theseus.f by belickim

[raw]
made by belickim for LD26 (COMPO)
A simple game about going into labyrinth and slaying Minotaur. Written in C with SDL and a little bit of love.

Compiling sources on Unix systems requires gcc (tested v4.6), SDL and SDL_image installed (most GNU/Linux distributions provides them in system repositories). Compiling on windows can be done with MinGW and obviously SDL + SDL_image.

More detailed build instructions can be found in README file attached to the sources (also present on github page).

Ratings

Coolness 93% 2
Overall 3.54 216
Audio 1.60 1026
Fun 3.32 271
Graphics 3.84 127
Humor 3.10 148
Innovation 2.96 691
Mood 3.07 420
Theme 3.90 224

Feedback

TheThirdOne
28. Apr 2013 · 20:35 UTC
Le wild potato appears you run in fear
donan
28. Apr 2013 · 21:03 UTC
Simple but at the same time its nice :)
donan
29. Apr 2013 · 14:27 UTC
As already told you before, its simple but at the same time its nice :)
Logun
29. Apr 2013 · 14:34 UTC
Graphics and gameplay are simple, but very cool, dunno exactly why :) I liked them.
Sadly, my chainsaw didn't work on the minotaur, but I can't say no to a Rat !
Rutger Megahertz
29. Apr 2013 · 17:12 UTC
I liked this. A bit frustrating sometimes though.
LeafThief
29. Apr 2013 · 17:13 UTC
I liked the style of the graphics in between (in dialogues) and you chose a very interesting color palette.

I love that the game is challenging - easy to learn, hard to master, that's always a good sign :)
glbs
29. Apr 2013 · 17:22 UTC
Your graphics are pretty, the game is fun. It was a good little experience thanks
Andy Go
29. Apr 2013 · 17:25 UTC
Basically I'm not into Maze games but this one somehow catches me. Nice graphics :)
rxi
29. Apr 2013 · 17:38 UTC
C and SDL, Represent.

I loved the visuals, the colors, fonts and shapes. Definitely felt very minimalist, stylized but incredibly tasteful.

The game as a whole, though short, I felt quite enjoyable. The game play was simple, challenging in places and felt innovative, everything seemed consistent and the levels were fairly fun. like the visuals, the gameplay stuck closely to the theme of minimalism.

Excellent work.
GFM
29. Apr 2013 · 17:56 UTC
No, rat. I won't give you my potato! Ò.Ó

Simple but fun game. =]
maloki
29. Apr 2013 · 19:52 UTC
I love the clean look. The rat choices adds some replayability. Trapping the other enemies is fun~!
Psytew
29. Apr 2013 · 20:25 UTC
It's pretty fun, but a but much how after playing for so long, it'll just tell you that you've lost.
Spierek
29. Apr 2013 · 20:51 UTC
Looks good, plays well, and the rats introduce a nice twist to the whole mix. Too bad you didn't manage to include any music with it.
TomboFry
29. Apr 2013 · 20:55 UTC
Looks very nice to play, I especially like how it shows the route you'd taken (and how it blocks the rats from moving). Very very good
free_napalm
29. Apr 2013 · 20:55 UTC
Best dialogue I have seen this LD, and I'm not even kidding. I just liked the look of the dialogue windows.
semi
29. Apr 2013 · 20:57 UTC
belickim, your game is awesome and you should feel awesome:

- I never would have thought that a maze game could still be interesting but the thread mechanics work really well and totally integrates with the whole theseus/minotaurus theme

