Engage by danpm
Client-Server game that spawns enemies every 2min.
Share your link to play with your friends and make more points. Forgot, there was no time to implement a points...
And be advised: the game endded a little buggy.
Share your link to play with your friends and make more points. Forgot, there was no time to implement a points...
And be advised: the game endded a little buggy.
| Web | http://danpm-ld26.nodejitsu.com/ |
| Original URL | https://ludumdare.com/compo/ludum-dare-26/?action=preview&uid=7622 |
Ratings
| Coolness | 36% | 1619 |
| Overall | 2.48 | 1185 |
| Fun | 2.14 | 1201 |
| Graphics | 2.10 | 1217 |
| Innovation | 2.62 | 923 |
| Mood | 1.87 | 1227 |
| Theme | 3.24 | 840 |
An AI came to find me but just spiraled around me. Did it shoot at me? I don't think so. Killed it all too easily.
I killed myself by outrunning my own bullets.
Traditionally, triangle-ships are pointier, so you can easily see which is the front.
The engine seems to work pretty well: I get the impression that the flying-around physics are pretty fun, though without scenery it's hard to tell. A more polished game built on this foundation might be pretty cool. Reminds me of Netrek <http://en.wikipedia.org/wiki/Netrek>
An AI came to find me but just spiraled around me. Did it shoot at me? I don't think so. Killed it all too easily. I guess this would be more fun with other players, but possibly not a lot more.
I killed myself by outrunning my own bullets.
Traditionally, triangle-ships are pointier, so you can easily see which is the front.
The engine seems to work pretty well: I get the impression that the flying-around physics are pretty fun, though without scenery it's hard to tell. A more polished game built on this foundation might be pretty cool. Reminds me of Netrek <http://en.wikipedia.org/wiki/Netrek>