KAIJU VS by plko

[raw]
made by plko for LD35 (COMPO)
Kaiju, original from japan, if you love big monster, you must know Godzilla, the king of kaiju. Because its new movie "Godzilla Resurgence" is almost coming, so this time I use kaiju as my title :P


About this game:
This is a game, which you can raise a kaiju, and let them fight with otthers.

Game mode description:
1. Create Kaiji:
This mode can let you create your own kaiju, use different name and sentense to make you kaiju stronger!
2. Let them fight*:
This is VS mode which you can fight with other player's kaiju through the code generate after you play mode 1. You can play with your friends or comment your code wait someone to challenging you,try it!


*: If you don't know how to let fight go next round, just press the space key.

--2016/04/22 Add--
Thanks for so many advice. here is a post ld ver.
--Add some game message.
--Adjust some difficult condition to get some parts.
--Add battle effect.
--Add type skill in battle.
--More bugs...?

Hope you enjoy it.

HINT: Kaiju's start stat depends on its name, and kaiju's stat growing depends on what you say. So same input will get same result.

--2016/04/28 Add--
Seems like so many people can't get them fight, I have tried in Chrome & FireFox they are work fine.
There is a known bug: If you try to enter VS without enter correct code, the game will freeze. This is a javascript problem.(Uncaught SyntaxError: Unexpected end of input). I'm sorry about this bug and not fix this in Post LD version. So I recommand paste code in title to avoid this bug. Also, this is a javascript + html game, I am not sure if this may cause a security setting problem or not.
Anyway, I'm sorry about this, and I will try avoid the bug like this next time.
Thanks for all your comments.

Ratings

Coolness 100% 1
Overall 2.70 835
Fun 2.38 870
Graphics 2.74 609
Humor 2.58 330
Innovation 3.44 277
Theme 3.04 669

Feedback

Remicy
19. Apr 2016 · 09:15 UTC
The idea is cool!! Create KAIJU is really fun, and pixel art is lovely. Great job!
banana.hammers
19. Apr 2016 · 19:12 UTC
Cool idea creating a monster from random comments. I only said the nastiest things to my Kaiju :D
Cheers,
Matei (BananaHammers Team)
LeftRight92
19. Apr 2016 · 19:33 UTC
The player has very little discernible agency in the creation...almost to the point where it may as well be randomly generated.
Hempuli
19. Apr 2016 · 22:39 UTC
A very novel idea! I had fun talking to my KAIJU, although it'd be interesting to know what the effect is, exactly. It felt a bit bothersome to make another to see them fight and I wish they had more actions than attacking, but very cool nonetheless.
EpiFouloux
20. Apr 2016 · 09:41 UTC
I don't get it what makes it evolve? the input?
SamH
20. Apr 2016 · 09:48 UTC
It’s fun to try again and again to see all combinations; the art is pretty good! Maybe instead of waiting for another challenger you could add a “random opponent” button?
waveformmodulations
20. Apr 2016 · 13:20 UTC
I raised one kaiju by saying nice things to it and another by being mean and had them fight. The harshly raised kaiju won.
Weeping Rupee
21. Apr 2016 · 02:24 UTC
Unlike anything I've seen so far! good work
teamross
21. Apr 2016 · 17:34 UTC
yay! Love this kinda tamagochi games! Thanks for the experience and good job mate! :D
starvingindie
21. Apr 2016 · 19:38 UTC
I should be nicer to my Kaiju
ConorOD
21. Apr 2016 · 21:02 UTC
A bit random, I'm not sure what the point of anything I was doing was. Also wasn't sure how to fight; did I need to first create a second Kaiju?
jdmazz
22. Apr 2016 · 00:10 UTC
In the end, I spawned a copy of my kaijumon and killed my other kaijumon. Great job overall! What you could have done to easily make this 10x better, though...generate a random number influenced from text and pick from a switch statement some reaction from the kaiju. Then it instantly feels like somethings actually happening rather than just numbers going up randomly. Ex: "I love you, jdmazz!" My kaiju was named after me. :-) Then it would say, "I feel happy!" or "I'm hungry" or something random like that. It would instantly be the same level as Neopets. :-P
🎤 plko
22. Apr 2016 · 04:34 UTC
@jdmazz: Thanks for advice, actually I have tried add something like this in PosdLD version. But one of the most import problem is that my english is very poor. So I decided take this part out from this game :P
technovirusattack
22. Apr 2016 · 17:58 UTC
Nice idea, graphics are nice, but I didn't understand at all if there is any difference if i said different things. And I couldn't fight another one for a while :(
caelanrp
23. Apr 2016 · 00:58 UTC
I like it. I made a stupid bulbasaur-type thing and my friend made a magic jar with a screw and a red butt. I won because he sucks at everything. This game would benefit from more content but what you've got is really neat. It's fun to experiment.
AssassinMonkey
23. Apr 2016 · 18:23 UTC
A really cool concept, could use a story where you're kaiju fights other randomly generated kaiju, and it could also use a bit more depth to the fighting system.
RockhopperGames
24. Apr 2016 · 14:02 UTC
A seriously interesting idea, though I'm not sure quite how well it was implemented. Of course, in 48 hours there isn't that much you could do towards such a complicated concept, so good work getting what you did manage done!

