Engage by danpm

[raw]
made by danpm for LD26 (COMPO)
Client-Server game that spawns enemies every 2min.
Share your link to play with your friends and make more points. Forgot, there was no time to implement a points...

And be advised: the game endded a little buggy.

Ratings

Coolness 36% 1619
Overall 2.48 1185
Fun 2.14 1201
Graphics 2.10 1217
Innovation 2.62 923
Mood 1.87 1227
Theme 3.24 840

Feedback

馃帳 danpm
29. Apr 2013 路 13:17 UTC
PS.: There is a link in the home page to reset the server, use it if you need
psychomonster
01. May 2013 路 00:11 UTC
Ervery two minutes is a little to long for testing it. But it works fine looks bretty nice... Like it. More enemys for more hectic would be nice
Nolojen
01. May 2013 路 01:19 UTC
Pretty neat, want to see more :) keep going with it
GreenPixelDev
02. May 2013 路 01:47 UTC
Cool concept! Adding a tag to each of your ship's bullets is a nice touch :D It'd be great to see you take this further!
henrykun
08. May 2013 路 14:11 UTC
Nice concept!
Broxxar
08. May 2013 路 14:29 UTC
The minimalist network games are great. Would love to see this go further!
Erunaamo
08. May 2013 路 15:16 UTC
Seems like a promising start but feels very unfinished. Spiraling bullet labels did not charm me. Totally black world requiring me to find my way via text coordinate displays (to 3 decimal places??) was plenty minimalist, and sort of an interesting experience (like submarines at night?), but not really charming.

An AI came to find me but just spiraled around me. Did it shoot at me? I don't think so. Killed it all too easily.

I killed myself by outrunning my own bullets.

Traditionally, triangle-ships are pointier, so you can easily see which is the front.

The engine seems to work pretty well: I get the impression that the flying-around physics are pretty fun, though without scenery it's hard to tell. A more polished game built on this foundation might be pretty cool. Reminds me of Netrek <http://en.wikipedia.org/wiki/Netrek>
Erunaamo
08. May 2013 路 15:19 UTC
Seems like a promising start but feels very unfinished. Spiraling bullet labels did not charm me. Totally black world requiring me to find my way via text coordinate displays (to 3 decimal places??) was plenty minimalist, and sort of an interesting experience (like submarines at night?), but not really charming.

An AI came to find me but just spiraled around me. Did it shoot at me? I don't think so. Killed it all too easily. I guess this would be more fun with other players, but possibly not a lot more.

I killed myself by outrunning my own bullets.

Traditionally, triangle-ships are pointier, so you can easily see which is the front.

The engine seems to work pretty well: I get the impression that the flying-around physics are pretty fun, though without scenery it's hard to tell. A more polished game built on this foundation might be pretty cool. Reminds me of Netrek <http://en.wikipedia.org/wiki/Netrek>
Erunaamo
08. May 2013 路 15:20 UTC
Gah, sorry about double comment.
Make A Game
08. May 2013 路 16:37 UTC
The concept is pretty cool ^-^. This must have been very challenging to do in 48h. GZ