Murder on the Tuberosum by thenmal
tl;dr - Walk around ship and listen to crew members (to make them speak walk into rooms, stay in room until they finish). Attempt to save the crew by brigging the correct person at the correct time. The game is not random in anyway so use your knowledge from previous plays to find the killer.
This is our game for Ludum Dare 26 jam: Murder on the Tuberosum
This is our first completed Ludum Dare game and we hope you guys enjoy it!
We had a lot of fun making it! Thanks to everyone that tries it out, and thank you to our friends for voice acting and writing music for us!
Story:
The Captain thinks a mutiny is underway on the Tuberosum, but is that the only threat the ship faces? As the ship's Security Officer it's your job to save the ship and her crew, but you can only brig a single crew member at a time. Can you save the Tuberosum?
Theme: Minimalism:
Minimal Abilities: You can walk, listen, call red alert, and brig. No guns, No powers.
Minimal HUD: The only HUD element is the brig option.
Minimal Style: Explore a clean modern spaceship with a crew of simple stylized aliens.
Hints:
If nothing seems to be happening you may need to press the 'B' key to call everyone to bridge so you can choose who to brig.
There are many branches, you will need multiple play-throughs to see them, simply reload the webpage to start over.
Credits:
Music - Jeff Craft
Voice Acting - Robert Price and Chris Schulze
Everything else - Joseph and Sonya Utecht
Tools Used:
Unity Pro Trial
ProBuilder Trial
Chat Mapper Trial
Sculpturis Alpha
Blender
Audacity
App Notion
Paint Tool Sai(Read Me-art)
chronolapse - timelapse (will be uploaded later)
notepad++
notepad
friends' voice and music talents
*Update*
Fixed a few bugs found while making the ports to win/osx and linux (however there is still a few more before we are ready to publish them), web version and source have been updated.
If you are experiencing very high mouse sensitivity you may need to turn your mouse sensitivity down as there is no good way to adjust this from the unity web interface, sorry we didn't catch this in development. :(
This is our game for Ludum Dare 26 jam: Murder on the Tuberosum
This is our first completed Ludum Dare game and we hope you guys enjoy it!
We had a lot of fun making it! Thanks to everyone that tries it out, and thank you to our friends for voice acting and writing music for us!
Story:
The Captain thinks a mutiny is underway on the Tuberosum, but is that the only threat the ship faces? As the ship's Security Officer it's your job to save the ship and her crew, but you can only brig a single crew member at a time. Can you save the Tuberosum?
Theme: Minimalism:
Minimal Abilities: You can walk, listen, call red alert, and brig. No guns, No powers.
Minimal HUD: The only HUD element is the brig option.
Minimal Style: Explore a clean modern spaceship with a crew of simple stylized aliens.
Hints:
If nothing seems to be happening you may need to press the 'B' key to call everyone to bridge so you can choose who to brig.
There are many branches, you will need multiple play-throughs to see them, simply reload the webpage to start over.
Credits:
Music - Jeff Craft
Voice Acting - Robert Price and Chris Schulze
Everything else - Joseph and Sonya Utecht
Tools Used:
Unity Pro Trial
ProBuilder Trial
Chat Mapper Trial
Sculpturis Alpha
Blender
Audacity
App Notion
Paint Tool Sai(Read Me-art)
chronolapse - timelapse (will be uploaded later)
notepad++
notepad
friends' voice and music talents
*Update*
Fixed a few bugs found while making the ports to win/osx and linux (however there is still a few more before we are ready to publish them), web version and source have been updated.
If you are experiencing very high mouse sensitivity you may need to turn your mouse sensitivity down as there is no good way to adjust this from the unity web interface, sorry we didn't catch this in development. :(
| Web | http://9volt.github.io/ld26/ |
| Souce (github) | https://github.com/9volt/ld26 |
| Original URL | https://ludumdare.com/compo/ludum-dare-26/?action=preview&uid=11891 |
Ratings
| Coolness | 64% | 3 |
| Overall(Jam) | 3.16 | 261 |
| Audio(Jam) | 3.35 | 147 |
| Fun(Jam) | 2.79 | 317 |
| Graphics(Jam) | 2.90 | 354 |
| Humor(Jam) | 2.73 | 146 |
| Innovation(Jam) | 3.40 | 133 |
| Mood(Jam) | 3.35 | 153 |
| Theme(Jam) | 2.84 | 411 |
But I love love love the concept. You really should make this into a larger game.
At the risk of sounding repetitive, I'll echo the issues with mouse sensitivity and discerning who is speaking in group conversations. The music also didn't seem to fit the mood of the story and concept, and ended well before I finished the game.
I hope you continue to work on this game - with fleshed-out visuals, stronger writing and maybe another mechanic or two (an inventory/clue system, perhaps), this could be a really strong experience.