Rascal Ninja by Rafael CP
Rascal Ninja
Use arrow keys to move and jump, space bar to shoot (multiple directions) and down+space bar to slide. You can also double jump and wall jump.
You're Goriza Kantoru, a lazy ninja that steals other clans' ninja scrolls. You must steal all scrolls in each village as fast as you can, because your enemies will notice you in 10 seconds and come to get you.
Development notes: Well, not what I wanted, I needed more time to finish this, but it's playable (lost a lot of time setting up Haxeflixel and getting the sliding mechanics right). I'll try to make a Jam version with title screen, bgm, more sfx, some particle effects and different procedural levels (there is only 1 now, with different scrolls and enemies amounts).
It was my first time using Haxe and Haxeflixel, and I liked it :). I did also use FlashDevelop, Paint.net and Bfxr.
Please, after rating the compo version, take a look at the post-compo (WIP) version :) I'm including a lot of the suggestions given in the comments (thank you!!).
Use arrow keys to move and jump, space bar to shoot (multiple directions) and down+space bar to slide. You can also double jump and wall jump.
You're Goriza Kantoru, a lazy ninja that steals other clans' ninja scrolls. You must steal all scrolls in each village as fast as you can, because your enemies will notice you in 10 seconds and come to get you.
Development notes: Well, not what I wanted, I needed more time to finish this, but it's playable (lost a lot of time setting up Haxeflixel and getting the sliding mechanics right). I'll try to make a Jam version with title screen, bgm, more sfx, some particle effects and different procedural levels (there is only 1 now, with different scrolls and enemies amounts).
It was my first time using Haxe and Haxeflixel, and I liked it :). I did also use FlashDevelop, Paint.net and Bfxr.
Please, after rating the compo version, take a look at the post-compo (WIP) version :) I'm including a lot of the suggestions given in the comments (thank you!!).
Ratings
| Coolness | 86% | 2 |
| Overall | 2.16 | 1143 |
| Audio | 1.40 | 945 |
| Fun | 2.08 | 1092 |
| Graphics | 2.19 | 961 |
| Humor | 1.50 | 932 |
| Innovation | 1.75 | 1178 |
| Mood | 1.56 | 1074 |
| Theme | 1.89 | 1156 |
But it had a good core concept, interesting mechanics, and a good difficulty. I think it might be more interesting to have the slide be your attack and you would be able to only hit one person and then it would knock you back.
@alts: I'll think about that, I also think the game needs to be more engaging to match the effort put into motion
@xhunterko: very true, and I understand you must rate the compo version, but please, take a look at the post-compo version, everything you said was already fixed :)