It's hard to see how much the player's input matters, but the kaiju I actually spoke to was able to easily smash the kaiju I just said "ur shit" to over and over. So that much is promising, at least.

I'm gonna leave my kaiju here so other people at least have something to compare theirs to or fight. Hopefully that will give those who come after a better understanding of the game!

eyJuYW1lIjoiUGV0ZSBQdW5jaHkiLCJUWVBFIjowLCJIRUFEIjoyLCJMRUciOjEsIkhBTkQiOjEsIkhQIjoxMjMsIk1QIjoxMzMsIkFUSyI6MTczLCJERUYiOjEzNCwiY29tbWVudCI6WyJZbyBwZXRleSwgeW91J3MgdGhlIHNoaXogYml6IiwiWW91J3JlIGEgcmVhbCBjaGFybWVyLCB5b3Uga25vdyB0aGF0PyIsIkhvbmVzdGx5LCBJIGV4cGVjdGVkIGEgbGl0dGxlIG1vcmUgZmVlZGJhY2suLi4iLCJZbywgeW91IGxvb2sgbGlrZSBLaW5nIG9mIHRoZSBPb3plLCBub3chIiwiV2hlcmUnZCB5b3UgZ2V0IHRoYXQgaGF0PyIsIk5pY2UgZXllYmFsbCwgYnVkZHkuIiwiQXQgbGVhc3QsIEkgdGhpbmsgdGhhdCdzIGFuIGV5ZWJhbGwuIiwiV2hhdGNoYSByZWFkaW5nPyIsIk9rYXksIHRoYXQgd2Fzbid0IGFuIGV5ZWJhbGwuIiwiTm90IHF1aXRlIHdoYXQncyBnb2luZyBvbiB3aXRoIHRob3NlIGFybXktYXJtcywgYnV0IHRoYXQncyBub3QgbXkgYml6IHRvIHNxdWl6eiJdfQ==
Jimbly
24. Apr 2016 · 18:08 UTC
I seem unable to paste in my, or other people's code in either Original or Post LD versions, can't fight anyway :(. Growing my kaiju was fun though... he got his first power when I yelled Fight-o!
🎤 plko
24. Apr 2016 · 18:34 UTC
@Jimbly: Try use mouse to paste code, the game engine locked the keyboard input...
Croze
25. Apr 2016 · 19:05 UTC
That was a super original idea, hopefully post ludum you make the kaiju maker a bit more innovative and less random with them comments -> reward system. Very unique and well done though!
cptalbertwesker
25. Apr 2016 · 19:52 UTC
I liked that I had to talk to my Kaiju to make it stronger, though I had to do a lot of talking haha! My Kaiju was very strange looking in the end though :D

