{"author_link":"\/author\/zapaman\/","author_name":"zapaman","author_uid":"7159","comments":[{"author_name":"GetFun","author_uid":"8548","time":"Apr 29, 2013 @ 7:23am","epoch":1367219880,"text":"Interesting game"},{"author_name":"HunLyxxod","author_uid":"14404","time":"Apr 29, 2013 @ 7:38am","epoch":1367220780,"text":"That's a good game. It's just unfortunate that the AI is so bad. It's too easy to win with a basic strategy.\r<br\/>Moreover, the simulation is perhaps a little fast. I don't have the time to really appreciate what happens."},{"author_name":"zapaman","author_uid":"7159","time":"Apr 29, 2013 @ 8:09am","epoch":1367222640,"text":"Starting to work on the AI post-ludumdare. Will release an updated version with a post mortem on my blog www.bacioiuciprian.com . Thanks for playing guys."},{"author_name":"myachin","author_uid":"10579","time":"Apr 29, 2013 @ 8:16am","epoch":1367223060,"text":"cant run. gfx crashed on my pc("},{"author_name":"LrdKzrth","author_uid":"22257","time":"Apr 29, 2013 @ 8:18am","epoch":1367223180,"text":"Game crashes when I try to load it, with a very cryptic error message:\r<br\/>Problem signature:\r<br\/>  Problem Event Name:\tBEX\r<br\/>  Application Name:\tplay.exe\r<br\/>  Application Version:\t0.0.0.0\r<br\/>  Application Timestamp:\t51317a46\r<br\/>  Fault Module Name:\tStackHash_0a9e\r<br\/>  Fault Module Version:\t0.0.0.0\r<br\/>  Fault Module Timestamp:\t00000000\r<br\/>  Exception Offset:\t00000000\r<br\/>  Exception Code:\tc0000005\r<br\/>  Exception Data:\t00000008\r<br\/>  OS Version:\t6.1.7601.2.1.0.256.48\r<br\/>  Locale ID:\t2057\r<br\/>  Additional Information 1:\t0a9e\r<br\/>  Additional Information 2:\t0a9e372d3b4ad19135b953a78882e789\r<br\/>  Additional Information 3:\t0a9e\r<br\/>  Additional Information 4:\t0a9e372d3b4ad19135b953a78882e789"},{"author_name":"karsyf","author_uid":"17889","time":"Apr 29, 2013 @ 8:21am","epoch":1367223360,"text":"I like the idea, set the conditions and just let the game play itself out. Would you consider maybe giving the player one chance to change orders? Would allow for more tactical depth"},{"author_name":"zapaman","author_uid":"7159","time":"Apr 29, 2013 @ 8:29am","epoch":1367223840,"text":"@myachin, @LrdKzrth: What OS's are you using? :)"},{"author_name":"zapaman","author_uid":"7159","time":"Apr 29, 2013 @ 8:29am","epoch":1367223840,"text":"@karsyf: I could add a onetime mid-game pause which would allow you to re-send orders :)"},{"author_name":"Mythalore","author_uid":"12844","time":"Apr 29, 2013 @ 12:37pm","epoch":1367238720,"text":"Very well done, good AI and pathing with a cool idea. Nice one, Zapa."},{"author_name":"HelkeGames","author_uid":"20522","time":"Apr 29, 2013 @ 6:18pm","epoch":1367259180,"text":"Well done i love this game :D"},{"author_name":"Chman","author_uid":"17883","time":"Apr 29, 2013 @ 8:03pm","epoch":1367265480,"text":"Interesting, it's a bot war ! I like the idea, but the game needs some polishing."},{"author_name":"Xellinus","author_uid":"13899","time":"Apr 29, 2013 @ 9:21pm","epoch":1367270160,"text":"You smell funny.\r<br\/>Also this is fun ;)"},{"author_name":"zapaman","author_uid":"7159","time":"Apr 29, 2013 @ 9:39pm","epoch":1367271240,"text":"@Xellinus: You sure the smell doesn't come from your smexy bow-tie? :P"},{"author_name":"zapaman","author_uid":"7159","time":"Apr 30, 2013 @ 4:14pm","epoch":1367338140,"text":"Postmortem and updated version here: http:\/\/www.ludumdare.com\/compo\/2013\/04\/30\/miwarfare-postmorted-and-post-jam-version\/\r<br\/>\r<br\/>@karsyf: you can now re-issue orders during gameplay :)"},{"author_name":"captainkraft","author_uid":"7617","time":"May 1, 2013 @ 2:16am","epoch":1367374260,"text":"Cool start to a game although it's not quite complete. This could be pretty fun with a bit more work. Nice