Controlled Diet by euske

[raw]
made by euske for LD26 (COMPO)
Unique puzzle + platformer.

Control: WASD, Jump: Space, Reset: Escape

NOTICE: There's a game breaking glitch at a later stage. Use reset if stuck.

Source code: https://github.com/euske/ld26/

Ratings

Coolness 92% 2
Overall 2.90 848
Audio 2.76 521
Fun 2.65 864
Graphics 2.06 1242
Humor 2.42 428
Innovation 3.75 131
Mood 2.63 802
Theme 3.16 912

Feedback

Ty Taylor
29. Apr 2013 · 05:37 UTC
I really the core idea of arranging the platformer you're about to play (the puzzle aspect), though this through concepts in very quickly and was difficult to follow and adapt tp.
Brian Corr
29. Apr 2013 · 08:15 UTC
This is a great idea but the controls need work.

Excellent concept, though, and good design. Great music too.
jhrrsn
29. Apr 2013 · 08:55 UTC
Really clever idea!
ndssia
29. Apr 2013 · 09:27 UTC
Love the retro feel and music :)
pythong
29. Apr 2013 · 10:11 UTC
At first I didn't understand which playtform was meant, and I pushed the objects ontop the sun (I guess?)
fishbrain
30. Apr 2013 · 08:36 UTC
Clever little idea, nicely done.
GingerMess
30. Apr 2013 · 08:59 UTC
I like the idea of arranging the level you're about to do, I'm not sure I've seen that before.
Ryusui
30. Apr 2013 · 09:00 UTC
I absolutely love the literal "puzzle-platformer" mechanic, but I hate the actual platformer gameplay. Is there something I'm missing? Because I barely made it through the first three stages since I can never get enough distance on my jumps, even the powered-up ones. I'd love to see this game through to the end, but the jumps are utterly unforgiving.
🎤 euske
30. Apr 2013 · 12:45 UTC
@Ryusui All the levels are doable, but indeed it's very unforgiving. I should have spent more time for tweaking the jump parameters.
enzo
30. Apr 2013 · 17:43 UTC
MLG? major league gaming? wha-
recursive frog
01. May 2013 · 09:46 UTC
EL EM GEE! Great puzzle concept behind this one. I think that it might do with a bit "freer" feeling controls. The platforming feels very stiff right now, to the game's detriment.

I do like the aspect of building out your path a lot. I think the enemies have potential, but more often they feel like an annoyance rather than a valuable part of the experience.
mrexcessive
02. May 2013 · 05:47 UTC
Fantastic idea... nicely executed. First time you jump on left platform a small bit of brain goes "aha,clever developer"... I love those moments... thank you! Great music too!
CyberYeti
05. May 2013 · 20:38 UTC
Really great idea and it's a lot of fun to play. i had some trouble figuring out how to move the blocks at first though.
GSM Productions
06. May 2013 · 07:32 UTC
Very nice idea, altough quite unforgiving at times. Really felt like an older game, loved it :)
Dark Acre Jack
06. May 2013 · 07:33 UTC
There's a great idea in here. Good use of the theme, gameplay was a bit frustrating for me. If this was a fully developed platformer with these mechanics it would be very interesting.
RedSounding
11. May 2013 · 10:41 UTC
Wow. Loved the sound FX and music, good job! The concept was amazing too. Designing a level as gameplay? Genius! Make a game that uses that and it'll be a winner. Collision detection needs work though. Good job!
Alex Camilleri
12. May 2013 · 11:08 UTC
Great concept! It was difficult to understand how to start the platforming session (could have been maybe a good idea to give a different color to the platforms)
dick_claus
12. May 2013 · 11:33 UTC
Nice idea, but strange working :) Sometimes i can jump very high, sometimes no...hm!
Xanjos
12. May 2013 · 12:35 UTC
The platforming aspect probably needs some work as it's really unforgiving at times but the puzzle aspect is pretty cool.
Martin_Monosys
12. May 2013 · 20:04 UTC
Nice idea, but kinda abstract and hard to get... when you understand it, it's cool! Solid game... !