Single-button Survivor by meszka

[raw]
made by meszka for LD26 (COMPO)
The title says it all. Survive for as long as you can, avoiding lava and killing off the horrible lava-dwelling zombies!

Controls: Space. Tap to move, hold to rotate, release after holding long enough to shoot.

If for some reason you want to pause, press P.

Made with JavaScript, HTML5 canvas API and Jaws.

Ratings

Coolness 46% 1364
Overall 3.44 293
Audio 2.15 871
Fun 3.15 408
Graphics 2.48 983
Innovation 4.00 53
Mood 2.80 626
Theme 4.29 35

Feedback

drkrunk
29. Apr 2013 · 02:55 UTC
Very neat.
ede
29. Apr 2013 · 09:08 UTC
I like this one!
Markavian
29. Apr 2013 · 23:24 UTC
00:02:05 kills, 42 kills. I got dizzy.
jayemjee
29. Apr 2013 · 23:25 UTC
I love the one-button-control concept! Aiming is hard when I can't use arrows to do it!

Great work sticking to the minimalism idea.
TheMightyComp
29. Apr 2013 · 23:26 UTC
Nice - a seemingly complex mechanic that is actually quite easy to master and pull of fancy tricks with. Minimalistic in every sense of the word. It was also a nice touch that shooting a zombie in a group causes the other ones to exploded. Great job!
ataxkt
29. Apr 2013 · 23:26 UTC
Love it! One of the best fitting with the theme, plays almost like a comedy! Why not make the viewport bigger so you can see everything?
howieV (binarygirl)
30. Apr 2013 · 00:02 UTC
great use of the theme and good mechanic..good job :)
fullmontis
30. Apr 2013 · 16:27 UTC
Love the concept, but the controls make the game very hard...
timtipgames
30. Apr 2013 · 16:28 UTC
This is so cool! I know a lot of people that say one button games can't be fun. This proves them wrong :) I find it amazing how fast one can adapt to this completely uncommon input scheme. Sure, I wouldn't want it for super mario, but this game does it really good.
Idovoodoo
30. Apr 2013 · 16:31 UTC
Big fan of one-switch games. Nice use of the length of key-press for different interactions. Well done! :)
TenTonToon
30. Apr 2013 · 19:09 UTC
Very nice use of both the theme and the one-button mechanic. I found it easy to learn and (somewhat) difficult to master, and that's the mark of a great design.

Congratulations! :)
sythe
30. Apr 2013 · 21:49 UTC
Wow...another game that would be perfect for touch screens. CocoonJS or Cordova would package it up for you.
DaveDobson
02. May 2013 · 05:40 UTC
My best was 2:23, 53 kills. A lot of fun using only one key. The movement was the hardest - my finger got tired. Very cool concept; well executed.
dremelofdeath
03. May 2013 · 05:28 UTC
very cool; thought it was gonna be frustrating to control, but it actually works really well once you get used to it: smart
finefin
03. May 2013 · 08:37 UTC
I like the concept. Controls are are hard at first but I learned fast (first try 10 seconds, second try 1 minute...)
Fits the theme perfectly in terms of visuals and mechanics. good job :)
tankete
03. May 2013 · 20:17 UTC
Really liked this one. Unique controls make it super fun. I will definitely play this one again. Great job!
Ty Taylor
08. May 2013 · 05:39 UTC
Very clever!
gerritg
18. May 2013 · 11:45 UTC
57 kills! Innovative controls! :)