Sleepwalker by disease

[raw]
made by disease for LD26 (JAM)
A puzzle game with an adventure game interface. The goal is to simply not die when your character falls asleep. This is done by manipulating the environment when your character IS awake.

Ratings

Coolness 55% 3
Overall(Jam) 2.45 504
Audio(Jam) 1.40 456
Fun(Jam) 2.33 456
Graphics(Jam) 2.19 513
Humor(Jam) 2.10 282
Innovation(Jam) 2.97 269
Mood(Jam) 2.48 413
Theme(Jam) 2.19 545

Feedback

domrein
30. Apr 2013 · 03:16 UTC
Interesting puzzle game. I wish it was a little more intuitive how to interact with things. Got stuck trying to open the medicine cabinet.
john_conder9
30. Apr 2013 · 03:19 UTC
Well, nice red herring with the you-know-what. I wish there was a way to key through the text, it got tiresome reading it over and over again and again. But really cool concept and good puzzles, great job!
DaGamesta
30. Apr 2013 · 03:22 UTC
Interesting. I don't think I can give you points for minimalism though. Graphics were all right aside from the plain red square. I played it all the way through, so I can at least say it was pretty fun. Could probably be more obvious about the fact that using pills next to the tub won't put you to sleep though. Good job overall.
ahm99
30. Apr 2013 · 03:33 UTC
Pretty cool game. Controls were a bit confusing, but it was fun. Good job :)
HelkeGames
30. Apr 2013 · 05:37 UTC
Nice game! Love the idea well done ;)
qdowngames
30. Apr 2013 · 06:42 UTC
The dialogue boxes had very long delays, but I REALLY enjoyed the concept. After about 8 frustrating minutes though, I never beat it...
patrickward
30. Apr 2013 · 19:52 UTC
I like the concept. Innovative. A bit dark for my tastes though. I was able to take care of the pills, but wasn't sure what to do with the rest of it. Great effort!
free_napalm
30. Apr 2013 · 19:55 UTC
It reminded me of my game, where you also have to prevent deaths in the night.
Also a bug I think: I took a bath while holding the hair dryer, and it still worked the next day. Alright puzzle game though.
Yarek
01. May 2013 · 06:03 UTC
What a different approach of what an Sleepwalker can do :) I made a platform game and you went for an adventure-puzzle game. Quite cool actually good job ;)
Julian Ceipek
02. May 2013 · 01:01 UTC
A cool idea, but the control scheme was very frustrating to use. The challenge in the game resulted more from fighting the interface in the limited time than in solving the puzzle.
mrexcessive
02. May 2013 · 14:40 UTC
Innovative puzzler. Would be more accessible with fewer keys to remember, or just point and click, or key hints hover over nearby objects. Good job doing something unusual
CrazyGage
03. May 2013 · 06:27 UTC
interesting idea, but as others stated, I don't really get the minimalism theme...
netmute
03. May 2013 · 06:47 UTC
I'm on a Mac, sorry :(
Pixelfan Games
03. May 2013 · 23:53 UTC
interesting i missed some sound a main character but i like the concept Good job!
Tyro
05. May 2013 · 05:22 UTC
Cool! I had to experiment with different deaths a few times, but it seemed very intuitive and I learned where to place what quickly. Nice little brain teaser this was, good going!
stqn
18. May 2013 · 20:47 UTC
Good idea, but having to restart from the beginning is tedious; it would be nice to be able to accelerate the night time. The game froze at the bath time. The instuctions said to use y but y does nothing.