{"author_link":"\/author\/niun\/","author_name":"niun","author_uid":"23116","comments":[{"author_name":"theRestlessTaxidermists","author_uid":"19596","time":"Apr 30, 2013 @ 8:43am","epoch":1367311080,"text":"The fact you can't see the ground at the beginning is kinda weird. But... when you get it, it's becoming really challenging to go through the end of levels.\r<br\/>\r<br\/>The point that really annoys me, was those little blue platforms. They sometimes didn't show up, because I tried to jump BEFORE discovering them. I guess, that means they already were going up, so I couldn't run on them to make them appear :p (I was trying to jump, I like jumping).\r<br\/>\r<br\/>You see what I mean ? You should not allowed the player to interact with the blue platform, till it get shows up. Otherwise, it's really hard to step on it to make it pop."},{"author_name":"niun","author_uid":"23116","time":"Apr 30, 2013 @ 10:51am","epoch":1367318760,"text":"Hmmm.. Good pont. I was trying to get the blue platforms to become a puzzle element but it never came together and I got dragged into work. \r<br\/>Thanks for the input :)"},{"author_name":"timtipgames","author_uid":"15341","time":"Apr 30, 2013 @ 10:54am","epoch":1367318940,"text":"I like the the minimalism. Is it a bug that some things won't ever be visible? (Like teleporters and some walls). I experienced a bug on my first try in level 2 where the lift wouldn't appear."},{"author_name":"Saturnyn","author_uid":"12149","time":"Apr 30, 2013 @ 11:07am","epoch":1367319720,"text":"I like the idea but the game mechanism are a little weird (or a little bugged, it's hard to tell). Anyway, congratulations for your first entry !"},{"author_name":"niun","author_uid":"23116","time":"Apr 30, 2013 @ 11:35am","epoch":1367321400,"text":"Heh, they could be buggered. \r<br\/>The lifts are tied to the UP and Down Arrows. So if you move them, you move the lift. \r<br\/>Unfortunately I wanted the lifts as more of a puzzle mechanic but never got the chance to put it in play. :(\r<br\/>What I should have done was suggested above. Not have those Lifts activate until the player has tripped them.\r<br\/>It's not a bug that Walls and teleporters are not visible. I wanted to add some sounds that build up in intensity when you get close to those elements but it was beyond me this time round.\r<br\/>Ahh well, next time."},{"author_name":"Tanius","author_uid":"21178","time":"May 3, 2013 @ 9:02am","epoch":1367571420,"text":"Nice concept. Mayby time shoud be a counter, not a coundown, to give the taste of discovering the level"},{"author_name":"fullmontis","author_uid":"21736","time":"May 3, 2013 @ 9:28am","epoch":1367572980,"text":"Very cool concept and slick controls."},{"author_name":"niun","author_uid":"23116","time":"May 3, 2013 @ 2:03pm","epoch":1367589480,"text":"Thanks for all the feedback folks :)\r<br\/>@Tanius: TBH, I really didn't put a lot of thought into the countdown. It was thrown in as a last minute thing. \r<br\/>Counter makes sense though. I think the weekend rush to create a simple puzzle game is beginning to transform into something with a lot more depth. \r<br\/>Can't wait to start working on V2."},{"author_name":"Khaldrin","author_uid":"21078","time":"May 3, 2013 @ 4:26pm","epoch":1367598060,"text":"I like the look and feel of this one. The idea to explore the level is nice. The concet of the increasing sound seems interesting, looking forward to V2 :)."},{"author_name":"SmilingCat","author_uid":"21630","time":"May 3, 2013 @ 4:35pm","epoch":1367598600,"text":"It took me a moment to figure out that the lifts can be controlled even when not on them.\r<br\/>\r<br\/>Overall, good job, and congrats on your first LD entry."},{"author_name":"f7f5","author_uid":"21437","time":"May 5, 2013 @ 2:05pm","epoch":1367762400,"text":"Very nice concept. The teleport(?) on level 3 was a bit strange."}],"images":["ld26\/23116-64ced9555529cf6970fbf8cac1c7ba17.jpg"],"links":[{"url":"https:\/\/dl.dropboxusercontent.com\/u\/11514600\/meenominal\/meenominal.html","text":"Unity Web"},{"url":"https:\/\/dl.dropboxusercontent.com\/u\/11514600\/meenominal\/LD26-Minimalism-MeenoMinal.zip","text":"Source"}],"metadata":{"g_key":"25069","g_author":"23116","g_event":"LD26","g_eventkey":"16","g_subevent":"COMPO","g_urlkey":"25099","g_title":"MeenoMinal","g_status":"UCHK1","g_place":"948","g_commentcount":"11","g_site2_node_id":"0","g_hide":"N","g_has_icon":"Y","g_rqueue":"0","g_random":"0"},"nds":[],"node":null,"orig_images":["http:\/\/ludumdare.com\/compo\/wp-content\/compo2\/\/233892\/23116-shot0.png-eq-900-500.jpg"],"text":"WHOOP, My first LD submission. \r\nThis also marks my first solo game, first game in Unity and first time round with C#. Basically the first time I've done something more than paint pixels. \r\n\r\nThis is a very basic, up against the clock puzzler with hidden bits etc.. \r\n\r\nIt's all about exploring and stuff! I think. \r\n\r\nVery minimal look and feel. I'm afraid I only managed to crank out 4 levels, poor show but it's been one of those weekends. Guess this makes this a teaser! \r\n\r\nAnyhoo, it's been a blast. Time for that shower! ","title":"MeenoMinal"}