{"author_link":"\/author\/xion\/","author_name":"Xion","author_uid":"863","comments":[{"author_name":"JaJ","author_uid":"5496","time":"Apr 29, 2013 @ 4:04pm","epoch":1367251140,"text":"I like how gameplay, visuals and audio work together. I also think your concept worked out pretty well."},{"author_name":"ataxkt","author_uid":"14547","time":"Apr 29, 2013 @ 8:47pm","epoch":1367268120,"text":"Looks really great, and the time mechanic is cool, but I just couldn't control my aim and shoot simultaneously well enough to beat the first level. Nice concept, I hope you expand on it!"},{"author_name":"Benjamin","author_uid":"2952","time":"May 1, 2013 @ 8:18am","epoch":1367395980,"text":"Oh I hate you.\r<br\/>I was working on this mechanic for an arena shooter just 4 month ago and eventualy got stuck unable to find a good shot system. Your right click to spawn multiple target points is a very good solution to this problem.\r<br\/>\r<br\/>I was also suprised by the choice of introducing non time-relative enemies, it kills the strategic shooter and turn it back to his arcade original shape. \r<br\/>But infact once you get used to it it's pretty fun fo play.\r<br\/>\r<br\/>Congratulation, but to be frank, I'm a bit jealous right now :)"},{"author_name":"Tifu","author_uid":"7793","time":"May 3, 2013 @ 1:31pm","epoch":1367587560,"text":"What a great concept!  Really fun, the variety of enemies that make use of the concept is great.\r<br\/>One little issue - sometimes the next wave begins while there are still a couple enemies on screen, I assume this is unintended, but perhaps not?"},{"author_name":"Squared Muffin","author_uid":"22969","time":"May 7, 2013 @ 1:49pm","epoch":1367934240,"text":"That was amazingly refreshing loved how fast pace was tackled by time control"},{"author_name":"Ernyz","author_uid":"2537","time":"May 10, 2013 @ 8:37am","epoch":1368174720,"text":"Woah, that was impressive, good approach to the theme and I really liked the mechanics :)"},{"author_name":"killerstarbunny","author_uid":"20898","time":"May 12, 2013 @ 2:17pm","epoch":1368367920,"text":"Wow why doesn't this have more votes? This is one of the best games i've played here."},{"author_name":"kyyninen","author_uid":"21389","time":"May 15, 2013 @ 4:10pm","epoch":1368633900,"text":"Turnbased bullethell? Every time I thought I got this game mastered it threw new tricks at me. This is one of my favourite entries so far!"},{"author_name":"MinionStudios","author_uid":"22273","time":"May 16, 2013 @ 5:19pm","epoch":1368724440,"text":"Amazing Game! Genius work on the time dynamics and the flow of the action is fluid and intuitive. One of the best!"},{"author_name":"lanz","author_uid":"20549","time":"May 17, 2013 @ 2:52pm","epoch":1368802020,"text":"Absolutely great game! Sad that it hasn't many votes."}],"images":["ld26\/863-f7b26abd9caf6d6b6cfdfcaa8beea0bf.jpg","ld26\/863-820a9495c75b558ba66059729c152de1.jpg","ld26\/863-d5ed4076b73a6bdd4ad7db401e2b1db4.jpg","ld26\/863-3125a3c90e6736d72bd133fb1cde7b63.jpg"],"links":[{"url":"http:\/\/dl.dropboxusercontent.com\/u\/525856\/LD26_Sustain-final.zip","text":"Windows"},{"url":"http:\/\/dl.dropboxusercontent.com\/u\/525856\/LD26_SUSTAIN-Source.zip","text":"Game Maker: Studio .gmx"}],"metadata":{"g_key":"25081","g_author":"863","g_event":"LD26","g_eventkey":"16","g_subevent":"COMPO","g_urlkey":"25111","g_title":"SUSTAIN","g_status":"UCHK1","g_place":"99999","g_commentcount":"10","g_site2_node_id":"0","g_hide":"N","g_has_icon":"Y","g_rqueue":"0","g_random":"0"},"nds":[],"node":null,"orig_images":["http:\/\/ludumdare.com\/compo\/wp-content\/compo2\/\/233892\/863-shot0.png-eq-900-500.jpg","http:\/\/ludumdare.com\/compo\/wp-content\/compo2\/\/233892\/863-shot1.png-eq-900-500.jpg","http:\/\/ludumdare.com\/compo\/wp-content\/compo2\/\/233892\/863-shot2.png-eq-900-500.jpg","http:\/\/ludumdare.com\/compo\/wp-content\/compo2\/\/233892\/863-shot3.png-eq-900-500.jpg"],"text":"To sustain yourself,\r\nyou've got to refrain yourself.\r\n\r\nThat was the idea at least.\r\nAnyway this has been probably the most relaxed and least stressful LD I've done so I dunno what that means.","title":"SUSTAIN"}