{"author_link":"\/author\/acronaut111\/","author_name":"acronaut","author_uid":"22870","comments":[{"author_name":"Neten","author_uid":"22854","time":"Apr 29, 2013 @ 3:59am","epoch":1367207640,"text":"Instructions on how to run would be nice."},{"author_name":"DDRKirby(ISQ)","author_uid":"7285","time":"Apr 29, 2013 @ 4:22am","epoch":1367209020,"text":"Pew.\r<br\/>\r<br\/>+1 point for potato."},{"author_name":"acronaut","author_uid":"22870","time":"Apr 29, 2013 @ 4:40am","epoch":1367210100,"text":"my bad, there's a readme.txt file on archive.. I'll remember next time to embed instructions on-screen or a mini-level to cover controls. Thanks!"},{"author_name":"nseward","author_uid":"15218","time":"Apr 29, 2013 @ 6:43am","epoch":1367217480,"text":"This was such an unexpected pleasure.  I love the character pewter.  I can't wait to see what kind of game play you have in mind."},{"author_name":"guestcheap","author_uid":"20716","time":"Apr 29, 2013 @ 7:46am","epoch":1367221260,"text":"a tutorial would make a world of difference :)"},{"author_name":"Fabien Por\u00e9e","author_uid":"20926","time":"Apr 29, 2013 @ 5:16pm","epoch":1367255460,"text":"I love how this looks."},{"author_name":"Geoege","author_uid":"13360","time":"Apr 29, 2013 @ 5:20pm","epoch":1367255700,"text":"Really love the graphics and the design of the characters, that fluid is so cool too."},{"author_name":"yellowlemming","author_uid":"23037","time":"Apr 29, 2013 @ 7:17pm","epoch":1367262720,"text":"It looks really rather nice and if it could be turned into a proper game I think it would be great, it's just a shame there isn't really much to do other than make the framerate drop"},{"author_name":"MathiO","author_uid":"20659","time":"Apr 29, 2013 @ 7:44pm","epoch":1367264340,"text":"I really like the idea of having something behave in an unconventional way (the lasers). I feel like there's a lot of potential there."},{"author_name":"MinionStudios","author_uid":"22273","time":"May 1, 2013 @ 6:03pm","epoch":1367431080,"text":"Wow! a Blender\/Python Game! Pewter is an awesome character and the potato boss rocks! Fun to play with, you should do some post-compo versions"},{"author_name":"reverso13","author_uid":"12353","time":"May 1, 2013 @ 6:05pm","epoch":1367431200,"text":"I like the character!"},{"author_name":"SuperlevelSebastian","author_uid":"23031","time":"May 2, 2013 @ 2:28am","epoch":1367461380,"text":"Sadly I can't even start it because it's not for Win 32 versions. :("},{"author_name":"gmaker","author_uid":"20390","time":"May 2, 2013 @ 4:35pm","epoch":1367512200,"text":"i looked and felt so good)"},{"author_name":"juaxix","author_uid":"10960","time":"May 5, 2013 @ 11:32am","epoch":1367753220,"text":"omg, what a trippy game :)\r<br\/> love tha char.\r<br\/>next time potato, next time...heheheh"},{"author_name":"naughtyloose","author_uid":"7317","time":"May 6, 2013 @ 8:35pm","epoch":1367872200,"text":"why are my lazer snakes circling the level? Why do I close my eyes when firing my lazers? Why are the controls so weird? :D nice graphics tough! :)"},{"author_name":"Mach60KAS","author_uid":"5788","time":"May 20, 2013 @ 12:24am","epoch":1369009140,"text":"Seems like this could have potential! However, this is probably the only game I've seen that's capable of reducing my GTX570 to a smoking pile of silicon - you could maybe try using sprites for the gunfire! Still, this shows promise. :)"}],"images":["ld26\/22870-eedec99d63988f2b13df2e39c6ecb4b9.jpg","ld26\/22870-01425dba00b8d63cab99f9a0e989bd98.jpg","ld26\/22870-462ea1ecd3e3d5ae202ce91ea744893a.jpg"],"links":[{"url":"https:\/\/drive.google.com\/folderview?id=0BxhBIfNbRbLfcnVmeGFnTFpKZ28&amp;usp=sharing","text":"Windows"},{"url":"https:\/\/docs.google.com\/file\/d\/0BxhBIfNbRbLfOWNNcy1kTXdrZTQ\/edit","text":"Source"}],"metadata":{"g_key":"25076","g_author":"22870","g_event":"LD26","g_eventkey":"16","g_subevent":"COMPO","g_urlkey":"25106","g_title":"PEW!","g_status":"UCHK1","g_place":"1132","g_commentcount":"16","g_site2_node_id":"0","g_hide":"N","g_has_icon":"Y","g_rqueue":"0","g_random":"0"},"nds":[],"node":null,"orig_images":["http:\/\/ludumdare.com\/compo\/wp-content\/compo2\/\/233892\/22870-shot0.png-eq-900-500.jpg","http:\/\/ludumdare.com\/compo\/wp-content\/compo2\/\/233892\/22870-shot1.PNG-eq-900-500.jpg","http:\/\/ludumdare.com\/compo\/wp-content\/compo2\/\/233892\/22870-shot2.png-eq-900-500.jpg"],"text":"First!\r\nloads of things to be added..\r\nso far it's a 'toy'\r\nWARNING:(don't fall off the edge.. no killzone reset)!\r\ndidn't have time to add sound\/music, interactive npc, etc..\r\n\r\nPewter (yes, that's the characters name!) can fire laser, unlimited (pending how good your machine can tolerate Nth of particles)\r\n\r\nIt's a first, and loads of lessons learned.. Hopefully on next Ludum Dare I'll crunch more 'complete' in a package..\r\n\r\nAcronaut","title":"PEW!"}