Sense Certainty by Behemoth

[raw]
made by Behemoth for LD26 (JAM)
It is a file.

You can click it.

It will do something.

Ratings

Coolness 54% 3
Overall(Jam) 2.22 534
Fun(Jam) 1.84 544
Graphics(Jam) 1.76 549
Humor(Jam) 2.18 261
Innovation(Jam) 2.30 462
Mood(Jam) 2.45 423
Theme(Jam) 3.24 274

Feedback

nintendoeats
29. Apr 2013 路 04:57 UTC
No I'm not.
Rose
29. Apr 2013 路 05:00 UTC
It seems interesting, but I don't really get it. :\
manabreak
29. Apr 2013 路 05:00 UTC
Unusual, I must say. Got my first laughter when I accidentally "devoured the thing". I still have no idea what it was, but now it's in my stomach. :D

If there's something worth improving, it's the controls. The movement buttons could be in a grid or something, so it would be easier to sense the directions.
Alic Szecsei
29. Apr 2013 路 05:12 UTC
There's a bug I got where "bad expression: unterminated string literal" appears on the sidebar. Beyond that, it's an interesting concept, and fits the theme pretty well.
馃帳 Behemoth
29. Apr 2013 路 05:25 UTC
@Alic Szecsei: Whoops, forgot a quotation mark. Should be fixed now.

Thanks!
sol_hsa
29. Apr 2013 路 05:38 UTC
Feels like the game's just wasting the player's time. I know it's minimal, but some sense of purpose would be nice.
Jonapulse
29. Apr 2013 路 05:38 UTC
Clever. I liked how many things you could do to the thing. But then I wasn't sure what to do.
hnjslater
29. Apr 2013 路 09:13 UTC
Good looking and funny, I'd probably take it out to dinner. But it'd tell stories that were a little long and directionless. I love the genre and it's a nice execution but some walls enclosing the play area would have been good.
MaxSzlagor
30. Apr 2013 路 20:11 UTC
Interesting. I completed it. Took me a few tries of making different choices. Thanks for sharing!
sharbelfs
04. May 2013 路 02:56 UTC
Many options and no one actually do something.
hirsch
13. May 2013 路 13:51 UTC
Pretty minimalistic, but it gets confusing ;)
mcc
20. May 2013 路 06:40 UTC
It was interesting! I admired the commitment to the bit and I was pleasantly surprised there was more going on here than I thought at first. The one problem I did have was that it felt like it fell prey to what a lot of Twine games do, to wit, you are given no way to "advance" gameplay except "click every single button available to you". This wound up even more frustrating than normal in this case because so many of the plethora of options to try were "fatal" and started you over at the beginning. Still, I enjoyed my couple of short playthroughs after which I decided qlvat jnf rabhtu pybfher sbe zr.
馃帳 Behemoth
20. May 2013 路 06:48 UTC
I was kinda going for there being too many options for simple trial and error, to get you to really look at the one clue and try and solve it. I maybe should have made the clue easier to get to, in retrospect.