Colorobellum by TheMightyComp
Minimalism, contrary to popular belief, is not the absence of detail - rather, it is the pruning away of non-essential items, leaving the most important at the core experience. For this game, (given the moniker "Colorobellum" after a combination of the Latin words for "Color" and "War") I chose to focus on music as a core aspect rather than a simple backing detail. Colorobellum is an audiovisual experience - the player simply avoids colored projectiles thrown at him/her from both sides of the screen. The pace of the game pulses in harmony with the soundtrack, which was composed and recorded by myself without the use of MIDI, samples, etc. on a real (albeit digital) piano.
Move (by using the arrow keys) to avoid the projectiles flying at you. Your score ticks up by 10 points every 1/2 second, with an added multiplier for the longer you go without getting hit. Have fun!
Notes:
1) This game requires the XNA Framework 4.0 to run. If you already have it installed, feel free to download the non-installer version, which is 10 megabytes smaller.
2) Unfortunately, the way I implemented the timings of the projectiles requires the game to run at a fairly high framerate (50 FPS absolute minimum) for all the timings to work out. Almost all modern computers should be able to handle it, but be forewarned if you're testing on a toaster.
3) At the time of writing this, the LD website does not link the second thumbnail to its larger version -_-. I re-linked it as a fourth image for now.
Move (by using the arrow keys) to avoid the projectiles flying at you. Your score ticks up by 10 points every 1/2 second, with an added multiplier for the longer you go without getting hit. Have fun!
Notes:
1) This game requires the XNA Framework 4.0 to run. If you already have it installed, feel free to download the non-installer version, which is 10 megabytes smaller.
2) Unfortunately, the way I implemented the timings of the projectiles requires the game to run at a fairly high framerate (50 FPS absolute minimum) for all the timings to work out. Almost all modern computers should be able to handle it, but be forewarned if you're testing on a toaster.
3) At the time of writing this, the LD website does not link the second thumbnail to its larger version -_-. I re-linked it as a fourth image for now.
| Windows - Installer | https://dl.dropboxusercontent.com/u/46786902/LD26/Colorobellum-%20Installer.zip |
| Windows - No Installer | https://dl.dropboxusercontent.com/u/46786902/LD26/Colorobellum-%20%20No%20Installer.zip |
| Source (VS2010 Project) | https://dl.dropboxusercontent.com/u/46786902/LD26/Colorobellum-%20%20Source.zip |
| Original URL | https://ludumdare.com/compo/ludum-dare-26/?action=preview&uid=9992 |
Ratings
| Coolness | 39% | 1564 |
| Overall | 3.14 | 584 |
| Audio | 3.76 | 53 |
| Fun | 2.82 | 700 |
| Graphics | 2.73 | 789 |
| Innovation | 2.73 | 855 |
| Theme | 3.00 | 1022 |
There didn't really seem to be any "downside" to getting hit, other than resetting your bonus. The game itself seems to keep going forever, so I'm not really sure what incentive I have to avoid the dots.
The notes also got way out of sync at the end for me. I have a pretty good computer, and it didn't suffer any framerate issues, but towards the end things were coming out a full second later than the song. It would be better if you could periodically check how far you are into the song and base your timings off of that.
@TheSambassador - the game does end after ~5 minutes, after which your score is displayed (and written to the high score file if it beats the previous one)
The song is great, too. =D
Issues do include the lack of instruction in-game on whether to avoid or collect the projectiles, and the length I think needs to be shorter.
In a rare event, though, I will go back and play it again, so you've done a great job.