Super MiniMan by Alink

[raw]
made by Alink for LD26 (COMPO)
Super MiniMan must save Pink MiniWoman. On his way, he must collect coins and avoid Red MiniMen.

Use arrows keys or WASD (or even Space) to move. Enter to suicide. R to fully reset your game.

Tip: reuse the checkpoints to also save already collected coins.

The stats indicates the time passed (each death gives +10 seconds) and the coins collected. Both are optional goals but try to get all the coins and minimize deaths.

Ratings

Coolness 87% 2
Overall 3.60 181
Audio 2.61 616
Fun 3.43 205
Graphics 3.63 216
Humor 2.38 457
Innovation 2.92 721
Mood 3.31 234
Theme 4.08 113

Feedback

Chman
29. Apr 2013 · 10:57 UTC
Controls are spot-on, the level design is generally well-thought, the game is fun overall. I like it.
runonthespot
29. Apr 2013 · 19:43 UTC
Tight. Good stuff.
tonic
29. Apr 2013 · 19:43 UTC
Well, that must be the smallest player character, minimal indeed! ^_^
dualtagh
29. Apr 2013 · 19:44 UTC
Cool!
neight
29. Apr 2013 · 19:47 UTC
Pretty excellent. The drowning mechanic was very effective. Able to create serious stress with such subtlety.
Rafael Sales
29. Apr 2013 · 19:51 UTC
Hard controls, but nice mood.
Kimau
29. Apr 2013 · 19:52 UTC
Love the complex gameplay that comes from a few simple rules, clean art, great level design and overall just fabulous. Well done ^_^
loxo
29. Apr 2013 · 19:54 UTC
Simple game with great physics. I like the heart beat sound effect.
farmergnome
29. Apr 2013 · 19:57 UTC
This is so well done, love it.
Catmoo
01. May 2013 · 20:14 UTC
I really loved this from the start. Adding the controls to the first level as a tutorial worked really well and the controls themselves were easy to get the hang of.

Fits the theme perfectly!
Tyro
02. May 2013 · 00:04 UTC
Simple yet well done visuals and engaging gameplay. I liked how the enemies chased you, but it was hard to maneuver at times. A double jump or fast player speed would have helped.
Grouflon
02. May 2013 · 01:39 UTC
Controls are very nice but the level design is very punitive (millimetric jumps, timed underwater moves). I really liked the general aesthetic of your game (more old-school than minimal in my opinion). I have a very good overall feeling.
naufr4g0
02. May 2013 · 01:43 UTC
Great minimal art style, I love it! :)
Sometimes the game is a bit too hard, but checkpoints are fortunately enough.
larb
02. May 2013 · 01:46 UTC
Fun platformer. Great level design.
docix
02. May 2013 · 01:52 UTC
Very excellent submission for this Ludum Dare! Overall I think you nailed the theme and it plays great. Very complete experience, awesome work!
Zillix
02. May 2013 · 06:51 UTC
awesome aesthetic. nice and simple. option for higher difficulty. well done!
DesignerNap
02. May 2013 · 08:54 UTC
Nailed the theme and the fun of the game. Great stuff!
dzebna
04. May 2013 · 12:13 UTC
The game looks nice, I like the way the tutorial works.
KEFIR
04. May 2013 · 12:13 UTC
Nice solid game! Level design is very good. But falling in the pit on first level was very frustraiting :(
ZYXer
05. May 2013 · 22:14 UTC
I really like the level design. Controls and physics fit perfectöly together.
Nehmulos
05. May 2013 · 22:36 UTC
Wow that's a great game. The landscapes are really cool. It reminds me a little bit of the Clonk mission levels, which is definitely a good thing.
I had a lot of tricking the stupid guard AI, the good placing totally compensated it's simplicity. Nice work!
Your tutorial is also very well done (something that's really to appreciate for LD games).
arkeus
08. May 2013 · 04:46 UTC
Lovely graphics and world. So minimal, but it all looks so great.
Martin_Monosys
09. May 2013 · 20:09 UTC
I've seen this kind of game before, but not that very often. :) This one is nicely done, however. Cool!
Teejay5
10. May 2013 · 23:03 UTC
That was cool! Great controls. Like the feel.
dector
13. May 2013 · 11:37 UTC
Pretty awesome!
sP0CkEr2
15. May 2013 · 02:56 UTC
tight control -- nice level design -- spot on theme -- great work
Jesse111
20. May 2013 · 23:55 UTC
Nice work! I love pixel-perfect levels like these. They feel very raw and precise.
I also like the minimalist approach to the drowning alert - It's like Sonic the Hedgehog meets 1980s computer sound card
MegaBrutal
20. May 2013 · 23:59 UTC
Very great game, indeed minimalistic! ;) Albeit it's very hard. Those zombies are so fast! :D