{"author_link":"\/author\/synthetic-entropy\/","author_name":"synthetic-entropy","author_uid":"66333","comments":[{"author_name":"Arvydas","author_uid":"84596","time":"Apr 20, 2016 @ 2:09am","epoch":1461117840,"text":"Fun game. Needs sound and a bit more enhanced visuals."},{"author_name":"Tegu","author_uid":"27252","time":"Apr 24, 2016 @ 6:10pm","epoch":1461521100,"text":"Really smooth gameplay. I liked how the game gradually introduced more elements. The sticking mechanic was interesting especially due to the shapeshift. The ball looked like an appl\r<br\/>e that is being eaten more and more. :P For further development, sounds, music, and new levels with more challenege would be nice. But I get the jam has been a bit messy, it's okay. :)"}],"images":["ld35\/66333-d78b01f14c42251fbda9f4aa49add3ef.jpg","ld35\/66333-3cb93e0a92e66e9c07a3417e1b3c7466.jpg","ld35\/66333-69467d4a7efaf831ae5c936ffc6c248a.jpg"],"links":[{"url":"https:\/\/github.com\/cromo\/ludum-dare-35\/releases\/tag\/1.0","text":"Windows"},{"url":"https:\/\/github.com\/cromo\/ludum-dare-35\/releases\/tag\/1.0","text":"OS\/X"},{"url":"https:\/\/github.com\/cromo\/ludum-dare-35\/releases\/tag\/1.0","text":"Linux"},{"url":"https:\/\/github.com\/cromo\/ludum-dare-35","text":"Source"}],"metadata":{"g_key":"2516","g_author":"66333","g_event":"LD35","g_eventkey":"33","g_subevent":"JAM","g_urlkey":"2447","g_title":"Reflow","g_status":"UCHK1","g_place":"99999","g_commentcount":"2","g_site2_node_id":"0","g_hide":"N","g_has_icon":"Y","g_rqueue":"0","g_random":"0"},"nds":[],"node":null,"orig_images":["http:\/\/ludumdare.com\/compo\/wp-content\/compo2\/\/542293\/66333-shot0-1461027744.png-eq-900-500.jpg","http:\/\/ludumdare.com\/compo\/wp-content\/compo2\/\/542293\/66333-shot1-1461027744.png-eq-900-500.jpg","http:\/\/ludumdare.com\/compo\/wp-content\/compo2\/\/542293\/66333-shot2-1461027744.png-eq-900-500.jpg"],"text":"In a factory somewhere, some material has become sentient and is bent on escaping the place of its creation. It has noticed that when it comes into contact with certain surfaces, it can alter its physical make up to conform to its environment.\r\n\r\nControls:\r\nLeft\/Right - move\r\nSpace - Jump\r\nShift after contacting a suitable surface - shift that side\r\n\r\nCredits\r\n\r\ncromo - engine programming, art, level design\r\ngboblyn - original concept, art\r\nzeta0134 - testing and packaging for Windows and OS X\r\n\r\nThoughts\r\n\r\nThis LD was pretty rough compared to the last one. We started with a team of three, but eventually dwindled down to a team of one by the last day. This meant there wasn't much of a division of labor like there was for our last jam, and I had to work on everything myself, which I wasn't prepared for.\r\n\r\nPluses:\r\n- Learned how to use the basics of Box2D within L\u00d6VE\r\n- Wrote a pretty robust state machine engine with a nice to use DSL\r\n- Learned how to use the Tiled tile map editor\r\n- Wrote a pretty magical asset loader","title":"Reflow"}