Enough by simrob
I made this game at the Twine Workshop run by Courtney Stanton and Merritt Kopas at the Different Games conference in NYC.
Chris Martens (@chrisamaphone) pointed out that I had satisfied all the rules for a Ludum Dare game and that the game I made kinda fit with this LD's theme. She also described the genre of the game as "first-person capacitor," which works pretty well as a description. I would call it a tiny personal game about getting overwhelmed.
Chris Martens (@chrisamaphone) pointed out that I had satisfied all the rules for a Ludum Dare game and that the game I made kinda fit with this LD's theme. She also described the genre of the game as "first-person capacitor," which works pretty well as a description. I would call it a tiny personal game about getting overwhelmed.
| Web | http://typesafety.net/twine/enough.html |
| Source | http://typesafety.net/twine/enough.tws |
| Original URL | https://ludumdare.com/compo/ludum-dare-26/?action=preview&uid=23144 |
Ratings
| Coolness | 24% | 1800 |
| Overall | 2.05 | 1325 |
| Fun | 1.71 | 1315 |
| Innovation | 2.40 | 1044 |
| Mood | 2.44 | 972 |
| Theme | 3.48 | 611 |
Feedback
mapledaroni
28. Apr 2013 · 06:28 UTC
Glad to see another Twine game here.
KristianGibson
29. Apr 2013 · 06:23 UTC
Haha, I like the idea.
PurpleMoustache
30. Apr 2013 · 00:36 UTC
Very clever take on the theme. Glad to see another Twine user here.
protensity
30. Apr 2013 · 01:35 UTC
VERY minimal but it has a neat theme running through it.
Jarcas Studios
01. May 2013 · 19:13 UTC
"It's too much. Too much." Yep, that hits the nail on the head
Christina Nordlander
05. May 2013 · 20:21 UTC
I didn't really get it, or figure out whether there was a winning state. Very innovative concept, though, and kept me playing with it for a while.
Hayawi
07. May 2013 · 00:13 UTC
ummmmmmm....new take on the theme
Jellycakes
07. May 2013 · 00:14 UTC
It was an interesting take on minimalism, but it wasn't my kind of thing. I'm sure others would appreciate it more. Nice job anyway.
LUD4K
11. May 2013 · 13:06 UTC
Nice idea, but not having a end state or a purpose that I could find really bugs me, personal taste I guess
pighead10
18. May 2013 · 14:43 UTC
Didn't really understand whether I was missing something or not.
Titi_Alone
18. May 2013 · 15:45 UTC
I like the game.
Jacques_le_lezard
18. May 2013 · 17:22 UTC
Expecting more for a game even if I liked the idea (yes I'm on bad humor today)
PPLo
18. May 2013 · 17:41 UTC
What happened?