MUBIC by Hadyn
MUBIC is a minimalist musical experience with a cube. Turn up the volume and enjoy =]
The game was made in Unity 4 Pro and features a cube, ~350 lines of code, and a bunch of FM8 synths. I worked on it for a total of about 14 hours.
The game is played entirely with a mouse, using only the primary button (left click by default). You can click or you can drag - that's it. There are no other instructions*; figuring out how to play it is part of the fun (hopefully).
It's an infinite game, though I doubt many will make it up to the tenth round - certainly not much further than that. I'd love to see screenshots if anyone can prove me wrong! [my own record is ten - try and beat me!]
Have fun =]
*UPDATE:
I'm adding instructions for those who just want to get into the gameplay without the puzzle-like experience of figuring it out first. If you enjoy figuring things out for yourself, stop reading now. What follows is the closest thing to a spoiler my game might have!
Instructions:
The game has two basic states - the computer's turn and the player's turn. When it's the computer's turn, the cube goes a purple-ish colour and a number of sides will automatically "activate" depending on what level you're up to. When the cube returns to normal colour, it's your turn! Rotate the cube by click-dragging, then single-click the same sides that lit up during the computer's turn, in the order they lit up. Do this successfully and you'll level up - failing will reset you to zero. Each side has a unique tone that plays when it activates. You won't be able to see all 6 sides at once when it's the computer's turn, so you'll have to try to memorise where tones are in relation to each other. See how far you can get!
The game was made in Unity 4 Pro and features a cube, ~350 lines of code, and a bunch of FM8 synths. I worked on it for a total of about 14 hours.
The game is played entirely with a mouse, using only the primary button (left click by default). You can click or you can drag - that's it. There are no other instructions*; figuring out how to play it is part of the fun (hopefully).
It's an infinite game, though I doubt many will make it up to the tenth round - certainly not much further than that. I'd love to see screenshots if anyone can prove me wrong! [my own record is ten - try and beat me!]
Have fun =]
*UPDATE:
I'm adding instructions for those who just want to get into the gameplay without the puzzle-like experience of figuring it out first. If you enjoy figuring things out for yourself, stop reading now. What follows is the closest thing to a spoiler my game might have!
Instructions:
The game has two basic states - the computer's turn and the player's turn. When it's the computer's turn, the cube goes a purple-ish colour and a number of sides will automatically "activate" depending on what level you're up to. When the cube returns to normal colour, it's your turn! Rotate the cube by click-dragging, then single-click the same sides that lit up during the computer's turn, in the order they lit up. Do this successfully and you'll level up - failing will reset you to zero. Each side has a unique tone that plays when it activates. You won't be able to see all 6 sides at once when it's the computer's turn, so you'll have to try to memorise where tones are in relation to each other. See how far you can get!
Ratings
| Coolness | 66% | 3 |
| Overall | 3.57 | 201 |
| Audio | 4.20 | 7 |
| Fun | 3.00 | 538 |
| Graphics | 3.58 | 238 |
| Humor | 2.00 | 714 |
| Innovation | 3.25 | 451 |
| Mood | 3.53 | 136 |
| Theme | 4.10 | 101 |
Anyway, nice work !
Yeah, maybe got a bit carried away with the difficulty level! I wasn't going to do the jam at first, but after hearing the theme I got this idea for a super-challenging memory game and decided to give it a shot. Originally there weren't even going to be patterns to show you which side was activated - you had to do it all by ear. I made it a bit easier than that, but maybe it's still a little too tricky!
My real aim was to make a memory game which tests the player in more ways than usual. Rather than simply memorising a pattern (which is kind of old hat), you have to learn which sounds correspond to which sides so you know which sides to hit even when you can't see them. I made it even harder by choosing relatively similar sounds for each face... Actually, it's probably a little bit easier for those with a musical background, who may have better pitch and are more used to identifying melodies.
Beyond that, you also have to be constantly mindful of which direction you've spun the cube in - constructing a mental map to visualise where you are in relation to each face of the cube. Colour coding would make the game easier, but at the cost of its ability to -really- test your working memory ;)
In short, it's hardcore, but it's intentional. I'm testing both auditory and visuo spatial memory at the same time, and in multiple ways. I've seen a few people make it quite far (level 6-8), but it requires a bit of time and focus, and I understand that a lot of people won't be so willing to dedicate that time in the midst of all these ratings! =]
Now to see if I can beat my high score of 6! :D
The cube color and sounds work really well. And that beat...so satisfying!