Potato The Destroyer by Cory Martin

[raw]
made by Cory Martin for LD26 (COMPO)
Potato The Destroyer is a minimalistic action platformer. Although the world is quite minimalistic, Potato has a desire to make it more so.

Z to jump.
X to shoot.
Left and Right arrow keys to move.
Down arrow key to open and unlock doors.

Tools used:
Stencyl
Logic Pro 9 with Korg M50
BFXR
Adobe Photoshop

Ratings

Coolness 56% 3
Overall 3.39 344
Audio 3.49 128
Fun 3.21 351
Graphics 4.11 59
Humor 2.92 201
Innovation 2.03 1245
Mood 3.15 353
Theme 2.77 1158

Feedback

torcado194
29. Apr 2013 · 03:44 UTC
Great graphics and level design! POTATO4LIYF
Scott McBee
29. Apr 2013 · 04:16 UTC
Love the art style, a bit hard, though.
sparkleswirl
29. Apr 2013 · 05:21 UTC
Found your game from the Stencyl forums! I love the potato graphics. They're so adorable.
AdventureIslands
29. Apr 2013 · 07:30 UTC
Nice work! Hard as hell though. Perhaps the carrots could have shot little less frequently. The boss battle was epic though and made up for it. I liked the sounds and music.

and dat ending.
Orni
29. Apr 2013 · 08:42 UTC
Potatos are awesome - so is this game.
well done, I dig the graphical style of it
dissonance
29. Apr 2013 · 08:54 UTC
Great art! A little hard, but good job!
Hypnohustla
29. Apr 2013 · 09:14 UTC
Nice graphics, really hard though. A rapid fire option would have been nice, or the enemy bullets could have been a bit slower. Shoulda coulda woulda. :) The boss fight was well designed, one of the best bosses I've fought in a while. And the bit with the moving platforms was a very well designed level.
tinytouchtales
29. Apr 2013 · 11:43 UTC
nice!
Narayan
29. Apr 2013 · 11:54 UTC
Very cool game
omaha
29. Apr 2013 · 12:40 UTC
if only he was shooting a potato gun...

great game.
Colorvade
29. Apr 2013 · 14:55 UTC
good fun, good art, good stuff!
HeyChinaski
29. Apr 2013 · 15:54 UTC
Really really nice pixel art. Very hard game though. I didn't finish it I'm afraid.
IndieRetro
29. Apr 2013 · 16:47 UTC
Love this, I get a very mega man kind of feel from it, really fun, hard and unforgiving, just my type of game :)
unusualcadence
29. Apr 2013 · 17:10 UTC
Lovely art, nice to play! I feel that the potato baddies shoot slightly too frequently, I think it makes it harder than it possibly needs to be as it seems the only way to kill them is to time your jumps with extreme precision? Love that the lil' ground runner dudes have inertia when changing direction.
brxtr
29. Apr 2013 · 17:15 UTC
Tasty pixels and nice fitting music. After playing this game I can say I now have more chance of beating a carrot in a shoot-off.
vidarn
29. Apr 2013 · 17:42 UTC
Great stuff! Lovely palette and tight gameplay. A solid game.
LionelJitro
29. Apr 2013 · 22:39 UTC
Really nice, minimalistic platformer.

