Super MiniMan by Alink
Super MiniMan must save Pink MiniWoman. On his way, he must collect coins and avoid Red MiniMen.
Use arrows keys or WASD (or even Space) to move. Enter to suicide. R to fully reset your game.
Tip: reuse the checkpoints to also save already collected coins.
The stats indicates the time passed (each death gives +10 seconds) and the coins collected. Both are optional goals but try to get all the coins and minimize deaths.
Use arrows keys or WASD (or even Space) to move. Enter to suicide. R to fully reset your game.
Tip: reuse the checkpoints to also save already collected coins.
The stats indicates the time passed (each death gives +10 seconds) and the coins collected. Both are optional goals but try to get all the coins and minimize deaths.
| Web (Flash) | http://flyingmaze.com/games/ld26/ |
| Source | http://flyingmaze.com/games/ld26/superminiman_src.zip |
| Original URL | https://ludumdare.com/compo/ludum-dare-26/?action=preview&uid=11244 |
Ratings
| Coolness | 87% | 2 |
| Overall | 3.60 | 181 |
| Audio | 2.61 | 616 |
| Fun | 3.43 | 205 |
| Graphics | 3.63 | 216 |
| Humor | 2.38 | 457 |
| Innovation | 2.92 | 721 |
| Mood | 3.31 | 234 |
| Theme | 4.08 | 113 |
Fits the theme perfectly!
Sometimes the game is a bit too hard, but checkpoints are fortunately enough.
I had a lot of tricking the stupid guard AI, the good placing totally compensated it's simplicity. Nice work!
Your tutorial is also very well done (something that's really to appreciate for LD games).
I also like the minimalist approach to the drowning alert - It's like Sonic the Hedgehog meets 1980s computer sound card