Nirvana Quest by dremelofdeath
In the year 20XD7, Steve is stuck in a dead-end job, but he's about to quit and seek the fruit of spiritual enlightenment.
His journey is... NIRVANA QUEST
His journey is... NIRVANA QUEST
| Web | http://kongregate.com/games/dremelofdeath/nirvana-quest |
| Original URL | https://ludumdare.com/compo/ludum-dare-26/?action=preview&uid=17159 |
Ratings
| Coolness | 91% | 2 |
| Overall(Jam) | 3.36 | 179 |
| Audio(Jam) | 3.98 | 25 |
| Fun(Jam) | 3.22 | 154 |
| Graphics(Jam) | 3.45 | 208 |
| Humor(Jam) | 3.19 | 71 |
| Innovation(Jam) | 2.84 | 307 |
| Mood(Jam) | 3.12 | 220 |
| Theme(Jam) | 2.06 | 555 |
- Nice opening screen.
- The controls are a little awkward.
- The parallax city at the background of level 1 looks pretty cool, reminds me of Canabalt.
- I didn't finish level 3. That level had my favorite music in the game.
I never completed my quest to Nirvana. I never managed to pass the spot with the rocks falling to knock you off the clouds. In the end, I think the game-over screen says it well.
Good job!
Music is absolutely amazing and that start screen was pretty hilarious.
Nonetheless graphics are sometimes really good (canabalt like background in level 1) and sometimes absolutely MEH... (foreground in level 2 and 3, animals sprites in level 3).
There is also that level 3 (that i finally finished), wich is pretty ambiguous :
The game is kinda slow, i mean that there is a lot of waiting time due to the meditation mechanic and when you have to wait the plateform you want to jump on is near enough. Especially in level 3, it's nor good nor bad, just a choice you made.
But in level 3 wich is very long you decided to put a lot of waiting time couple with a lot of hard move that lead to immediate punition on a failed jump.And if you failed a bit much you have to start at the beginning. And that really long Anti-loose cloud isn't a viable solution, to let a chance to the player to win.
Here is the ambiguity, if you want to make a slow plateformer game with long levels like Mario, you HAVE TO place checkpoints and way to win more lives (after the level 1).
And if you want to make a Ultra speed and Hardcore plateformer game like Super Meat Boy, levels needs to be pretty short and there must be no lives and infinite restart possibiity.
I think the part that could use the most improvement is that the first stage requires a lot of waiting for platforms to move into position.
If you are like me when you get to the end you want to meditate so you press space bar, trouble is the game starts loading the ending and pressing space bar skips the end. I don't want to play through again just to see the end so I'd recommend having a delay or something so people can't accidentally skip the end, otherwise enjoyed the game a lot, music was awesome.