YLBIN by intripoon

[raw]
made by intripoon for LD26 (COMPO)
YLBIN is the oldschool snake game with a few twists. Use your cursor keys or WASD to move your snake.

I made it in Flash with Flash Develop and draw the little art that is in there with Paint.Net. The sounds are create with sfxr.

I planned for taking part in ld for quite some time now but my schedule didn't allow it for the past three times. So this weekend I reserved at least a few hours to enter something. I also felt like "minimalism" is the theme that fits perfectly with my art skills.

I'm not using flash very often - only for two other very simple games over a year ago. I had some issues in the beginning, like how to draw a tiles background efficiently in flash - I'm still not quite sure if it's the best way now, but it seems to be fast enough. I spent some time adjusting the response of the input system. It turned out to be a bit more complicated than I first expected.

Ok. Thanks for reading all of this. Enjoy the game and happy playing & voting to all of us! :D

Ratings

Coolness 100% 1
Overall 3.31 406
Audio 2.05 920
Fun 3.06 485
Graphics 2.37 1047
Humor 2.28 512
Innovation 3.28 430
Mood 2.76 668
Theme 3.43 664

Feedback

deige101
29. Apr 2013 · 03:15 UTC
Really cool idea!
mikelovesrobots3
29. Apr 2013 · 03:16 UTC
Pretty cool. Gamefield is a little big. I couldn't view the whole game at once on my 1280x800 laptop so scrolling was an additional challenge.
Gilvado
29. Apr 2013 · 03:19 UTC
Awesome new take on the old snake formula, really impressive!
igrowbeards
29. Apr 2013 · 03:21 UTC
Fun game and congrats on finishing! I did find the controls/speed to be a little too twitchy, which ended up being frustrating.
tgwozdz
29. Apr 2013 · 03:24 UTC
So hard!
Fnkee
29. Apr 2013 · 03:32 UTC
Fabulous concept! Great learning curve as well.
🎤 intripoon
29. Apr 2013 · 03:44 UTC
Wow, Thx for all the positive feedback - especially since this is my first ld. :)

Sorry for the resolution issue. I wasn't sure what resolution to choose. I didn't want to leave out low res people while I also didn't want a tiny screen for people with high resolutions.

I got the speed comment a few times already. I guess I played it too much while testing and therefore made it a bit too fast in the end.
nintendoeats
29. Apr 2013 · 03:45 UTC
I really enjoyed it! When I wasn't swearing at it! Snake is perhaps challenging with scissor keys >_>.

That gravity mechanic is a really neat idea, and you founf some clever uses for it. I did feel that the "touching the sky" puzzle had an "I get it, but please don't make me do this especially with those blue guys ruining everything" feel". On that subject, I'm conflicted on the fun value of enemies that move at random.

Anyway, great job duder!
metadept
29. Apr 2013 · 04:03 UTC
Good job, you definitely managed to add some interest to the standard snake formula. The timing is very challenging! I got to level 14 but had to retry so many times on the earlier levels that my concentration was breaking down. Still want to keep playing, though!
GaTechGrad
29. Apr 2013 · 04:15 UTC
Reminds me of the days when I would play the snakes game that came bundled with QBasic (Nibbles)
bobo72a
29. Apr 2013 · 04:23 UTC
I really liked this game, but stage 8 was frustrating.
Cybearg
29. Apr 2013 · 04:39 UTC
Very cool idea indeed, though I would disagree with Fnkee, sort of. The learning curve is fine, as in the concepts aren't introduced too quickly, but the difficulty curve is nuts. I got frustrated and quit in the level with the expanding orange stuff because I was having too much trouble getting the snake to make precision turns. Perhaps just me, though. Still, if the snake had started slower so one could get more used to it and then sped up over time in the level or across levels, I think it would make this more enjoyable. As it stands, it goes from interesting to frustrating too quickly for me to stay invested.
stevejohnson
29. Apr 2013 · 05:08 UTC
There is so little here, but it works for you. The level titles do a lot to help the tone.
IceCliff
01. May 2013 · 15:55 UTC
Felt like snake with nos!
xdegtyarev
02. May 2013 · 10:46 UTC
Great take on classic game concept.
The speed was to hight for me so I couldn't beat it. Nonetheless good game.
mortus
02. May 2013 · 18:40 UTC
Great fun and innovative game! I didn't figure it out first but levels weren't fitting on my screen for some reason (web link), so I couldn't beat level 10 i think. Figured it out only when closed the game and looked at screenshots.
fullmontis
03. May 2013 · 08:51 UTC
I really like the concept but the delay in the response of the "snake" makes it very difficult to have precise control, so it leads to frustration in the later levels.
Dining Philosopher
03. May 2013 · 09:07 UTC
Pretty hard, I stopped at the level with both red and pink blocks. Didn't get what the pink blocks did, I had no problems with them although I must've touched at least one. The spreading of the red blocks is a really cool idea.
brookman32k
03. May 2013 · 10:36 UTC
Cool idea, but i think sometimes I had some delay on the controls. I'm not good at this game XD
patrickward
03. May 2013 · 10:39 UTC
I love the concept, and the levels are progressively interesting. However, I did find the controls not responsive enough and the game play too fast (or maybe I'm too slow) . Way too difficult for me. I would suggest slowing things down or perhaps making it so the player can choose a degree of difficulty before playing (to train and learn). Keep going, you've got a great idea here! Thanks for making it!
KEFIR
03. May 2013 · 11:34 UTC
Concept is great! But controls a little too delayed :(
Robrock55
03. May 2013 · 11:49 UTC
A great remake of my favorite old snake, more difficult than ever !
ovenchips
03. May 2013 · 12:09 UTC
Snake-tastic! I got to level 15 and the threw my keyboard out of the window. Frustrating and delightful in equal measures. Well done.
naufr4g0
03. May 2013 · 12:31 UTC
Really innovative mechanics in a classic game! :)
Levels are really hard!
mrx
03. May 2013 · 12:54 UTC
Very fun, very frustrating, making it addictive! :)
DBRalir
04. May 2013 · 00:18 UTC
Fantastic game, great concept. The audio got a bit annoying, but overall good job! I really love the red lava stuff, although the randomly moving pink blocks were unnecessary. Really great game!
(Unrelated: I updated my own game in response to your comment.)
euwaku
05. May 2013 · 18:07 UTC
Great way to improve on a yet simple and well known concept. My big reproaches here:
- The game resolution is way too large, on laptops it's pretty hard to finish some levels
- The snake speed is a bit too high
sudorossy
05. May 2013 · 21:53 UTC
It was a good game, but there seemed to be a delay between when you press the button and when you move. Made it nearly unplayably difficult for me
SaintHeiser
06. May 2013 · 13:27 UTC
Awesome concept, but terrible implementation. This stupid delayed controls and damn resolution killed my enjoying =(
UltimateWalrus
07. May 2013 · 01:04 UTC
the "snake with gravity" idea is brilliant. my suggestion would be to switch to a non-web based engine for your games (Multimedia Fusion 2, Unity, Game Maker, etc.). that's just my preference though... i think it's dumb that anyone would want to play a game in windowed mode, period, so my opinion might be skewed :P
JustinMullin
07. May 2013 · 18:55 UTC
I don't think I've ever seen anyone do this before. Very clever!
bms
08. May 2013 · 14:17 UTC
I like the game a lot, but the only problem for me was the responsiveness of the keys. it felt like there was this random delay to them.. otherwise great game, well done!