Colorobellum by TheMightyComp

[raw]
made by TheMightyComp for LD26 (COMPO)
Minimalism, contrary to popular belief, is not the absence of detail - rather, it is the pruning away of non-essential items, leaving the most important at the core experience. For this game, (given the moniker "Colorobellum" after a combination of the Latin words for "Color" and "War") I chose to focus on music as a core aspect rather than a simple backing detail. Colorobellum is an audiovisual experience - the player simply avoids colored projectiles thrown at him/her from both sides of the screen. The pace of the game pulses in harmony with the soundtrack, which was composed and recorded by myself without the use of MIDI, samples, etc. on a real (albeit digital) piano.

Move (by using the arrow keys) to avoid the projectiles flying at you. Your score ticks up by 10 points every 1/2 second, with an added multiplier for the longer you go without getting hit. Have fun!


Notes:
1) This game requires the XNA Framework 4.0 to run. If you already have it installed, feel free to download the non-installer version, which is 10 megabytes smaller.
2) Unfortunately, the way I implemented the timings of the projectiles requires the game to run at a fairly high framerate (50 FPS absolute minimum) for all the timings to work out. Almost all modern computers should be able to handle it, but be forewarned if you're testing on a toaster.
3) At the time of writing this, the LD website does not link the second thumbnail to its larger version -_-. I re-linked it as a fourth image for now.

Ratings

Coolness 39% 1564
Overall 3.14 584
Audio 3.76 53
Fun 2.82 700
Graphics 2.73 789
Innovation 2.73 855
Theme 3.00 1022

Feedback

馃帳 TheMightyComp
28. Apr 2013 路 21:39 UTC
Last minute note - in case it wasn't obvious, you use the arrow keys to move the heroic triangle around. Have fun!
馃帳 TheMightyComp
28. Apr 2013 路 22:29 UTC
Last minute last minute note - disregard the above post, I edited the description.
torcado194
29. Apr 2013 路 04:17 UTC
nice colors! pretty re-playable too! nice job
Dark Acre Jack
29. Apr 2013 路 22:12 UTC
Nice artist statement.
rainblade studios
29. Apr 2013 路 22:46 UTC
I don't have windows :(
DevWouter
29. Apr 2013 路 22:49 UTC
Nice music, but it wasn't clear what the goal of the game was until I decided to get myself killed only to notice you were suppose to evade them
馃帳 TheMightyComp
29. Apr 2013 路 22:49 UTC
@rainblade - I'm working on a silverlight port with silversprite as of now. I've never used it before, but with luck, I can have a web version soon.
howieV (binarygirl)
29. Apr 2013 路 22:50 UTC
good job man.. prob the most fun ive had so far.. i play piano aswell :) is that run off freq or midi file ?
Baknik
29. Apr 2013 路 22:50 UTC
Very mesmerizing and fun. This could easily be expanded into a larger project.
TheSambassador
29. Apr 2013 路 22:54 UTC
I did really like this! It's a cool idea, and I love music/rhythm games in general.

There didn't really seem to be any "downside" to getting hit, other than resetting your bonus. The game itself seems to keep going forever, so I'm not really sure what incentive I have to avoid the dots.

The notes also got way out of sync at the end for me. I have a pretty good computer, and it didn't suffer any framerate issues, but towards the end things were coming out a full second later than the song. It would be better if you could periodically check how far you are into the song and base your timings off of that.
馃帳 TheMightyComp
29. Apr 2013 路 23:22 UTC
@howieV - it's not a MIDI file - i plugged the output jack directly into my computers microphone jack and recorded myself in Garageband (you can tell because of the periodic mistakes :P)

@TheSambassador - the game does end after ~5 minutes, after which your score is displayed (and written to the high score file if it beats the previous one)
Beanalby
29. Apr 2013 路 23:28 UTC
excellent game, excellent music.
Spiridios
29. Apr 2013 路 23:35 UTC
It sounds and looks great. It was killer hard to avoid getting hit, since there wasn't much indication of where a projectile would come out and they were pretty fast. Seemed like there wasn't much downside to getting hit either.
GFM
29. Apr 2013 路 23:37 UTC
I really liked this game. =]

The song is great, too. =D
Ariake81
30. Apr 2013 路 23:46 UTC
Enjoyable riff on a minimalistic synesthesia/bullet hell game. I was a little confused as to whether to collect or avoid the 'bullets', there doesn't initially appear to be much difference. I'm not sure whether the bullet pattern was random or rythmic with the music but personally think it would benefit from more designed patterns. It does become hypnotic as you play and has good replayability, well done!!
yokcos700
01. May 2013 路 21:11 UTC
Probably the most fun I've had with a game this far in LD26. Great kudos to you.
Issues do include the lack of instruction in-game on whether to avoid or collect the projectiles, and the length I think needs to be shorter.
In a rare event, though, I will go back and play it again, so you've done a great job.
yokcos700
01. May 2013 路 21:17 UTC
Also, there should be some warning before the projectiles appear.
HelkeGames
04. May 2013 路 10:36 UTC
Nice game, great job :D
@SamPotasz
07. May 2013 路 17:53 UTC
This was quite lovely :) I think the synching between the music and game worked out perfectly. My only "want" would be for something "bigger" to happen when you get hit.