Unfortunately I couldn't get the fighting to work :( so Bob was very lonely. I was a little confused to the name as you seem to be using some Katakana in the title though it doesn't say Kaiju :(
🎤 plko
25. Apr 2016 · 20:10 UTC
@cptalbertwesker: I'm sorry you could't get fighting to work, maybe you can try paste code before entering wait scene.
About the title, it's not Katakana(ya,it's English :P), it's just "looks like" Katakana. I use the font Electroharmonix, this is a font which original from katakana and a few kanji.
James Coote
26. Apr 2016 · 15:51 UTC
Loved it! I made a good monster with words about love and happiness and coral reefs and pleasant autumn forests, and it beat my hellfiredeath Kaiju hands down! :p

I think my only criticism would be to make the title screen look more interesting. I very nearly passed this game by as it didn't look so great from just screenshots.

My Kaiju were :
eyJuYW1lIjoiS2FsaW1hdGFuIiwiVFlQRSI6MCwiSEVBRCI6MSwiTEVHIjoyLCJIQU5EIjowLCJIUCI6MTUzLCJNUCI6MTcxLCJBVEsiOjEyMiwiREVGIjoxODYsImNvbW1lbnQiOlsiSGVsbG8gOikgU21pbGUhIEJlIGhhcHB5ISIsIkhhcHB5bmVzcyBpcyBsaWtlIGEgZnJlc2ggc3ByaW5nIG1lYWRvdyBiYXRoZWQgaW4gc3Vuc2hpbmUiLCJGbG93ZXJzIGNhcnBldCB0aGUgZWFydGguIEV2ZXJ5dGhpbmcgaXMgbG92ZWx5LiBOaWNlIHRoaW5ncyB3aWxsIGZsb2F0IGRvd24gbGlrZSBmcmVzaCBzdW1tZXIgcmFpbnMiLCJQbGFudHMgYW5kIGdyZWVuIHNob290cyB3aWxsIGJsb3Nzb20gd2l0aCB2aXRhbGl0eSBhbmQgYmVhdXR5IiwiVGhlIGd1c2hpbmcgd2F0ZXJzIG9mIG1vdW50YWluIHNwcmluZ3Mgd2lsbCBlbmVyZ2lzZSB5b3VyIHNvdWwiLCJCZWxpZXZlIGluIHRoZSBwb3dlciBvZiBnb29kbmVzcyBhbmQgeW91ciBzcGlyaXQgd2lsbCBmbHkgaGlnaGVyIHRoYW4gdGhlIGNsb3VkcyIsIlRoZSBoZWF2ZW5seSBtb3VudGFpbnMgb2YgdGhlIHdlc3QgcmlzZSBpbnRvIHRoZSBjcnlzdGFsIGNsZWFyIGJsdWUgc2t5IiwiVGhlIHZpdmlkIG9yYW5nZSBhbmQgYmx1ZSBmaXNoIGRhcnQgdGhyb3VnaCB0aGUgdHJvcGljYWwgcmVlZiB1bmRlciB0aGUgc2hpbW1lcmluZyBvY2VhbiBzdXJmYWNlIiwiVGhlIHN0ZWFteSBqdW5nbGUgaXMgYSBjYWNvcGhhbnkgb2Ygbm9pc2UsIGFuaW1hbCBsaWZlIHRocml2aW5nIGluIHRoZSB2ZXJkYW50IGdyZWVuIGZvbGlhZ2UiLCJUaGUgZ29sZGVuIHRyZWVzIGluIHRoZSBhdXR1bW4gd29vZHMgdHVtYmxlIGdlbnRseSBvbiB0aGUgYnJlZXplIGluIHRoZWlyIG11bHRpdHVkZXMiXX0=

and:

