Nami No Mizu by PanicTheFirst
This is my second Gamejam and i have to say im pretty happy with the results.
The game is set in a living room on an indoor waterfall. You have to transform the wooden Objects to guide the lily to it's pad. But watch out for dangerous objects!
Tools I used:
- Unity
- Blender
- Audacity
- Sounds were taken from this awesome Pack: http://www.sonniss.com/gameaudiogdc2016/
- Font: https://fontlibrary.org/en/font/railway-sans
Special Thanks to Marius Behnke for testing and choosing a name for the game!
Update (20.04.):
- Web and OSX Version added
- fixed a bug where the ball could move even though it wasn't clicked after a reset
Update (22.04.):
- Added a menu when clicking escape with quality settings
- General perfomance optimization
The game is set in a living room on an indoor waterfall. You have to transform the wooden Objects to guide the lily to it's pad. But watch out for dangerous objects!
Tools I used:
- Unity
- Blender
- Audacity
- Sounds were taken from this awesome Pack: http://www.sonniss.com/gameaudiogdc2016/
- Font: https://fontlibrary.org/en/font/railway-sans
Special Thanks to Marius Behnke for testing and choosing a name for the game!
Update (20.04.):
- Web and OSX Version added
- fixed a bug where the ball could move even though it wasn't clicked after a reset
Update (22.04.):
- Added a menu when clicking escape with quality settings
- General perfomance optimization
| Web / Windows / OS X (itch.io) | https://panicthefirst.itch.io/nami-no-mizu |
| Web / Windows / OS X (Game Jolt) | http://gamejolt.com/games/nami-no-mizu/141909 |
| Original URL | https://ludumdare.com/compo/ludum-dare-35/?action=preview&uid=73451 |
Ratings
| Coolness | 69% | 3 |
| Overall(Jam) | 3.53 | 276 |
| Fun(Jam) | 3.51 | 222 |
| Graphics(Jam) | 4.12 | 137 |
| Humor(Jam) | 2.12 | 695 |
| Innovation(Jam) | 2.96 | 622 |
| Mood(Jam) | 3.65 | 169 |
| Theme(Jam) | 3.23 | 634 |
I'd love for you to check out my game, Tito's Revenge!
http://ludumdare.com/compo/ludum-dare-35/?action=preview&uid=65699
Good job with the puzzles--I like that, because of the angles of the different piece, you don't always use the piece you'd expect at first glance.
The final stage is a good idea.
I completed it on my stream @ 1:15:40 : http://www.hitbox.tv/video/991443