Less is More by therayman94

[raw]
made by therayman94 for LD26 (COMPO)

Ratings

Coolness 47% 1316
Overall 2.69 1037
Audio 1.95 958
Fun 2.42 1039
Graphics 1.96 1275
Humor 2.50 389
Innovation 3.40 344
Mood 2.11 1169
Theme 3.50 590

Feedback

Suese
29. Apr 2013 · 03:37 UTC
ClassNotFoundException
Sh1rogane
29. Apr 2013 · 12:28 UTC
Same here ClassNotFoundException ld48.MyApplet
richtx
30. Apr 2013 · 04:01 UTC
Second screen really ramps up the difficulty. I went for points right away, then found the minimalist angle :). Nice one. Lost audio sometime during play.
Almax27
30. Apr 2013 · 04:09 UTC
Runs for me. Certainly less is more, good idea but frustrating controls and cheap deaths spoils the fun. Enjoyed the simple 'done in paint' graphics thought and the walk animation was something to behold :D
basspenguin
30. Apr 2013 · 04:38 UTC
I like how I instinctively collected coins then I was wondering why I died... lol

Nice way to flip things on end. Digit!
JonRB
30. Apr 2013 · 04:38 UTC
Pretty nice game, the graphics left something to be desired although I suppose they were true to the theme. There is a tiny bug on the 'you scored too many points' screen where the arrows don't line up with the options but apart from that everything seemed to work just fine.
orange08
30. Apr 2013 · 17:30 UTC
Nice idea but the glitchy-fast movement and mismatched graphics didn't do the game much good.
Blinked
02. May 2013 · 03:52 UTC
I did the same things as basspenguin. It's funny when you play a game with backward mechanics lol xD
xandy
02. May 2013 · 04:16 UTC
i like your game idea but the controls were a bit hard :(
eedok
02. May 2013 · 04:17 UTC
got 716: http://puu.sh/2Lcpl.png
messiano
02. May 2013 · 04:23 UTC
I liked the idea, but the movement didn't felt very natural. Second level was a bit too hard!
Tyro
02. May 2013 · 04:23 UTC
It's very difficult to hit enemies with the punch. It might be better to create some sort of object actually in front of the player to prevent him from being repeatedly hit while attacking.

Things I liked:

* the novel concept
* how the environment's colors changed when you collected too many points.