Lunarium by Alprog

[raw]
made by Alprog for LD26 (JAM)
The Heart of Maximalism prevents spreading of minimalism in the World. Protect it.

WSAD + Mouse (Don't forget use Mouse Wheel!)

Ratings

Coolness 71% 3
Overall(Jam) 3.50 132
Audio(Jam) 3.33 150
Fun(Jam) 3.88 19
Graphics(Jam) 3.67 154
Humor(Jam) 2.89 116
Innovation(Jam) 3.36 145
Mood(Jam) 3.55 96
Theme(Jam) 3.19 300

Feedback

BradleySmith
28. Apr 2013 · 03:44 UTC
Really nice work so far, look forward to seeing the end result!
imagnity
28. Apr 2013 · 07:44 UTC
I liked your game so much that I clicked until the gray somewhat circle was gone. Wanna see the final outcome.
imagnity
28. Apr 2013 · 07:46 UTC
One more thing, when you go in the center and hit the blue box, the screen starts shaking heavily and nothing happens.
Eternal_Rest
28. Apr 2013 · 12:59 UTC
Wow.. that really makes me dizzy I cant play for more than a min or 2.
Ludipe
29. Apr 2013 · 16:18 UTC
I like the idea and the main character is great :)
Destroyer40k
29. Apr 2013 · 17:06 UTC
I'm liking how you used the theme, but I think you could've leveraged that a bit more. Things like making the enemy ships seem more "minimal" and having the planet a bit more decorated. Also, I think the player should be able to move faster to get to shooting the ships more quickly. Getting on the other side of the planet becomes even more cumbersome when it's been ravaged and its surface is uneven.
8BitPimp
29. Apr 2013 · 18:00 UTC
Cool game. I always thought that destructible pixel levels were underused in modern games.
🎤 Alprog
30. Apr 2013 · 02:39 UTC
Thanks for good comments, guys.
Final version was submitted. Enjoy :)
TravisChen
30. Apr 2013 · 06:22 UTC
That is sweet firing anim.
Trench
30. Apr 2013 · 09:54 UTC
Really fun and challenging! Great work :D
brookman32k
30. Apr 2013 · 16:06 UTC
Cool concept. Very fun game to play. I like it
thephantom
02. May 2013 · 08:35 UTC
this one of the greatest game i played so far . and i loved the graphics so much :)
MinionStudios
07. May 2013 · 14:53 UTC
Love this game! The controls make you feel powerful, but the action gets intense and challenging! Nice work!
matthias_zarzecki
09. May 2013 · 10:00 UTC
Fun shooter! I like how you can't jump and shoot at the same time.
YSelf Tool
13. May 2013 · 22:08 UTC
38470.
It went from "oh, cool!" to "you are insane" very fast.
sP0CkEr2
13. May 2013 · 22:11 UTC
wow -- that was a greate game -- lots of potential -- great job!
Sylvain.p
13. May 2013 · 22:11 UTC
Simple and fun...But I don't know where is the moinimalism
silentspartan72
13. May 2013 · 22:12 UTC
Fun game but got very hard near the end when trying to traverse the planet after it had been shot at a lot
shatterhand
13. May 2013 · 22:46 UTC
It's a cool game, but it's too much like this:

http://www.ludumdare.com/compo/ludum-dare-23/?uid=528

Except that game is a lot more fun to play.
HeyZeus
13. May 2013 · 23:06 UTC
Smart idea, love the graphic style.
Sestren
13. May 2013 · 23:28 UTC
Overall, I thought the graphics and sounds were good, although I'm pretty sure the music is pulled straight from Battletoads.
🎤 Alprog
13. May 2013 · 23:52 UTC
shatterhand, wow, "Astro Break" is great game!

Sestren, yes, music from Battletoads. We pointed this out in the start screen.
JohnnySix
14. May 2013 · 00:00 UTC
Very cool - really liked the destructible terrain mechanic - it felt a little clumsy on the controls though, especially with lots of little floating pieces later in the round when more terrain is destroyed. Bigger jumps, better control of the character in the air [ and shooting in the air ] would be cool. Loved the death sequence crash zoom. :D
OU GDA
14. May 2013 · 01:42 UTC
Haha, really fun and the sound works out great. Would be interested in more power ups and weapons, or maybe even a vs mode could be cool?
ahm99
14. May 2013 · 02:50 UTC
Forgot my score :| But it was a really cool game. I think it became harder too quickly. But anyway, Good Job :)
Sestren
14. May 2013 · 04:15 UTC
Alprog: My apologies, I missed that. Good of you to point it out, though. Like JohnnySix, I thought the terrain destruction was pretty cool, although I noticed after awhile it gets very hard to move around once "pillars" start to form.
cardboard
19. May 2013 · 02:04 UTC
128980. That was a lot of fun. It was difficult/impossible to keep all enemies at bay, but this makes sure the game doesn't last forever, so it works.
Oleg Zhurko
19. May 2013 · 05:23 UTC
Nice game. Animation is great, good job!
alts
19. May 2013 · 07:18 UTC
105470. Fun game. The theme seems to be arbitrarily inserted into the narrative of the game, and not manifested anywhere else. Regardless, it plays really well. There were only a couple things I encountered that hurt it, in my opinion. The powerup that regenerates terrain necessarily has to be shot for the player to get out, which seems to turn it into a hindrance more than it helps. Was that the point? I also got stuck in a really unpleasant loop where I kept getting frozen by an enemy mid fall.
🎤 Alprog
19. May 2013 · 07:42 UTC
alts, regeneration of terrain is "bad" powerup (10% probability) We thought it is fun :)
belickim
19. May 2013 · 10:22 UTC
Wow, it was quite fun. Jumping somehow doesn't feel right, it's kinda clumsy; the fact that you cannot shoot while jumping is a bit annoying.
Zim the Fox
19. May 2013 · 19:31 UTC
You should explain that you can keep MB1 pressed. The game is great but the controls feel wonky and fudgy when the level geometry gets all messy.

Other than that, it is an enjoyable little game with a fantastic ending.
EatenAlive3
21. May 2013 · 01:28 UTC
Amazing! 168690 was my score. I loved it all, except that you couldn't shoot while moving. Amazing work.