job"},{"author_name":"Pinkerator","author_uid":"23092","time":"May 7, 2013 @ 9:08am","epoch":1367917380,"text":"Nice graphics. You could add more units in future versions and game become more tactical"}],"images":["ld26\/7159-3953465be3ed2a4c0ad33354c45a92ad.jpg","ld26\/7159-d5eb8b63cea25a3d02088e243cfc22f4.jpg","ld26\/7159-7a0c1f42e553edda8ed27a2c2e5627d3.jpg"],"links":[{"url":"https:\/\/dl.dropboxusercontent.com\/u\/23337718\/MIWarfare-WIN.zip","text":"Windows"}],"metadata":{"g_key":"25021","g_author":"7159","g_event":"LD26","g_eventkey":"16","g_subevent":"COMPO","g_urlkey":"25051","g_title":"Minimal Interaction Warfare","g_status":"UCHK1","g_place":"897","g_commentcount":"16","g_site2_node_id":"0","g_hide":"N","g_has_icon":"Y","g_rqueue":"0","g_random":"0"},"nds":[],"node":null,"orig_images":["http:\/\/ludumdare.com\/compo\/wp-content\/compo2\/\/233892\/7159-shot0.png-eq-900-500.jpg","http:\/\/ludumdare.com\/compo\/wp-content\/compo2\/\/233892\/7159-shot1.png-eq-900-500.jpg","http:\/\/ludumdare.com\/compo\/wp-content\/compo2\/\/233892\/7159-shot2.png-eq-900-500.jpg"],"text":"Minimal Interaction Warfare\r\n---------------------------\r\nWindows uploaded ATM. Maybe Linux and Android tomorrow. (should work with WINE).\r\n\r\nREAD BELLOW ON HOW TO PLAY IT!\r\n\r\nGoal:\r\n- Destroy all the enemy units\r\n\t\t\tor\r\n- Get at least 3 units to the enemy starting point\r\n\r\nGame Over:\r\n- All your units are destroyed\r\n\t\t\tor\r\n- The enemy get's at least 3 units on your starting grid\r\n\r\nControls:\r\nWhen the game starts, you have 1290 points which you can spend\r\non units (soldiers and tanks). A soldier costs 40 and a tank 100. \r\nSoldiers stats:\r\n- They do high damage\r\n- Low Health points\r\n- Lower Range than tanks\r\n(good for offense)\r\n\r\nTanks:\r\n- They do less damage then the soldier\r\n- Huge Health Points\r\n- Higher Attack Range\r\n(great for defense, stalling the enemy)\r\n\r\nYou can only place units on the lower part of the screen (first two rows)\r\n\r\nAfter placing all the units on the grid, you must click the\r\ndouble green arrow on the \"Unit Bar\" on top of the screen.\r\n\r\nThe following screen is a \"Command Screen\". You must select\r\na unit by clicking on it. If the blue arrow is selected\r\nthen that unit will enter a defend mode, when reaching the end\r\nof the path, and will remain at that location.\r\n\r\nIf the Red Arrow is selected then, after the unit reaches the end of the\r\npath, he will engage an enemy.\r\n\r\nOnce a unit is selected click on any position on the screen to\r\nstart a path. The path continues to generate until the \"END PATH\"\r\nbutton is clicked. You can pass through the same tiles as many times as \r\nyou want, thus creating a loop of paths.\r\n\r\nIn order to start the simulation you must press the double green arrows\r\non the upper side of the screen. ONCE THE SIMULATION IS STARTED, YOU CANNOT\r\nDEPLOY ANY MORE ACTIONS.\r\n\r\nUnits that are given commands (move-attack, move-defend) get a stats boost.\r\n\r\nTips:\r\nTo set units in a \"patrol\" mode create a path that goes through the desired points\r\nas many times as you want.\r\n\r\nLicense:\r\nThe code and assets are available under the CC-30 NON COMMERCIAL license (http:\/\/creativecommons.org\/licenses\/by-nc\/3.0\/).\r\nI am not responsible for any harm that may come to you by using this software. \r\n\r\nThe game was developed using MOAI SDK and LUA. All the art assets were created using PAINT.NET.\r\nExecution time: 48h, for www.ludumdare.com\/compo LD26.\r\nLibraries: Yonaba's JUMPER\r\nMy \"Chaurus\" framework: Github: https:\/\/github.com\/BacioiuC\/ChaurusFramework\r\n\r\nContact: www.twitter.com\/zapakitul\r\n\t\t bacioiu.ciprian@gmail.com\r\n\r\n\r\n\r\n","title":"Minimal Interaction Warfare"}