Shape-Shift Dungeon by laluis1

[raw]
made by laluis1 for LD35 (COMPO)
A game about being in a dungeon which curses who ever enters to shape shift into a monster to serve for it, try and escape the dungeon as it tries to kill you before you leave.

Ratings

Coolness 14% 2155
Overall 3.00 636
Fun 3.00 537
Graphics 3.73 158

Feedback

KBF123
18. Apr 2016 · 02:05 UTC
This game is so unforgiving.
I mean, it's fun but... one hit deaths, TWO invincible bosses, no checkpoints, frustrating jumps...
You must really enjoy seeing people in pain, don't you?
seitnerk
18. Apr 2016 · 11:21 UTC
nice, but too difficult.
theOnlyGoodDrcz
18. Apr 2016 · 19:59 UTC
why did you comment out the menuSong.mp3?! it's _awesome_! I love the graphics as well. I played the game for 30min (didn't realize it took so long); still get killed few seconds after the hero turns dark, but there's something which makes me wanna try again. I'm a big fan of r-type though. anyway, it's VERY NICE!
theOnlyGoodDrcz
18. Apr 2016 · 20:06 UTC
ps I also admire the simplicity of your code; this game is almost a trick! very, very nice.
and I like how smoothe the controls are. overall 5/5, even though there's no status box or anything -- who cares?
Fantastic.
Tharky
20. Apr 2016 · 10:54 UTC
Man I couldn't play properly :( Pressing space moved the page down so whenever I jump, I couldn't see what's going on :P But it looked really good.
Freank
24. Apr 2016 · 12:41 UTC
Hi, nice game ! very few pixels :D We're realizing a video with several games of the Ludum Dare #35.
Can you add your game on indiexpo.net ? (it's free)
So we can include also your game in the video ;)
p.s. write #LDJAM in the game's description
sP0CkEr2
28. Apr 2016 · 05:02 UTC
i liked this game - would have been good to have a timer or distance counter - great game
pirate_shell
29. Apr 2016 · 13:19 UTC
I enjoyed the low-def graphics style and the sound effects to match. I do have quite a few issues with the actual game, however. Not to say it is bad, more as a few points of constructive criticism. I did not like the controls, or rather: I did not like the controls for this type of game. You see, to me at least, the character had way too much momentum and the delay on the jump did not help the unresponsive feel, either. These controls would have been okay as game mechanics, I guess, if it weren't for the fact that this is a really hard precision platformer type of game where control responsiveness and game feel are key. Just my two cents on the game. I did like the death message however~
forestgamer007
29. Apr 2016 · 21:49 UTC
80 is maximum points to get Innovation: 8/10 Fun: 5/10
Theme: 5/10
Graphics: 6/10
Audio: 4/10
Humor: 0/10
Mood: 0/10
Coolness: 4/10
Overall: 32/80
Good Game
LeReveur
04. May 2016 · 20:05 UTC
Not a game for me, but seems to be challenging, well done ! :)
curtamyth
05. May 2016 · 01:26 UTC
The main problem I had is that it seemed impossible to dodge the fists sometimes. Otherwise I enjoyed the graphical style and the apparent random generation of the level.
APantaloni
05. May 2016 · 21:36 UTC
The dungeon is very good at trying to kill me before I leave ;)
lanestp
05. May 2016 · 22:05 UTC
I really like the pixel art and the whole thing is a nicely put together package but MAAAAAN that was difficult!