eyJuYW1lIjoiS2FsaW1hdGFuIiwiVFlQRSI6MCwiSEVBRCI6MSwiTEVHIjoyLCJIQU5EIjowLCJIUCI6MTUzLCJNUCI6MTcxLCJBVEsiOjEyMiwiREVGIjoxODYsImNvbW1lbnQiOlsiSGVsbG8gOikgU21pbGUhIEJlIGhhcHB5ISIsIkhhcHB5bmVzcyBpcyBsaWtlIGEgZnJlc2ggc3ByaW5nIG1lYWRvdyBiYXRoZWQgaW4gc3Vuc2hpbmUiLCJGbG93ZXJzIGNhcnBldCB0aGUgZWFydGguIEV2ZXJ5dGhpbmcgaXMgbG92ZWx5LiBOaWNlIHRoaW5ncyB3aWxsIGZsb2F0IGRvd24gbGlrZSBmcmVzaCBzdW1tZXIgcmFpbnMiLCJQbGFudHMgYW5kIGdyZWVuIHNob290cyB3aWxsIGJsb3Nzb20gd2l0aCB2aXRhbGl0eSBhbmQgYmVhdXR5IiwiVGhlIGd1c2hpbmcgd2F0ZXJzIG9mIG1vdW50YWluIHNwcmluZ3Mgd2lsbCBlbmVyZ2lzZSB5b3VyIHNvdWwiLCJCZWxpZXZlIGluIHRoZSBwb3dlciBvZiBnb29kbmVzcyBhbmQgeW91ciBzcGlyaXQgd2lsbCBmbHkgaGlnaGVyIHRoYW4gdGhlIGNsb3VkcyIsIlRoZSBoZWF2ZW5seSBtb3VudGFpbnMgb2YgdGhlIHdlc3QgcmlzZSBpbnRvIHRoZSBjcnlzdGFsIGNsZWFyIGJsdWUgc2t5IiwiVGhlIHZpdmlkIG9yYW5nZSBhbmQgYmx1ZSBmaXNoIGRhcnQgdGhyb3VnaCB0aGUgdHJvcGljYWwgcmVlZiB1bmRlciB0aGUgc2hpbW1lcmluZyBvY2VhbiBzdXJmYWNlIiwiVGhlIHN0ZWFteSBqdW5nbGUgaXMgYSBjYWNvcGhhbnkgb2Ygbm9pc2UsIGFuaW1hbCBsaWZlIHRocml2aW5nIGluIHRoZSB2ZXJkYW50IGdyZWVuIGZvbGlhZ2UiLCJUaGUgZ29sZGVuIHRyZWVzIGluIHRoZSBhdXR1bW4gd29vZHMgdHVtYmxlIGdlbnRseSBvbiB0aGUgYnJlZXplIGluIHRoZWlyIG11bHRpdHVkZXMiXX0=
denycetm
26. Apr 2016 · 21:50 UTC
Couldnt get my tamagotchi kaiju to battle
MayankUnreal
27. Apr 2016 · 16:37 UTC
Nice art and concept. Its fun playing it
Shizor
28. Apr 2016 · 09:25 UTC
Couldn't get them to fight :(

Otherwise interesting concept :)
🎤 plko
28. Apr 2016 · 10:03 UTC
Seems like so many people can't get them fight, I have tried in Chrome & FireFox they are work fine.
There is a known bug: If you try to enter VS without enter correct code, the game will freeze. This is a javascript problem.(Uncaught SyntaxError: Unexpected end of input). I'm sorry about this bug and not fix this in Post LD version. So I recommand paste code in title to avoid this bug. Also, this is a javascript + html game, I am not sure if this may cause a security setting problem or not.
Anyway, I'm sorry about this, and I will try avoid the bug like this next time.
Thanks for all your comments.
miwuc
28. Apr 2016 · 20:29 UTC
Such a cool idea!

It could be more user friendly, as it's not completely clear that you have to copy/paste codes and it' easy to lose your monster that way. And more importantly, I couldn't copy paste or type anything using my keyboard! I had to right-click for everything which is super inconvenient.

That being said I had lots of fun talking to my creatures even though I had no idea how much of it actually mattered :) (probably not that much). In the end my monster "fast little bastard" won against "huge scary dekkai monster".