Sounds, music and art really go well together.
FuzzyWuzzie
29. Apr 2013 · 23:25 UTC
Very well put together! My only complaint is that it's too damned hard!
CloudiestNights
30. Apr 2013 · 01:19 UTC
Gah! So tough XD Gameplay was spot on retro, though it seemed to lag a bit (possibly because I have a gazillion tabs open right now). Level design was simple but challenging, and the graphics were very crisp and distinctive.
JFlegle
30. Apr 2013 · 02:50 UTC
Great game.
omaromeir
30. Apr 2013 · 09:33 UTC
Awesome graphics, well-designed levels and a really polished entry. Bravo!
RealyUniqueName
30. Apr 2013 · 14:01 UTC
A lot of fun, but too hard
jolle
30. Apr 2013 · 16:58 UTC
Good stuff, but the gun fights are a bit annoying.
mchaza
30. Apr 2013 · 22:03 UTC
Great graphics, just hard to shoot enemies tho.
aaronmueller
30. Apr 2013 · 22:25 UTC
Awesome, very smooth and polished!
KevinZuhn
30. Apr 2013 · 23:20 UTC
I thought it played well, and I really liked the charging enemies and the boss potato. The timing for fighting the gunner carrots took some getting used to, but mostly I was allowed to jump and shoot them from safety so it wasn't unfair.
It's a solid game, though aside from the ending I'm not feeling the theme much!
multitude
30. Apr 2013 · 23:31 UTC
cool game and sweet graphics. enjoyed playing it.
NAMKCOR
02. May 2013 · 03:51 UTC
Performance was a bit off, I kept getting frame locks. Otherwise not bad.
PAMVllo
02. May 2013 · 23:53 UTC
Kinda laggy for me =/
PAMVllo
02. May 2013 · 23:53 UTC
Kinda laggy for me =/ But still a realy god game!
GeorgeBroussard
03. May 2013 · 06:40 UTC
Graphics and audio were hot. I really wanted to play more of this, but got frustrated with the combat. It's too hard/tedious to avoid enemy shots and the checkpoints are far enough apart to make me stop. Super slick entry though and again the art is fantastic.
Rongon
03. May 2013 · 15:54 UTC
Standard platform with really great art. Just not really into theme.
MinionStudios
03. May 2013 · 16:39 UTC
Great platformer! Very challenging, too. The animations are hilarious!
michail
03. May 2013 · 17:42 UTC
Classic one :) It's a little too hard / too precise though.
DaanVanYperen
03. May 2013 · 18:52 UTC
Arghhh they keep shooting me! :C Appealing art style.
_Rilem
03. May 2013 · 21:04 UTC
Really like the graphics, the potato is so lovable
It's very difficult though. It took me three tries to kill the first enemy :P
rsodre
03. May 2013 · 21:26 UTC
NEAT!!
zkenshin
03. May 2013 · 22:08 UTC
Really cute art style. :)
Exclamation Mark
03. May 2013 · 22:35 UTC
Fun and well made. My x-pressing finger wasn't very fond of the boss fight, but the button mashing does work well with the retro appeal. Can't really see how it's in theme though - having pixelated graphics does hardly count.
matthias_zarzecki
03. May 2013 · 23:15 UTC
Lovely! Though quite hard
Wiering
04. May 2013 · 00:22 UTC
Great game! But very hard, I couldn't beat the boss level.

Would be nice to be able to choose other keys.
Knighty
04. May 2013 · 02:38 UTC
Really fun game. I didn't think it was too hard, the difficulty was perfect. I liked how killing the enemies relied on careful timing, instead of just mashing the shoot button.
wzl
04. May 2013 · 12:00 UTC
Pretty difficult game. The enemies shoot-interval is pretty short which makes it hard to jump inbetween and shoot at the same time, let alone hitting them. Nothing wrong with difficulty really, but you need your time to get accustomed to the rhythm of the game.
Sweet entry anyways :)
🎤 Cory Martin
04. May 2013 · 18:20 UTC
Thanks for all the feedback, everyone! I released a post-competition version of the game that features an easier difficulty mode and another control setup among other improvements. Just make sure you don't rate the Ludum Dare entry based on that.
rujo
06. May 2013 · 15:35 UTC
great graphics and solid retro style gameplay
Jeremias
07. May 2013 · 18:59 UTC
Nice graphics and background music. I played it with my gamepad, that felt way better (Y and Z are swapped on german and other country's keyboard layouts). The game is really too difficult. Every level should be full of checkpoints. I think, Ludum Dare entries should have something like an emergency button to get invulnerable or to skip the level. Additional, the enemies shoot too fast.

After I made my rating and my comment, I played your post-compo and... yeah. Exactly what was missing :D
barkergames
08. May 2013 · 02:00 UTC
The controls were very hard to get used to, I suggest making up jump. It would make it feel more natural.
dector
08. May 2013 · 09:58 UTC
Wanna play it somewhere on console :)
atraxgames
08. May 2013 · 19:08 UTC
Very cute graphics!
8BitPimp
09. May 2013 · 21:32 UTC
Nice game and solid mechanics.
TurboDindon
12. May 2013 · 09:20 UTC
Very cool graphics.
But very hard. I used more than 10 lives to finish the first level! It's very difficult to target the carrots correctly.
x'D

- SEPHY (@sephyka)
TheSheep
13. May 2013 · 18:02 UTC
Jump jump, shoot shoot, dodge dodge, die. I suck at platformers, especially when the enemies have as many hitpoints as I do.
sP0CkEr2
16. May 2013 · 04:01 UTC
great game -- very hard
Roupette
19. May 2013 · 14:58 UTC
Simple, funny, so potatly !
Beldarak
20. May 2013 · 14:25 UTC
Nice game, but I kept getting stuck in a block before the second monster (the first block on a pillar).