theseus.f by belickim
A simple game about going into labyrinth and slaying Minotaur. Written in C with SDL and a little bit of love.
Compiling sources on Unix systems requires gcc (tested v4.6), SDL and SDL_image installed (most GNU/Linux distributions provides them in system repositories). Compiling on windows can be done with MinGW and obviously SDL + SDL_image.
More detailed build instructions can be found in README file attached to the sources (also present on github page).
Compiling sources on Unix systems requires gcc (tested v4.6), SDL and SDL_image installed (most GNU/Linux distributions provides them in system repositories). Compiling on windows can be done with MinGW and obviously SDL + SDL_image.
More detailed build instructions can be found in README file attached to the sources (also present on github page).
Ratings
| Coolness | 93% | 2 |
| Overall | 3.54 | 216 |
| Audio | 1.60 | 1026 |
| Fun | 3.32 | 271 |
| Graphics | 3.84 | 127 |
| Humor | 3.10 | 148 |
| Innovation | 2.96 | 691 |
| Mood | 3.07 | 420 |
| Theme | 3.90 | 224 |
Sadly, my chainsaw didn't work on the minotaur, but I can't say no to a Rat !
I love that the game is challenging - easy to learn, hard to master, that's always a good sign :)
I loved the visuals, the colors, fonts and shapes. Definitely felt very minimalist, stylized but incredibly tasteful.
The game as a whole, though short, I felt quite enjoyable. The game play was simple, challenging in places and felt innovative, everything seemed consistent and the levels were fairly fun. like the visuals, the gameplay stuck closely to the theme of minimalism.
Excellent work.
Simple but fun game. =]
- I never would have thought that a maze game could still be interesting but the thread mechanics work really well and totally integrates with the whole theseus/minotaurus theme
- The roguelike fan in me loves your @'s
- The zelda/pokemon references
- Although super-minimalistic, all the assets are done absolutely perfectly.
- You write your game in C
So, the source was .tar.zip instead of .tar.gz or .zip . Not that much of a problem, but sticking to a zip would've been better, because less step to uncompress the source.
The makefile missed the option -lm when linking.
Then, when running the game, the gfx folder was missing.(Not included in source.)
Then, I could play the game.
Anyway, that color palette is good. I got to the cow with the chainsaw.
Gonna retry with the potato. GG
It's my first LD entry; right now after reading all your comments and playing your games, participating in LD feels like one of the best decisions ever.
fr_automatik, thanks for pointing out the issues, I fixed them and added a README file so hopefully there would be less problems with compiling theseus in the future. Actually I'm really ashamed that I published sources in such a state, the game was completely developed on GNU/Linux and only compiled on Windows just before sending.
I thought it was cool that you could block the rats with your string, and I was a bit disappointed that there weren't many puzzles built around it. In most areas it felt like I could just run through the rats without needing to block their movements.
The endings are funny, and I played a second time to make sure not to give away my potato.
The graphics are pleasing to the eye, it has humor. It's a pity there is no sound (at least for me).
<spoiler>Those mice xD tricked me into choosing the chainsaw</spoiler>
nice job =O)