{"author_link":"\/author\/pvwradtke\/","author_name":"pvwradtke","author_uid":"3728","comments":[{"author_name":"saint11","author_uid":"7981","time":"Apr 29, 2013 @ 4:05am","epoch":1367208000,"text":"Very simple and very intelligent! I love it!"},{"author_name":"Infin8","author_uid":"4643","time":"Apr 29, 2013 @ 4:09am","epoch":1367208240,"text":"I think you missed out on the chance to put in the main game? I completed the tutorial and that was that. Also... having to sit through all the unskippable credits and the entry screen"},{"author_name":"whitetigle","author_uid":"2966","time":"Apr 29, 2013 @ 4:45am","epoch":1367210400,"text":"Escape key is your friend :)"},{"author_name":"pvwradtke","author_uid":"3728","time":"Apr 29, 2013 @ 4:46am","epoch":1367210460,"text":"Hi, there's a main game. It's enabled after you play the tutorial once (not even necessary to beat it). It requires writing a file (so you can skipt the tutorial next time), so you need to extract it somewhere, maybe that was the problem?"},{"author_name":"pvwradtke","author_uid":"3728","time":"Apr 29, 2013 @ 4:48am","epoch":1367210580,"text":"Thanks whitetigle,I was going to point this out as well, I'm so used to the ESC key that for me it was a given, but it seems I was very wrong :). I don't know if I'm allowed to change it now, but if there's ever another build, I'll remember to use any key to skip them."},{"author_name":"Crowbeak","author_uid":"16689","time":"Apr 29, 2013 @ 6:05am","epoch":1367215200,"text":"I love the barely noticeable squares in the background. Gave it some depth while still keeping the minimalism thing going."},{"author_name":"Tahooey","author_uid":"18748","time":"Apr 29, 2013 @ 7:06am","epoch":1367218860,"text":"Simple yet Fun, very nice!"},{"author_name":"texel","author_uid":"7307","time":"Apr 29, 2013 @ 7:45am","epoch":1367221200,"text":"Neat idea! I could see this coupled with some pulsing music and bouncing to it. Nice job!"},{"author_name":"TheMrDakotaWood","author_uid":"21920","time":"Apr 29, 2013 @ 8:13am","epoch":1367222880,"text":"Really well done! Went with the theme perfectly and the music was really good."},{"author_name":"attagcatc","author_uid":"3010","time":"Apr 29, 2013 @ 9:33am","epoch":1367227680,"text":"This is really good. So simple yet really well polished. It feels like a good indie game."},{"author_name":"netmute","author_uid":"11213","time":"Apr 29, 2013 @ 5:41pm","epoch":1367256960,"text":"So... Mac users only get the source code? ;)"},{"author_name":"AlanBazan","author_uid":"22950","time":"Apr 29, 2013 @ 9:55pm","epoch":1367272200,"text":"The gravity is weird auhhuauhahu\r<br\/>And the game is good!"},{"author_name":"bvanschooten","author_uid":"14520","time":"Apr 29, 2013 @ 9:57pm","epoch":1367272320,"text":"Pretty polished, and innovative, though I get frustrated quickly after having to restart every time."},{"author_name":"Foxtacy","author_uid":"12398","time":"Apr 30, 2013 @ 12:47am","epoch":1367282520,"text":"Very nice pv! You nailed it! :D"},{"author_name":"biscuitdough","author_uid":"4177","time":"Apr 30, 2013 @ 4:05am","epoch":1367294400,"text":"had trouble figuring out when it would switch sides, cool idea though."},{"author_name":"matter123","author_uid":"10732","time":"Apr 30, 2013 @ 6:20am","epoch":1367302500,"text":"hard but sooo fun"},{"author_name":"FaBrito","author_uid":"12120","time":"Apr 30, 2013 @ 11:15am","epoch":1367320200,"text":"One of the best games played so far on this LD! Great idea, great accomplishment, well polished mechanic and minimalist art!