GunJoust by Vic
It takes 10 seconds before your lance reaches the steel carcass of your foe.
OBJECTIVE:
Smash your opponent off his horse by hitting either the head or the red plate on the chest with the lance.
Your lance also functions as a cannon. if you hit your opponent he will lose balance, making it harder to aim at you and hit you.
CONTROLS:
Aim the lance by moving your mouse
Shoot with the left or right mouse button
Dodge Left with A or <-
Dodge Right with D or ->
This game was created for LD. It was a bit crazy. I returned home saturday night after a 15 hour drive and had too much caffeine in my system. So I worked from 1am - 6am.
The next morning I started at 10am and worked until 3am. It is not a serious entry, there is just too much missing for that. I still hope you will enjoy it tough. The sourcecode and assets are available and might help some people figure out some of the new features in unity 4.0, such as mecanim, setting up IK on the lance arm, blending animations, collision detection, etc.
The music and sound are from various sample libraries I own. I can not distribute them with the source, but everything else is available. You are free to use the models/textures if you find them useful for whatever reason.
OBJECTIVE:
Smash your opponent off his horse by hitting either the head or the red plate on the chest with the lance.
Your lance also functions as a cannon. if you hit your opponent he will lose balance, making it harder to aim at you and hit you.
CONTROLS:
Aim the lance by moving your mouse
Shoot with the left or right mouse button
Dodge Left with A or <-
Dodge Right with D or ->
This game was created for LD. It was a bit crazy. I returned home saturday night after a 15 hour drive and had too much caffeine in my system. So I worked from 1am - 6am.
The next morning I started at 10am and worked until 3am. It is not a serious entry, there is just too much missing for that. I still hope you will enjoy it tough. The sourcecode and assets are available and might help some people figure out some of the new features in unity 4.0, such as mecanim, setting up IK on the lance arm, blending animations, collision detection, etc.
The music and sound are from various sample libraries I own. I can not distribute them with the source, but everything else is available. You are free to use the models/textures if you find them useful for whatever reason.
Ratings
| Coolness | 61% | 3 |
| Overall | 3.47 | 195 |
| Audio | 3.31 | 146 |
| Fun | 3.55 | 115 |
| Graphics | 4.12 | 47 |
| Humor | 3.26 | 134 |
| Innovation | 3.81 | 79 |
| Mood | 3.22 | 231 |
| Theme | 2.61 | 983 |
But, I expected something hilarious to happen when I saw the skeletons but no. It's too much missing, I hope you can focus better in the next LD.
Apart from that, I noticed that my opponent does exactly the same thing as I do. Is this intended? That way, either both fall down or both stay on the horse.
Just a bit more polishing and this could become addicting :)
For this version, I'd just echo the suggestion of allowing the player to turn around when the match is drawn, rather than having to restart.
Altogether, an excellent entry, pretty much faultless in all areas.
nice game