I wish the influence we had on the monster was a bit less random, but I love the concept in general, it has lots of potential, and my favorite part is checking what other people said to their kaiju by decoding the base64 codes :)

Here are my two monsters:

eyJuYW1lIjoiaHVnZSBzY2FyeSBkZWtrYWkgbW9uc3RlciIsIlRZUEUiOjEsIkhFQUQiOjAsIkxFRyI6MiwiSEFORCI6MSwiSFAiOjE3NCwiTVAiOjEzNiwiQVRLIjoxNDUsIkRFRiI6MTI0LCJjb21tZW50IjpbImdyb3cgc3Ryb25nISIsInlvdSdyZSBteSBmYXZvcml0ZSBtb25zdGVyISBJIGxvdmUgeW91ISIsInlvdSdsbCBncm93IHVwIHRvIGJlIHRoZSBiaWdnc2V0LCBzdHJvbmdlc3QgbW9uc3RlciBvZiBhbGwgdGltZSEiLCJ5b3UncmUgYXdlc29tZSBJIGxvdmUgeW91IiwiY29tZSBvbiEhIiwia2VlcCBpdCB1cCBhbmQgZ2V0IHN0cm9uZ2VyISIsInlvdSdyZSBkb2luZyBhIGdyZWF0IGpvYiEiLCJrZWVwIGl0IHVwISIsIkdPIEdPIEdPISEiLCJZT1UgQ0FOIERPIElUISJdfQ==

eyJuYW1lIjoiZmFzdCBsaXR0bGUgYmFzdGFyZCIsIlRZUEUiOjAsIkhFQUQiOjIsIkxFRyI6MiwiSEFORCI6MCwiSFAiOjE1OCwiTVAiOjEzMywiQVRLIjoxMjksIkRFRiI6MTQ4LCJjb21tZW50IjpbInlvdSdsbCBiZSB0aGUgZmFzdGVzdCBzbmVha2llc3QgbW9uc3RlciBvbiBlYXJ0aCIsImRlZmVuZCB5b3Vyc2VsZiBhbmQgeW91J2xsIGJlIGludmluY2libGUhIiwieW91J2xsIGF0dGFjayB5b3VyIGVuZW1pZXMgZnJvbSB0aGUgY292ZXIgb2YgdGhlIGRhcmsiLCJhdCBuaWdodCBsaWtlIGEgbmluamEhIiwiYW5kIGtpbGwgdGhlbSBpbiB0aGVpciBzbGVlcCEiLCJncm93IGdyb3cgc3Ryb25nZXIgbXkgY2hpbGQhIiwiYW5kIGtpbGwgYWxsIHRoZSBvdGhlciBtb25zdGVycyEiLCJ5b3UgY2FuIGRvIGl0IEkga25vdywgYmVjb21lIHRoZSBiZXN0IGthaWp1IG9mIHRoZSBpbnRlcmUgd29ybGQiLCJhbmQga2lsbCBhbGwgdGhlIG90aGVyIG9uZXMhIiwia2VlcCBncm93aW5nISBrZWVwIGdyb3dpbmchIl19

よくできましたね!
graebor
29. Apr 2016 · 02:29 UTC
Interesting concept, though I wish I had a better understanding of what the things I was saying to my pet were doing to it and why. Also I got tripped up on the fact that I couldn't use Ctrl+C and Ctrl+V to put in the codes, I had to right click and do copy/paste. (I am using Chrome)
ragnta
29. Apr 2016 · 07:08 UTC
Good idea, I played the post LD, too :)
Cerno_b
29. Apr 2016 · 19:32 UTC
Awesome idea! I think it's worth exploring more. I see a lot of potential here! Love the fact that you can carry around your Kaiju by storing the code somewhere.

Please consider giving more insight into the evolution process. Make the connection between the input and the upgrades more visible. Maybe use a dictionary to assign certain words with skills and upgrade accordingly. There may be a word list around that already makes the connection between words and themes, maybe you can use a thesaurus.

You can put a lot of psychology into it I guess where positive comments will create a more loyal creature while being negative can grow a mean bastard.

Gameplay-wise I think it could be extended to contain a single player campaign. The fighting format can even stay that way, only the enemies are randomly generated and grow stronger from fight to fight.