\r<br\/>I really liked the well timed tips throughout the game! Congrats and, always nice to see brazilians doing this good on the Compo! ;)"},{"author_name":"rzfmzn","author_uid":"4736","time":"Apr 30, 2013 @ 4:03pm","epoch":1367337480,"text":"Loved it! =OD\r<br\/>(hard tho)"},{"author_name":"Rafael Sales","author_uid":"22086","time":"Apr 30, 2013 @ 4:18pm","epoch":1367338380,"text":"Cool game. Interesting and hard mechanic. Congratz!"},{"author_name":"TheBenjaneer","author_uid":"20637","time":"Apr 30, 2013 @ 8:04pm","epoch":1367351940,"text":"Very Nice!"},{"author_name":"Milo","author_uid":"2934","time":"May 1, 2013 @ 2:10am","epoch":1367373900,"text":"The binary didn't work on my Mac; I think it needs to be packaged with SFML libraries, or at least that's what the error message seemed to say. I'll see if I can get it to work tomorrow."},{"author_name":"pvwradtke","author_uid":"3728","time":"May 1, 2013 @ 2:39am","epoch":1367375640,"text":"@Milo: sorry for the extra work. If you manage to make it work, could you please send me an update so that I can update the instructions for everyone?"},{"author_name":"Tyro","author_uid":"12708","time":"May 1, 2013 @ 3:08am","epoch":1367377380,"text":"Wow, I'm loving this. A simple idea executed brilliantly, with polished graphics and audio to boot."},{"author_name":"stqn","author_uid":"2181","time":"May 1, 2013 @ 4:54am","epoch":1367383740,"text":"Great simple idea, well executed and perfectly in line with the theme! I like the music and the paralax squares in the background :). However it is annoying to restart from the beginning every time. The sound when an obstacle is passed is annoying too. (And why do so many people make games with totally white backgrounds? Arrgh... Painful.)"},{"author_name":"AdventureIslands","author_uid":"11391","time":"May 1, 2013 @ 5:02pm","epoch":1367427420,"text":"Nice! Slightly difficult to get hang of, but pretty fun and challenging. Liked the music and graphics."},{"author_name":"netmute","author_uid":"11213","time":"May 1, 2013 @ 9:52pm","epoch":1367444820,"text":"Nice that you got a Mac version now! :) The &quot;Sinus-Jump&quot; mechanic is a pretty awesome idea."},{"author_name":"jayemjee","author_uid":"21660","time":"May 1, 2013 @ 11:39pm","epoch":1367451240,"text":"The graphics leave trails behind, obscuring everything.  Not playable on my computer."},{"author_name":"nathanj439","author_uid":"18590","time":"May 2, 2013 @ 12:00am","epoch":1367452500,"text":"Loved the music. Graphics were simple but stylish. I wish there was a checkpoint system to avoid havin to restart from the beginning every time."},{"author_name":"pvwradtke","author_uid":"3728","time":"May 2, 2013 @ 1:19am","epoch":1367457240,"text":"Hi jayemjee, care to share your setup, most specifically, your graphics card? Thanks!"},{"author_name":"Blinked","author_uid":"8072","time":"May 2, 2013 @ 4:05am","epoch":1367467200,"text":"Very cool, minimalistic idea! Love the music. Good entry :D"},{"author_name":"kyyninen","author_uid":"21389","time":"May 2, 2013 @ 8:02am","epoch":1367481420,"text":"Slick style! This could have benefited from procedural level generation, doing the first 30 seconds over and over again became frustrating to the point of ragequit. Then again maybe I'm just bad at these sort of games."