Widget Workshop by recursor
Magna Systems Inc. is proud to welcome you into our family. You are now part of a very select group of individuals who are responsible for operations of the widget production machinery. Don't worry. We won't throw you into the deep end just yet ... we will at least wait until tomorrow.
Objective: Create the widgets shown in your quota bar by making use of the machinery in the factory that is available to you. Make it through all 8 days to earn a promotion and win the game!
Controls:
The mouse and its left ear (left-click) are your friend.
Escape: Brings up an in-game menu
Speed controls: Buttons arranged in the upper left corner of the screen allow you to slow down/speed up the action.
Machinery Activation: To activate most machinery, you must wait until a widget passes through its detector. The detector will then turn green indicating that you can activate that machine by left-clicking. Once a widget has been stamped with a machine, it will not be stamped again with it.
Detectors Colors:
Gray = No Widget detected
Green = Widget detected. Left click to activate associated machinery
Purple = Left click to activate. Widget detection is not required.
Blue = Auto activate. As soon as a widget passes into this detector, the detector will activate the associated machine as long as any required timeout has passed.
4/18/2016: Fixed a bug which caused the widget quotas to not be correctly reset, some in-game text typos, and an issue where stampers could get stuck and no longer stamp widgets. (Allowable via the LD rules found at http://ludumdare.com/compo/rules/)
Objective: Create the widgets shown in your quota bar by making use of the machinery in the factory that is available to you. Make it through all 8 days to earn a promotion and win the game!
Controls:
The mouse and its left ear (left-click) are your friend.
Escape: Brings up an in-game menu
Speed controls: Buttons arranged in the upper left corner of the screen allow you to slow down/speed up the action.
Machinery Activation: To activate most machinery, you must wait until a widget passes through its detector. The detector will then turn green indicating that you can activate that machine by left-clicking. Once a widget has been stamped with a machine, it will not be stamped again with it.
Detectors Colors:
Gray = No Widget detected
Green = Widget detected. Left click to activate associated machinery
Purple = Left click to activate. Widget detection is not required.
Blue = Auto activate. As soon as a widget passes into this detector, the detector will activate the associated machine as long as any required timeout has passed.
4/18/2016: Fixed a bug which caused the widget quotas to not be correctly reset, some in-game text typos, and an issue where stampers could get stuck and no longer stamp widgets. (Allowable via the LD rules found at http://ludumdare.com/compo/rules/)
Ratings
| Coolness | 51% | 3 |
| Overall | 3.63 | 164 |
| Audio | 3.07 | 297 |
| Fun | 3.43 | 252 |
| Graphics | 2.61 | 684 |
| Humor | 2.88 | 229 |
| Innovation | 3.80 | 110 |
| Mood | 3.04 | 380 |
| Theme | 4.07 | 60 |
Oddly, I think it gets easier after a few levels because you can use the second level to juggle pieces you missed.
Otherwise, top notch game. It is obvious that yuo know how to get things done. Good work.
Very well done.
Great job! :)
The points I would change:
- Work a little more on graphics
- Turn the machines on and off, this way they would keep working on every piece that goes under they
awesome entry! :)
(could not play the webgl version)
http://krk-dev.com/2016/06/08/top-10-of-ld35/