Murder on the Tuberosum by thenmal

[raw]
made by thenmal for LD26 (JAM)
tl;dr - Walk around ship and listen to crew members (to make them speak walk into rooms, stay in room until they finish). Attempt to save the crew by brigging the correct person at the correct time. The game is not random in anyway so use your knowledge from previous plays to find the killer.


This is our game for Ludum Dare 26 jam: Murder on the Tuberosum

This is our first completed Ludum Dare game and we hope you guys enjoy it!
We had a lot of fun making it! Thanks to everyone that tries it out, and thank you to our friends for voice acting and writing music for us!

Story:
The Captain thinks a mutiny is underway on the Tuberosum, but is that the only threat the ship faces? As the ship's Security Officer it's your job to save the ship and her crew, but you can only brig a single crew member at a time. Can you save the Tuberosum?

Theme: Minimalism:

Minimal Abilities: You can walk, listen, call red alert, and brig. No guns, No powers.
Minimal HUD: The only HUD element is the brig option.
Minimal Style: Explore a clean modern spaceship with a crew of simple stylized aliens.

Hints:
If nothing seems to be happening you may need to press the 'B' key to call everyone to bridge so you can choose who to brig.
There are many branches, you will need multiple play-throughs to see them, simply reload the webpage to start over.

Credits:
Music - Jeff Craft
Voice Acting - Robert Price and Chris Schulze
Everything else - Joseph and Sonya Utecht

Tools Used:
Unity Pro Trial
ProBuilder Trial
Chat Mapper Trial
Sculpturis Alpha
Blender
Audacity
App Notion
Paint Tool Sai(Read Me-art)
chronolapse - timelapse (will be uploaded later)
notepad++
notepad
friends' voice and music talents

*Update*
Fixed a few bugs found while making the ports to win/osx and linux (however there is still a few more before we are ready to publish them), web version and source have been updated.
If you are experiencing very high mouse sensitivity you may need to turn your mouse sensitivity down as there is no good way to adjust this from the unity web interface, sorry we didn't catch this in development. :(

Ratings

Coolness 64% 3
Overall(Jam) 3.16 261
Audio(Jam) 3.35 147
Fun(Jam) 2.79 317
Graphics(Jam) 2.90 354
Humor(Jam) 2.73 146
Innovation(Jam) 3.40 133
Mood(Jam) 3.35 153
Theme(Jam) 2.84 411

Feedback

morbidbuilder407
30. Apr 2013 · 03:30 UTC
Touchy mouse controls.Other than that neat concept gj u two..
BahamutZaero
30. Apr 2013 · 03:37 UTC
Interesting concept! A minimalistic version of a Star Trek episode, essentially.
boboKat
30. Apr 2013 · 03:39 UTC
interesting but there were a lot of empty rooms and I couldn't quite figure out the controls. How do I bring someone to the brig anyway?
netpro2k
30. Apr 2013 · 03:40 UTC
Mouse sensitivity is a bit too high. Cool concept, but was a bit hard to follow what was going on at times.
RARoadkill
30. Apr 2013 · 03:41 UTC
Very cool game. Liked the graphics and the sound. Would like maybe a few more hud elements to help gameplay. other than that great job
🎤 thenmal
30. Apr 2013 · 03:43 UTC
@bobKat When the red alert is sounding and people are gathered in the bridge (which you can trigger yourself with B) you just walk up to someone and left click (it should say something in the middle of the sceen) once you have clicked on them they will walk to the brig, just follow them to end the day.
zkenshin
30. Apr 2013 · 14:44 UTC
Very interesting, nice.
anjack
01. May 2013 · 00:29 UTC
Awesome! I loved the voice acting! I'm a huge sci-fi & murder-mystery fan so this was a real treat.
Leginar
01. May 2013 · 00:38 UTC
This is such a great game. I should be checking out some of the other LD entries.... but I'm too busy trying to figure out whodunnit. :)
hamster_mk_4
01. May 2013 · 01:28 UTC
The voice acting was nice, but the quantity of sound caused this entry to take very long do download.
Switchbreak
01. May 2013 · 03:57 UTC
Really cool idea! I got killed by the mutineers, but I could totally see this going neat places later on. I wish there was an easy way to see who was talking in the multi-person conversations. The controls are pretty hard to get used to, kinda made me motion sick.

But I love love love the concept. You really should make this into a larger game.
pansapiens
01. May 2013 · 05:49 UTC
Great idea and a big effort with all that voice acting content. I almost thought I was listening to Commander Tuvok for a second there :) Along with the high mouse sensitivity, I found selecting a player to brig tricky - didn't always seem to change when I centred my field of view on them. Got him in the end though :)
KEFIR
02. May 2013 · 21:11 UTC
wow.. maybe it's Unity issue but this game hanged my Chrome and ate all my memory :(
S0larCode
02. May 2013 · 21:12 UTC
A bit hard to follow, but a great game nonetheless!
TheCze
02. May 2013 · 21:15 UTC
Had a little bit trouble with the controls but really liked the idea.
Ariake81
02. May 2013 · 21:30 UTC
love the idea, columbo vs star trek. controls are a little twitchy but perfectly playable. Great little gaming experience
matthias_zarzecki
02. May 2013 · 22:03 UTC
It's a spacehip! With a bridge and aliens and everything!
Codexus
04. May 2013 · 22:24 UTC
I love star trek so this was fun. I can't say I really understood what was going on though, I just jailed random people until I got the right one. It would be great to expand the game with an inventory and clues to pick up! Nice voice acting!
MinionStudios
08. May 2013 · 04:25 UTC
Awesome! The voice acting is very impressive!
little_polygon
11. May 2013 · 03:55 UTC
has a few physics freak-outs :\
KevinLaity
14. May 2013 · 01:20 UTC
Nice concept, I had a hard time with the mouse sensitivity though.
Monxcleyr Productions
19. May 2013 · 09:57 UTC
I really, really enjoyed this concept. As many have mentioned, it was like an isolated Star Trek episode, and I mean that in the best way possible. The voice acting was great, although I would have liked to see the writing be a bit more robust. If these characters had personalities and motivations to go along with everything else this would be a much stronger narrative.
At the risk of sounding repetitive, I'll echo the issues with mouse sensitivity and discerning who is speaking in group conversations. The music also didn't seem to fit the mood of the story and concept, and ended well before I finished the game.

I hope you continue to work on this game - with fleshed-out visuals, stronger writing and maybe another mechanic or two (an inventory/clue system, perhaps), this could be a really strong experience.
metaldemon
19. May 2013 · 12:28 UTC
nice game, it certainly has an experience going for it :D