},{"author_name":"Alex Camilleri","author_uid":"3732","time":"May 2, 2013 @ 10:58am","epoch":1367491980,"text":"Our games look very similar hahaha they play very differently though :D I really liked the concept, even though it took me some time to figure out how to jump downwards (the tutorial didn't really help me). Would be interesting to make it more fast-paced :) Great job"},{"author_name":"HybridMind","author_uid":"234","time":"May 3, 2013 @ 1:32am","epoch":1367544420,"text":"Well, I feel like I _almost_ wrapped my brain around it! :D I tried for a long time and got an OK distance but it was tough to remember sometimes which way I would jump first. Maybe if some indicator reminded you? I do like the idea though and it is pretty fun for sure."},{"author_name":"whilefun","author_uid":"7424","time":"May 3, 2013 @ 1:33am","epoch":1367544480,"text":"I had the same problem as jayemjee. I'm running windows 7 and an ATI Radeon HD 6800, AMD FX 4100, 8GB RAM"},{"author_name":"GingerMess","author_uid":"6526","time":"May 5, 2013 @ 12:30am","epoch":1367713500,"text":"I didn't have any problems on Windows7, just so you know.\r<br\/>\r<br\/>A lovely little game that really does need lots of attempts before you get anywhere due to the nature of the oscillation. I love the parallax background as it gives the game that little extra something without going beyond the theme, which is something I should have considered actually. \r<br\/>\r<br\/>Overall a great entry in my opinion."},{"author_name":"pvwradtke","author_uid":"3728","time":"May 5, 2013 @ 3:04am","epoch":1367722740,"text":"Thanks for pointing out the problem. I'm looking into it, at least on a Radeon 4500 mobility this wasn't an issue (will try others later). However, as I was using a release candidate for SFML2, maybe they fixed that on the library final version, which is just out now."},{"author_name":"Cybearg","author_uid":"22470","time":"May 5, 2013 @ 9:32pm","epoch":1367789220,"text":"I love the idea! Very cool and it has a lot of potential.\r<br\/>\r<br\/>Unfortunately, my screen kept bugging out. I'd see lines everywhere, like the platforms and player leave residue everywhere. See this screenshot to see what I mean: http:\/\/i43.tinypic.com\/2nrhjb9.jpg\r<br\/>\r<br\/>It could be very distracting.\r<br\/>\r<br\/>Also, it was kind of frustrating that it took so long to retry the game. This game has a very rapid death rate, so there are going to be a lot of failures. Allowing the player to try again as fast as possible is a good idea, or else it begins to get frustrating. If you make it very quick and easy to try again, it helps to make the game more addicting. For a good example of this, see here: http:\/\/www.adamatomic.com\/canabalt\/\r<br\/>\r<br\/>Overall, great concept and I'd like to see it expanded. Kudos!"},{"author_name":"Zhrack","author_uid":"20741","time":"May 5, 2013 @ 11:18pm","epoch":1367795580,"text":"Very good game! In theme and challenging!"},{"author_name":"pvwradtke","author_uid":"3728","time":"May 6, 2013 @ 3:33am","epoch":1367810880,"text":"Thanks Cybearg. As far as I can see, this is an issue related to the library I'm using (SFML2) and some video drivers. Which video card are you using?"},{"author_name":"PsenFilip","author_uid":"20764","time":"May 7, 2013 @ 1:55pm","epoch":1367934600,"text":"This is pretty inventive and somewhat mind bending. I like it a lot!"},{"author_name":"Oye Beto","author_uid":"7933","time":"May 8, 2013 @ 2:10am","epoch":1367978700,"text":"Great game, it was fun. I haven't seen the same mechanics before, so it's something original to me.\r<br\/>\r<br\/>1:29 is my record, beat my game and I'll beat yours."