Ten seconds to doomsday by bizn355

[raw]
made by bizn355 for LD27 (COMPO)
The game was built in Construct 2
The music was made in Fruity loops studio 11
The artwork was made using Paint.Net

Feedback

OkayHughes
29. Aug 2013 · 22:58 UTC
A timer would have been quite nice, to let people see when the round starts. The trouble was with the colliders, I found. The pieces would go flying all over the place, in a way which didn't seem intended. The pieces didn't seem weighted enough, if they were meant to be protection against meteors. For the most part a fair strategy was to try to get the crates and such as far away from the citizen as possible, so they wouldn't send the citizen flying without the meteor's help. Overall, I played this entry for a longer length than I did others, and thus it was fun, but there were a fair number of bugs and design flaws that limited the enjoyability of the game. If it were just a bit more polished I would love this game, as it is I merely enjoyed it. Good entry.
blay09
30. Aug 2013 · 15:38 UTC
Loving the sound effects. The game was too easy, in some levels the meteors couldn't even have hit the player and I didn't have to do anything.
Martin_Monosys
02. Sep 2013 · 16:44 UTC
Hah, strange little game, not really bad, but I cound't find any strategy behind building those barricades. Just put the stuff somewhere near the man, might work, might fail... Still, I had fun playing this! :)