UTC
Interesting and fun concept! The changing background colors were also nice. I accidentally skipped through my high score because I kept tapping keys :/
doonay21
26. Aug 2013 路 12:04 UTC
Nice one, a little bit hard to understand what is it about at first, but its easier if you get used to it.
Orni
28. Aug 2013 路 12:22 UTC
wow, great little game
it's impossible to keep track of those bouncing bullets - so everything seems very hectic, but I like it :)

very well done, good job
JHollands
28. Aug 2013 路 12:26 UTC
Interesting punishment for not being careful!
namrog84
30. Aug 2013 路 11:10 UTC
very interesting

Would prefer more contrast between my own and enemy bullets?
Prefer just make square vs circle?
odeckers
01. Sep 2013 路 12:27 UTC
some in-game explanations would be nice, very confusing atm
Atmospherium
03. Sep 2013 路 16:39 UTC
Really cool game. You added some really cool game mechanics while still retaining a sense of complete simplicity. Great execution of your idea.