A Trigger Darkly by azurenimbus

[raw]
made by azurenimbus for LD26 (JAM)
*The game is played via audio, so make sure your volume is up.*

Since all my games are minimalist, I challenged myself to go really overboard and add as little as possible. The result is this game!

There are no graphics, only text. To play you just need to click at the right time.

Ratings

Coolness 0% 2059
Overall(Jam) 3.32 200
Audio(Jam) 3.67 72
Fun(Jam) 2.86 281
Innovation(Jam) 3.52 97
Mood(Jam) 3.42 130
Theme(Jam) 4.29 14

Feedback

MaxSzlagor
30. Apr 2013 · 03:45 UTC
Very clever take on the theme. Sound is great and the concept is compelling. If I had 2 requests they would be: shorten the intro and allow for one practice shot on each new type before they kill you. Great job!
Jacic
30. Apr 2013 · 04:26 UTC
Very nice, but I do agree that a practice shot would be helpful! Great take on the theme too!
tcstyle
30. Apr 2013 · 04:37 UTC
Hu, no graphics? Interesting concept. I'm too slow in reacting. Very minimal game.
ilovepixel
30. Apr 2013 · 05:28 UTC
Very innovative idea, I am really digging it!
CoffeeOnimal
30. Apr 2013 · 06:15 UTC
Wow, Super-Minimalism; mono-sensual. Impressive!
Sestren
30. Apr 2013 · 06:51 UTC
The sounds you picked were really effective at building suspense. Once the patterns starting layering, the game got very interesting. Nice entry!
Simon
02. May 2013 · 09:29 UTC
Great experience. I got afraid at times :) Impressive, immersive, good job!
SuperlevelSebastian
05. May 2013 · 12:44 UTC
<3 !
mrexcessive
12. May 2013 · 18:09 UTC
Nice idea, couldn't get timing right - probably just my crappy reactions.
Xanjos
13. May 2013 · 21:56 UTC
If it wasn't for the Rating Rescue Rangers, I probably wouldn't have found this gem. It's a really nice take on the theme and I absolutely loved the use of sound as part of the gameplay.
Puzzlem00n
13. May 2013 · 23:03 UTC
Ah, Azure, you master of minimalism, you. I really don't know how you do it sometimes.

It really started creeping me out a bit when I started counting to aid my reaction time... The time from an enemy's first sound to its attack, the amount of steps it took... crazy stuff.
DaveDobson
14. May 2013 · 04:57 UTC
Really interesting concept. It would be cooler with more of a stereo effect, if that's possible. Very neat implementation for this theme.
Catman
14. May 2013 · 07:05 UTC
Interesting take, good job! :)
GranaDa
15. May 2013 · 17:41 UTC
Very Nice entry! The whole sound pattern thing is a very nice element to be explored, it would be great to play a full fledged game with this approach :)
MinionStudios
16. May 2013 · 17:34 UTC
Right on! It was much better than I expected.
Roupette
19. May 2013 · 13:30 UTC
An interesting way to work his reflexes. Mosquitoes will have to be careful.
Martin_Monosys
19. May 2013 · 18:45 UTC
Great idea, but I would have loved to hear some really scary sounds here... At the moment, it sounds like some toy robot is attacking you! :) Still a very nice game, but also quite hard!!!