{"author_link":"\/author\/hijomo\/","author_name":"hijomo","author_uid":"57468","comments":[{"author_name":"sol_hsa","author_uid":"16","time":"Apr 18, 2016 @ 6:18am","epoch":1460959980,"text":"Can you make a webgl export?"},{"author_name":"ogre","author_uid":"12735","time":"Apr 18, 2016 @ 6:49am","epoch":1460961840,"text":"Would very much like auto-fire (hold space bar or just always on).  Hard to keep mashing fire so much."},{"author_name":"TP2k","author_uid":"21517","time":"Apr 18, 2016 @ 7:10am","epoch":1460963100,"text":"Didn't understand how to play it :("},{"author_name":"Linver","author_uid":"85977","time":"Apr 18, 2016 @ 3:10pm","epoch":1460991900,"text":"Your Game has so tricky controls, like my xD Try to use: \r<br\/>transform.Translate(%coords%, Space.World);\r<br\/>Fonts is so crazy - i can't undestand it.\r<br\/>But it's playable. It's the first step."},{"author_name":"KodingNights","author_uid":"33865","time":"Apr 18, 2016 @ 4:53pm","epoch":1460998080,"text":"The movement is smooth"},{"author_name":"egos","author_uid":"20701","time":"Apr 18, 2016 @ 7:03pm","epoch":1461005880,"text":"hard to understand what to do But nice idea"},{"author_name":"DesignerNap","author_uid":"21374","time":"Apr 18, 2016 @ 7:29pm","epoch":1461007440,"text":"Tricky bun fun once I worked it out. I thought the score was in a different language until I concentrated on it. Love the idea of the evolving asteroids feel and there is a nice risk reward to it. Auto fire would be lovely too. Nearly wore out my space bar! :)"},{"author_name":"Pellanor","author_uid":"87061","time":"Apr 18, 2016 @ 9:56pm","epoch":1461016260,"text":"1971 by spinning in place and wearing out my space bar. I like the number of edges as life idea. :)"},{"author_name":"savethejets1","author_uid":"15315","time":"Apr 19, 2016 @ 3:53pm","epoch":1461080880,"text":"Good stuff!"},{"author_name":"luquio","author_uid":"90316","time":"Apr 19, 2016 @ 6:20pm","epoch":1461089700,"text":"not sure about the graphics, but the idea could work if u keep working on it"},{"author_name":"FanieG","author_uid":"92480","time":"Apr 19, 2016 @ 6:29pm","epoch":1461090240,"text":"Liked this.  Hard, but fun.  Would have prefered to play with a controller.  Really liked the sound.  Sometimes died without knowing why?"},{"author_name":"docteurSid","author_uid":"64902","time":"Apr 19, 2016 @ 7:37pm","epoch":1461094320,"text":"Cool idea !"},{"author_name":"TheColorMan","author_uid":"20438","time":"Apr 19, 2016 @ 8:32pm","epoch":1461097620,"text":"Auto-fire would be an improvement. I like the idea of getting more guns as it progresses."},{"author_name":"MikeTheWayne","author_uid":"38926","time":"Apr 19, 2016 @ 8:36pm","epoch":1461097860,"text":"Once I got the hang of it, it was nice to play. Apart from the font used for the score, and the fact that nothing really seems to happen when you die, it was enjoyable!"},{"author_name":"James Coote","author_uid":"44542","time":"Apr 19, 2016 @ 8:56pm","epoch":1461099060,"text":"Took a bit to work out, but quite fun. As others have said, required a bit more mental effort than I'd like to get into the mode of spamming spacebar thoughtlessly and concentrating on actual navigation otherwise. \r<br\/>\r<br\/>Probably needs a bit more to make it interesting, like the background image making a difference (like whichever colour you're in makes a difference, or maybe from time to time, the lines on the background image come out of the image and form walls that affect both yours and the enemy's movements)."},{"author_name":"bablawn","author_uid":"93028","time":"Apr 20, 2016 @ 4:32am","epoch":1461126420,"text":"Whoa! Enemies spawn on me make me sad :(.\r<br\/>\r<br\/>But holy cow once you get used to how the shapes move its pretty fun."},{"author_name":"mike.cullingham","author_uid":"49890","time":"Apr 20, 2016 @ 5:27am","epoch":1461129720,"text":"My wrist is getting sore from mashing the spacebar.  Nice take on the theme... it worked out really nicely."},{"author_name":"hippy dave","author_uid":"41567","time":"Apr 20, 2016 @ 11:47am","epoch":1461152520,"text":"Fun! A good, simple idea, well executed. Looks nice, my only complaint with the presentation is that the sfx are so much louder than the music."},{"author_name":"leo_p_mahon","author_uid":"51555","time":"Apr 21, 2016 @ 10:08pm","epoch":1461276180,"text":"Interesting concept, would be good with auto fire so you don't have to mash space. Like the sounds."},{"author_name":"arhpositive","author_uid":"11575","time":"Apr 28, 2016 @ 10:02am","epoch":1461837420,"text":"Decent idea, but the execution could've been better. There's room to improve here, you should work on it."},{"author_name":"Rock Eaters","author_uid":"90519","time":"May 1, 2016 @ 5:39am","epoch":1462080840,"text":"i dont really get it :( maybe my fault"},{"author_name":"dunin","author_uid":"32902","time":"May 9, 2016 @ 11:54am","epoch":1462794540,"text":"It's so unfair that more you lose, more you will lose, but it's the fun of the game (it's so cool when you are a square and kill everyone...).\r<br\/>I don't know how to qualify the background...\r<br\/>3210!"}],"images":["ld35\/57468-a99976e51c81f31fd2bac9f77e099c79.jpg"],"links":[{"url":"http:\/\/cole.klssn.com\/befittingperpetualowl","text":"Web"},{"url":"http:\/\/cole.klssn.com\/befittingperpetualowl\/BefittingPerpetualOwl.7z","text":"Windows"},{"url":"https:\/\/github.com\/hijomo\/BefittingPerpetualOwl","text":"Source"}],"metadata":{"g_key":"2506","g_author":"57468","g_event":"LD35","g_eventkey":"33","g_subevent":"COMPO","g_urlkey":"2437","g_title":" Befitting Perpetual Owl","g_status":"UCHK1","g_place":"838","g_commentcount":"22","g_site2_node_id":"0","g_hide":"N","g_has_icon":"Y","g_rqueue":"0","g_random":"0"},"nds":[],"node":null,"orig_images":["http:\/\/ludumdare.com\/compo\/wp-content\/compo2\/\/542293\/57468-shot0-1460931983.png-eq-900-500.jpg"],"text":"Gain more edges and shapeshift to a higher form.\r\n\r\nControls:\r\nWASD\/arrow keys to move\r\nSPACE to shoot\r\nESC to reset","title":" Befitting Perpetual Owl"}