- The roguelike fan in me loves your @'s
- The zelda/pokemon references
- Although super-minimalistic, all the assets are done absolutely perfectly.
- You write your game in C
netgrind
29. Apr 2013 · 20:57 UTC
This felt super clean and smooth.
CogentInvalid
29. Apr 2013 · 23:24 UTC
The color choice makes the minimal graphics look really good and the movement is very smooth.
Clavus
30. Apr 2013 · 14:49 UTC
That was pretty fun. Too bad the rat didn't provide gas with the chainsaw.
Manuel777
30. Apr 2013 · 16:41 UTC
I died, several times :)
JustinMullin
30. Apr 2013 · 17:40 UTC
Probably the most polished and beautiful of its kind that I've seen. Straight up maze, no real extra features, but it's done right. The chainsaw ending made me laugh.
Hamumu
30. Apr 2013 · 17:44 UTC
I won! I'm not sure why mice can't run over string, but this whole thing felt strangely polished, with the nice tile-based-yet-smooth movement and all. I sorta feel like the in-game graphics (or lack) really lets it down because right before you get into the maze I was like "wow, this game looks awesome", then you get the cheapo-looking maze. But still feels good, at least.
GarethIW
30. Apr 2013 · 17:50 UTC
A nice lil challenge. I enjoyed the nods to other games. I don't know if it's the same with all items, but the result of meeting the minotaur with the chainsaw was fun.
atraxgames
30. Apr 2013 · 18:17 UTC
Minimal roguelike with Zelda and Greek myth references: I like it all! Great work
fr_automatik
30. Apr 2013 · 19:02 UTC
I had some difficulty running the game on linux.
So, the source was .tar.zip instead of .tar.gz or .zip . Not that much of a problem, but sticking to a zip would've been better, because less step to uncompress the source.
The makefile missed the option -lm when linking.
Then, when running the game, the gfx folder was missing.(Not included in source.)
Then, I could play the game.
Anyway, that color palette is good. I got to the cow with the chainsaw.
Gonna retry with the potato. GG
LizEngland
30. Apr 2013 · 19:47 UTC
Nice little minimal maze game. I liked the art. Thought the difficulty was a bit hit or miss - once there's enemies, later levels without enemies feel a bit empty. But I liked it.
🎤 belickim
30. Apr 2013 · 20:21 UTC
Thank you very much for kind words and playing theseus.f.
It's my first LD entry; right now after reading all your comments and playing your games, participating in LD feels like one of the best decisions ever.

fr_automatik, thanks for pointing out the issues, I fixed them and added a README file so hopefully there would be less problems with compiling theseus in the future. Actually I'm really ashamed that I published sources in such a state, the game was completely developed on GNU/Linux and only compiled on Windows just before sending.
KevinZuhn
01. May 2013 · 00:01 UTC
It looks super stylish and plays well.
I thought it was cool that you could block the rats with your string, and I was a bit disappointed that there weren't many puzzles built around it. In most areas it felt like I could just run through the rats without needing to block their movements.
The endings are funny, and I played a second time to make sure not to give away my potato.
fishbrain
01. May 2013 · 14:39 UTC
Very nice, great retro style - I won!
Covenant
04. May 2013 · 11:10 UTC
Nice graphics, simple concept... Good job! :)
kddekadenz
04. May 2013 · 11:18 UTC
Ehrm, how do I use the sword?? Nice colors and effects you've used.
f7f5
05. May 2013 · 11:16 UTC
The controls were frustrating at first, it was very easy to ran into a "killer" wall by not releasing an arrow key at the right instant. But it kept me playing and going through the mazes 3 times until I could kill the Minutaur, and that's a good game for me! Loved the @ for the player.
Pinkerator
06. May 2013 · 13:28 UTC
Simple and nice. Minimalistic :)
Harsay
08. May 2013 · 11:28 UTC
Scumbag rat gave me chainsaw without gas. Really nice and challenging game.
Make A Game
08. May 2013 · 12:55 UTC
I loved the thread mechanic, simple but super effective in giving the labirynth a cool twist.
The graphics are pleasing to the eye, it has humor. It's a pity there is no sound (at least for me).

<spoiler>Those mice xD tricked me into choosing the chainsaw</spoiler>
rzfmzn
09. May 2013 · 22:35 UTC
I liked it, sad that the chainsaw did not work as expected =O(
nice job =O)
Benjamin
12. May 2013 · 15:37 UTC
I really like the design and colours of the game. I died in front of the minotaur because I had no gas for the chainsaw. Well Infact I would like to start over to test the different combinations but the game itself is not that fun to play. The hero queue mechanic to block rats is interesting but there's only few occasion to use it, most of the gameplay reside in avoiding those annoying red block making me feel like I'm controling those dumb dungeon master parties that always smashed their head throught dungeon walls.