},{"author_name":"Tiago Ling Alexandre","author_uid":"10988","time":"May 8, 2013 @ 2:05pm","epoch":1368021600,"text":"Cool little game. The tutorial is a nice addition, however, the text changes quickly, took me a few deaths to discover the inverse gravity mechanic. It takes a while to let the player replay: when you die, the game could allow the player to instantly press space and reload the level. Also, there could be some graphics (other than solid color rects).\r<br\/>\r<br\/>Aside these facts, the game is pretty nice, challenging and innovative. Good job!"},{"author_name":"TheSheep","author_uid":"11694","time":"May 8, 2013 @ 5:49pm","epoch":1368035040,"text":"$ make\r<br\/>g++ -std=c++0x -c main.cpp\r<br\/>In file included from main.cpp:10:0:\r<br\/>Game.hpp:48:5: error: &lsquo;RenderTexture&rsquo; in namespace &lsquo;sf&rsquo; does not name a type\r<br\/>make: *** [main.o] Error 1"},{"author_name":"TheSheep","author_uid":"11694","time":"May 8, 2013 @ 5:51pm","epoch":1368035160,"text":"Ah, it requires an unreleased library, sorry, didn't notice."},{"author_name":"pvwradtke","author_uid":"3728","time":"May 12, 2013 @ 5:50am","epoch":1368337500,"text":"@TheSheep: yes, while most Linux distros come with SFML 1.6 packaged, I used the current SFML 2.0 release candidate. The final library was released on the same week as the compo, and is available at http:\/\/www.sfml-dev.org\/."}],"images":["ld26\/3728-352f3232359cbeea39f54fdf0f9c700c.jpg","ld26\/3728-feec9d201977ee55a9e65744e6cdc304.jpg","ld26\/3728-b15b28db144cc57fab19df7131d419f3.jpg"],"links":[{"url":"http:\/\/chienloco.com\/wp\/wp-content\/uploads\/2013\/04\/MinimumFrictionwindows1.zip","text":"Windows"},{"url":"http:\/\/chienloco.com\/wp\/wp-content\/uploads\/2013\/04\/Minimum-FrictionMacOSX.zip","text":"OS\/X"},{"url":"http:\/\/chienloco.com\/wp\/wp-content\/uploads\/2013\/04\/MinimumFrictionSource1.zip","text":"Linux"},{"url":"http:\/\/chienloco.com\/wp\/wp-content\/uploads\/2013\/04\/MinimumFrictionSource1.zip","text":"Source (Linux, Windows and Mac OSX)"}],"metadata":{"g_key":"25170","g_author":"3728","g_event":"LD26","g_eventkey":"16","g_subevent":"COMPO","g_urlkey":"25200","g_title":"Minimum Friction","g_status":"UCHK1","g_place":"303","g_commentcount":"45","g_site2_node_id":"0","g_hide":"N","g_has_icon":"Y","g_rqueue":"0","g_random":"0"},"nds":[],"node":null,"orig_images":["http:\/\/ludumdare.com\/compo\/wp-content\/compo2\/\/233892\/3728-shot0.png-eq-900-500.jpg","http:\/\/ludumdare.com\/compo\/wp-content\/compo2\/\/233892\/3728-shot1.png-eq-900-500.jpg","http:\/\/ludumdare.com\/compo\/wp-content\/compo2\/\/233892\/3728-shot2.png-eq-900-500.jpg"],"text":"A minimalist platform game, without platforms.\r\n\r\nTo control the game, use the space key. To quit the game, press ESC. Any key to skip the splash\/credits screens.\r\n\r\n- Windows instructions: extract the zip file somewhere before playing. Running the game creates a file, which fails if running from within the zip file.\r\n\r\n- Linux: compile from source using g++ 4.3 or higher. Depends on SFML 2 RC and C++0X.\r\n\r\n- MacOS X: I don't have a Mac, but thanks to Thiago Alves, now there's a MacOS X binary version.  Some reports are that you need the SFML 2.0 package installed. Try downloading it from http:\/\/www.sfml-dev.org\/download\/sfml\/2.0\/ (sorry for the extra work).\r\n\r\nUpdates after initial submission:\r\n\r\n1 - splash and credits are skipped with any key (a typo).\r\n2 - clock font was slightly increased for better visibility on smaller screens (another typo)\r\n3 - Added a MacOS X port.\r\n\r\nAll game features remains the same.","title":"Minimum Friction"}