Folding by raincole
Welcome to the world of Folding.
There are only nodes and segments here, but for a minimalist, it's still crowded. Keep simplifying them, until only a simplest structure(i.e. line or loop) remains.
*Demo*:
For those who got confused: http://s9.postimg.org/abowma6ot/4_6_18_51_PM.gif
*Goal*:
Turn the structure into a straight line or a loop before you run out of moves(on the top-right cornor).
*Instruction*:
You can rotate a segment which has a handle(hollow circle) at its end. When it hits another segment, it stops if it's aligned to any axis(i.e. up, left, down, right), or it bounces back to previous position otherwise.
Only the outermost nodes will become handles.
*Control*:
Mouse: Select a handle.
WASD(or Arrows): Rotate a segment.
*Apology*: Sorry I couldn't code a geometric interpolation in such a short time, so if you have low FPS there will be some bug. Please use a fast computer.
*EDIT*: Beautify the web page. The game itself isn't changed.
There are only nodes and segments here, but for a minimalist, it's still crowded. Keep simplifying them, until only a simplest structure(i.e. line or loop) remains.
*Demo*:
For those who got confused: http://s9.postimg.org/abowma6ot/4_6_18_51_PM.gif
*Goal*:
Turn the structure into a straight line or a loop before you run out of moves(on the top-right cornor).
*Instruction*:
You can rotate a segment which has a handle(hollow circle) at its end. When it hits another segment, it stops if it's aligned to any axis(i.e. up, left, down, right), or it bounces back to previous position otherwise.
Only the outermost nodes will become handles.
*Control*:
Mouse: Select a handle.
WASD(or Arrows): Rotate a segment.
*Apology*: Sorry I couldn't code a geometric interpolation in such a short time, so if you have low FPS there will be some bug. Please use a fast computer.
*EDIT*: Beautify the web page. The game itself isn't changed.
Ratings
| Coolness | 78% | 2 |
| Overall | 3.56 | 207 |
| Audio | 2.46 | 694 |
| Fun | 3.26 | 310 |
| Graphics | 3.01 | 568 |
| Humor | 1.76 | 915 |
| Innovation | 3.88 | 75 |
| Mood | 2.65 | 788 |
| Theme | 4.11 | 95 |
I will say that I found the 'early' levels rather boring and simple. I would have preferred a few more using the concepts in level 9 (creating loops).
Great look, great concept. ::) :)
There are only two ways to fail: 1) you run out of moves(displayed at the top-right corner) or 2) you have fixed nodes(X) only so you can't rotate anything any more.
Well done!
I like the puzzles, it's full of challenge!
I love puzzle games like these. It would make a good iphone game.
I spent some time on the last one.
My poor little 3am mind can't handle it so I'm going to try and finish it in the morning.
I understand how it work only when I beat half of game. I beat it completely and it was cool =)
Excellent work! Really minimalism =)
With some polish and more levels, this could totally be a successful mobile game.