Stranded by vico87

[raw]
made by vico87 for LD26 (COMPO)
Small and short text adventure game. I'm not a great writer, which explains the length and quality of the text.

Runs on pretty much any PC, although Windows XP is NOT supported, you need Vista or later and .NET 4.0 Client Profile or later version.

Enjoy!

Ratings

Coolness 74% 3
Overall 2.38 1234
Audio 1.53 1031
Fun 2.37 1072
Graphics 2.00 1259
Humor 2.04 702
Innovation 2.17 1169
Mood 2.42 990
Theme 3.07 976

Feedback

rainblade studios
29. Apr 2013 · 19:23 UTC
Can't play, don't have windows :(
Nickardson
29. Apr 2013 · 19:38 UTC
I got an IndexOutOfRangeException at TextAdventure.CommandHandlers.MoveCommandHandler.HandleCommand when I ran the command "go".
jmf
29. Apr 2013 · 19:47 UTC
Pretty okay, could have used a bit more humour though.
invaderJim
29. Apr 2013 · 19:51 UTC
Writing a text adventure engine in two days is no joke! And the quality of the text is just fine :D Only issues I had were with the text-wrapping, which really isn't that terrible of a problem, and it also crashed when I tried to take Jen :( Great job!
Coruon
29. Apr 2013 · 19:53 UTC
It was an interesting game and I was enjoying it, and then it took a really sudden turn that I didn't much understand? After going to the playground. I think it could have done with potential other endings.
I also got an IndexOutOfRangeException with the command "go" which didn't seem to have any use anyway? Also, if you try to "take" something too early, you get a null exception.
bb_buster
29. Apr 2013 · 20:04 UTC
It was... interesting =P
I liked it, though I didn't really get the ending.
Also I found a few errors. It appears that if you run the take or t command at a point that's not expecting it then the program errors with an Argument Null exception at the function TextAdventure.CommandHandlers.TakeCommandHandler.HandleCommand

Other than that it was pretty nice. Good going =)
KilledByAPixel
29. Apr 2013 · 20:04 UTC
Really nice to see a text adventure, well done! You should include command synonyms like 'look' and 'get'. Also look into a way to enable better word wrapping that doesn't cut words in half. I made it all the way to the end, it was a nice little adventure, I hope you make another one next time!
🎤 vico87
29. Apr 2013 · 20:09 UTC
Thank you for playing and giving feedback!

That crash is now fixed, I have uploaded a new version of the archive.

I'm sorry for non-Windows users. I used a feature of the console present from Vista onwards using PInvoke. Not sure how to port it to other platforms, even though the rest should run without much difficulty on Mono.
QXD-me
29. Apr 2013 · 20:16 UTC
Conceptually I do like the idea of a restricted text adventure game like this (it's essentially a twine game but without the hyperlinks) and it is minimalistic.

On the other hand I didn't think the text was all that well written or interesting. It also didn't go anywhere. I'm not trying to be negative, but it kind of seems that if a game contains only text and minimalist interactions then at least one of those should be engaging or interesting.
ashdnazg
29. Apr 2013 · 20:26 UTC
I played, tried to "take Jen" and it crashed :(
🎤 vico87
29. Apr 2013 · 20:28 UTC
Take command NullReference crash fixed.

@QXD-me: I agree. I didn't manage to spend enough time on the text, which I think shows. Next time I make a text adventure, I will be able to reuse and improve this engine.
ComicSans
30. Apr 2013 · 15:58 UTC
Might want to replace the link with one that downloads the zip file... I had to manually reconstruct the file structure after downloading the parts.
🎤 vico87
30. Apr 2013 · 21:07 UTC
Thanks, I haven't noticed. Link is fixed now.
KunoNoOni
30. Apr 2013 · 22:34 UTC
You nailed the Theme. Good Job :)
Psytew
30. Apr 2013 · 23:54 UTC
Nice! I did something somewhat similar, actually.
Pitzik4
01. May 2013 · 00:08 UTC
A nice break from pixelated, vibrantly colored, rectangular games. A bit short, though. It's nice having the game entirely stored in a JSON file, I've been modifying it a bit and I imagine mods of this game could be quite interesting.
🎤 vico87
01. May 2013 · 17:44 UTC
Thanks everyone!

The idea was to make it easy to make/edit the game, hence JSON.
tiffi
01. May 2013 · 18:08 UTC
Finally a text adventure, waited to find one. Theme 5!

oh and nice game, well done!
badlydrawnrod
01. May 2013 · 20:47 UTC
A good homage to the dystopian text adventures of yore.
Szedouu
06. May 2013 · 19:35 UTC
interesting idea. Nice entry
Qrchack
06. May 2013 · 19:41 UTC
Don't have any PC right now to check it out, but why the heck do you need .NET for a text game?
SuperlevelSebastian
06. May 2013 · 22:20 UTC
Sadly it just crashes when I try to start it on my Win XP 32bit laptop - no error message though. :(
🎤 vico87
10. May 2013 · 20:00 UTC
@Qrchack I didn't have much time for making it, and .NET is the environment with which I can get things done fast. The code itself is generic and can power any text adventure, although it is lacking many features.

@SuperlevelSebastian WinXP is not supported, you need Vista or later, because there were new features introduced to the console, which I use.
DaveDobson
10. May 2013 · 23:54 UTC
I ran through it to the end - there didn't seem to be too much story there, although I liked that the various characters had well-described personalities and quirks. I'm curious what happens now? :-) Nice work.
avidgamerNino
11. May 2013 · 05:33 UTC
I got excited for this "pick a path" story. I wish I could of used some of the items in my inventory.
KEFIR
11. May 2013 · 19:50 UTC
Hey, I forgot what I can take and now I can't bring text about it back :( Need to start over :(
Anyway - I like interactive novels, so I liked this :)