Nirvana Quest by dremelofdeath

[raw]
made by dremelofdeath for LD26 (JAM)
In the year 20XD7, Steve is stuck in a dead-end job, but he's about to quit and seek the fruit of spiritual enlightenment.

His journey is... NIRVANA QUEST

Ratings

Coolness 91% 2
Overall(Jam) 3.36 179
Audio(Jam) 3.98 25
Fun(Jam) 3.22 154
Graphics(Jam) 3.45 208
Humor(Jam) 3.19 71
Innovation(Jam) 2.84 307
Mood(Jam) 3.12 220
Theme(Jam) 2.06 555

Feedback

OnlySlightly
30. Apr 2013 · 02:44 UTC
Love the audio. Great game!
Phase
30. Apr 2013 · 02:50 UTC
Interesting concept, level design needs a bit more tweeking
Super Hamster
30. Apr 2013 · 03:03 UTC
The most interesting platformer I have ever seen. It was a completely different idea and very interesting.
Lianne Booton
30. Apr 2013 · 05:46 UTC
Really really cool. One of my favourite games I played here so far :)
TheChris
30. Apr 2013 · 06:00 UTC
I really like the art for this game. The design of the levels made it pretty hard at times but still a good game.
Oye Beto
30. Apr 2013 · 06:00 UTC
- I can't see the theme anywhere but I liked the game.
- Nice opening screen.
- The controls are a little awkward.
- The parallax city at the background of level 1 looks pretty cool, reminds me of Canabalt.
- I didn't finish level 3. That level had my favorite music in the game.
recursive frog
30. Apr 2013 · 06:13 UTC
I really liked the music, and I really missed it when it stopped playing. Then I realized that I'd grown an attachment to the music and that it was standing in the way of my ascendence.

I never completed my quest to Nirvana. I never managed to pass the spot with the rocks falling to knock you off the clouds. In the end, I think the game-over screen says it well.

Good job!
Ryusui
01. May 2013 · 04:38 UTC
Love the "meditation" mechanic, though it took me a while to figure out I was actually controlling the game's speed. That said, the first level is really a pain, design-wise - and I think it would've made more sense to start at the top and work your way down.
Leginar
02. May 2013 · 23:18 UTC
Welp this is one of the best Ludum Dare game's I've played, and one of the better flash ones on top of that. Very good work to everyone involved
Jhelle
02. May 2013 · 23:19 UTC
Not sure how it fits the theme. But I enjoyed the effort that went into this. Amusing audio too. Good job all!
ENDESGA
02. May 2013 · 23:22 UTC
very cool :D
atraxgames
02. May 2013 · 23:29 UTC
Haha, i loved the settings, it's a very original platformer, and the music is very good!
cakemonitor
03. May 2013 · 23:18 UTC
A lot of fun and really nice graphical style, Good work!
GertJohnny
06. May 2013 · 01:38 UTC
Neat idea - wish it had checkpoints in the level though.
theRestlessTaxidermists
07. May 2013 · 09:32 UTC
Loved the music! Great game.
Suese
07. May 2013 · 11:29 UTC
Kinda the opposite of sonic the hedge hog :p
brookman32k
07. May 2013 · 11:31 UTC
Fun game... i very much liked the music. The meditate mechanic was a nice twist to the gameplay.
ohsqueezy
07. May 2013 · 12:41 UTC
Nice backgrounds and sprites!
Geoege
07. May 2013 · 14:22 UTC
That game is kinda cool. Really like the meditation mechanic, that slows time, it's really smart.
Music is absolutely amazing and that start screen was pretty hilarious.

Nonetheless graphics are sometimes really good (canabalt like background in level 1) and sometimes absolutely MEH... (foreground in level 2 and 3, animals sprites in level 3).
There is also that level 3 (that i finally finished), wich is pretty ambiguous :
The game is kinda slow, i mean that there is a lot of waiting time due to the meditation mechanic and when you have to wait the plateform you want to jump on is near enough. Especially in level 3, it's nor good nor bad, just a choice you made.
But in level 3 wich is very long you decided to put a lot of waiting time couple with a lot of hard move that lead to immediate punition on a failed jump.And if you failed a bit much you have to start at the beginning. And that really long Anti-loose cloud isn't a viable solution, to let a chance to the player to win.

Here is the ambiguity, if you want to make a slow plateformer game with long levels like Mario, you HAVE TO place checkpoints and way to win more lives (after the level 1).
And if you want to make a Ultra speed and Hardcore plateformer game like Super Meat Boy, levels needs to be pretty short and there must be no lives and infinite restart possibiity.
dector
08. May 2013 · 10:40 UTC
Game reminds me old-style games in '90s. Thanks for that feeling :)
evilseanbot
09. May 2013 · 03:01 UTC
Good job supporting the concept behind the game!

I think the part that could use the most improvement is that the first stage requires a lot of waiting for platforms to move into position.
joe40001
09. May 2013 · 08:24 UTC
I liked it alot, one thing you need to fix though:
If you are like me when you get to the end you want to meditate so you press space bar, trouble is the game starts loading the ending and pressing space bar skips the end. I don't want to play through again just to see the end so I'd recommend having a delay or something so people can't accidentally skip the end, otherwise enjoyed the game a lot, music was awesome.
SamoojaMies
09. May 2013 · 16:55 UTC
Great music! Meditation skill was interesting :)
kibertoad
16. May 2013 · 09:59 UTC
great looking and well-balanced platformer. awesome job.
MinionStudios
16. May 2013 · 14:22 UTC
Hilarious and fun, love the audio and the meditation meter!
kddekadenz
17. May 2013 · 09:01 UTC
Eh, cool intro, but then the screen wents black and I just hear the sounds.
🎤 dremelofdeath
17. May 2013 · 09:13 UTC
@kddekadenz, we thought we had fixed that bug... it might be possible that your flash player is out of date? Could you try again and let me know if it works for you?
kddekadenz
17. May 2013 · 14:58 UTC
@dremelofdeath: Yes, my version of Flash is outdated. Adobe dropped Linux support and the packages they provide are hard to install. The bug still occurs.
DST
18. May 2013 · 22:43 UTC
Very interesting game!
Dotanukii
19. May 2013 · 23:24 UTC
Really great music and i love the health system. i found the platforming to frustrating at times though, and i didn't think it went with the theme as well as it could have. Really great game though!