MBlok by NAMKCOR

[raw]
made by NAMKCOR for LD26 (COMPO)
Download should be about 5mb, Windows version ( should ) work in WINE for Linux.

The game is also available on itch.io: http://dlaguz.itch.io/mblok

You can find the devlog at: http://laguzdev.tumblr.com/ or you can check my blog here on the Ludum Dare page.

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Your GOAL is to DELETE all of the blocks in each level in as few CLICKS as possible, and in as little TIME as possible.

When a block is DELETED it will also DELETE all adjacent blocks that SHARE its COLOR.

If TIME runs out, and blocks REMAIN you will LOSE the LEVEL.
You will NOT LOSE by going over PAR.

You earn BONUS POINTS for staying under PAR in each level.

You earn BONUS POINTS for quickly completing each level.

THINK MINIMALLY TO WIN!

LEVEL SELECT CONTROLS
======================
UP or W - Scroll UP
DOWN or S - Scroll DOWN
ENTER or CLICK - PLAY selected LEVEL


GAME CONTROLS
==========================
UP or W - Shift Gravity UP
DOWN or S - Shift Gravity DOWN
LEFT or A - Shift Gravity LEFT
RIGHT or D - Shift Gravity RIGHT
CLICK - DELETE Block

Ratings

Coolness 79% 2
Overall 3.83 77
Audio 3.51 122
Fun 3.72 72
Graphics 4.23 33
Humor 1.71 936
Innovation 3.47 284
Mood 3.27 252
Theme 3.58 505

Feedback

Deadlyapps
29. Apr 2013 · 06:12 UTC
Fits theme well. A little easy on the last level
Xaychru04
29. Apr 2013 · 06:28 UTC
I like it, very fluid a pretty game, but I think the levels are too easy :p
CryoGenesis
29. Apr 2013 · 06:29 UTC
Very good!
raincole
29. Apr 2013 · 06:34 UTC
The grids are beautiful. I really admire that you didn't just use blocks filled with the single color.
Zillix
29. Apr 2013 · 06:35 UTC
well done! like the art and straightforward gameplay. it was a little less puzzle-y than I had expected, though not to its detriment. a minor note- a tutorial would have been nice, as opposed to a wall of text :)
TrentSterling
29. Apr 2013 · 06:39 UTC
Really solid game! Looks like it could be a good game for sponsorship, or mobile!
NeverAutomatic
29. Apr 2013 · 06:39 UTC
Great game. Looks awesome, while still maintaining the minimalism.
acronaut
29. Apr 2013 · 06:42 UTC
Zazzy colorful background animation!
It does fit well in premise for minimal theme.. (elimination by match). It didn't felt much challenge at the last part (I think going past the PAR threshold makes it too easy?)
Well done!
PsenFilip
29. Apr 2013 · 16:40 UTC
I like the gravity affectors twist on there. The art does a nice touch over all atmosphere. Good stuff
unusualcadence
29. Apr 2013 · 18:45 UTC
Great concept and execution! Looks really nice and the gravity changing mechanic has scope for further exploration. So hard to balance this kind of thing in 48 hours, I found the par times a bit on the over-fair side, but understandable!
Lidfrid
29. Apr 2013 · 19:02 UTC
Really cool graphics, very good entry congratz :D
TheSnide
29. Apr 2013 · 19:07 UTC
Great idea combined with nice polished touch
Neonlare
29. Apr 2013 · 19:16 UTC
Damn novel, love the style. Sound effects got pretty loud with multiple blocks being detonated, but damn if it doesn't fit the theme like a glove. Kudos! :D
Jellycakes
29. Apr 2013 · 19:50 UTC
Really well polished and a solid game idea. Really good job!
lightsoda
29. Apr 2013 · 19:51 UTC
Very nice presentation, a tad short and easy. But I had some fun playing it.
AstroEngiSci
29. Apr 2013 · 20:01 UTC
An interesting game, and fun, though a bit difficult.
netguy204
29. Apr 2013 · 20:05 UTC
A solid entry. Polished, complete, feels ready for a game aggregator or my iPhone. Very solid achievement for 48 hours.
recursor
29. Apr 2013 · 20:42 UTC
It was a bit short but graphically pleasing.
sparkleswirl
29. Apr 2013 · 23:58 UTC
Love how you took a simple formula but added so much new stuff and polish to it that it feels like a completely new game. I hope you'll keep working on this and make more levels etc.
Tainted_Code
30. Apr 2013 · 14:31 UTC
Awesome little puzzle game - I like the gravity shifting, and the squares in the background that move according to the gravity! Nice complimentary soundtrack too!
Leebo86
30. Apr 2013 · 18:18 UTC
Beautiful game, fun and interesting mechanics. One of the best entries I've seen.
BleuLlama
30. Apr 2013 · 19:34 UTC
Easily one of the games I've played today, even one of the games I've played this year! Cheers!
Cryovat
30. Apr 2013 · 19:36 UTC
I'm impressed by the level of polish you managed to get into the game, it feels like a very complete package.

The gravity part is a nice touch. I like it! :D
nintendoeats
30. Apr 2013 · 20:36 UTC
A very interesting concept! I really like it, but I don't think that it needs a time limit. Really, once you figure out a puzzle you could go back and do it faster pretty easily. Maybe that's the point. Personally I prefer to sit and stare at this sort of game, but I know not everybody has that attitude.

Also, this looks really polished for the time limit.

And of course the stuff we talked about with the colours ;)
multitude
01. May 2013 · 01:22 UTC
fun game. enjoyed playing it. it could use a bit more innovation. but it´s a solid piece of coding :D
Sanguine
01. May 2013 · 09:43 UTC
I'd love to see a post-compo version of this! It's already very complete :)
SaintHeiser
01. May 2013 · 10:05 UTC
Nice puzzle.
I liked improved mechanic with gravity of clickmania gameplay =)
allinlabs
01. May 2013 · 14:51 UTC
Pretty rad and original puzzle, very complete game on his own. I particularly love the design of the menu, with the background and particles. Add more levels and you'll have a good game to put on Kongregate and stuff, or mobile market.
SmallDeadGuy
02. May 2013 · 17:37 UTC
Quite fun, music was annoyingly load because of my headphones, I normally turn down the volume in everything as windows doesn't go below 2%. Fun game, fairly generic concept but implementation was very good.
Uhfgood
02. May 2013 · 17:58 UTC
Pretty dang good. Like completely polished and finished game. Good use of minimalism even though it doesn't look like it.
cardboard
03. May 2013 · 21:35 UTC
Very cool. I kept trying to get the least amount of presses, although I often couldn't. Feels very polished.
robcozzens
04. May 2013 · 01:09 UTC
Very nice!
It's a good twist on this type of game and it fits the theme perfectly.
ShellfishGames
07. May 2013 · 09:02 UTC
Well done, I like the music and presentation. I thought it would have been more interesting if there was no time pressure but you had enough time to plan and aim for a minimized move count instead. This way I kind of "panicked" and clicked every group of blocks of the same color as quickly as possible which seemed to work pretty well, but wasn't that satisfying because it doesn't seem like I really achieved something with my random clicking.