Tundra King by deathray
Tundra King is a game of conquest by peaceful means. The tundra is filled with a scattering of natives with no leader. If you can convince them to unite together, you can become the TUNDRA KING.
The philosophy and desires of each person is represented by a color on their chest. Through conversation, you can exchange cultures - spreading some of your color, while absorbing some color of others.
The concept for this originally involved equal parts social negotiation, crafting, harvesting and war, but I had to cut back on the crafting and combat. I left some functionality in the game which has no practical use: chopping down trees, harvesting berries, a health gauge, etc.
The art style was originally going to be much more minimal - with only black and white - but I ended up liking the pixel guys and trees I sketched up, so I went with that. The music is meant to be reminiscent of Philip Glass, the famous minimalist composer. Finally, just in case you want even more minimalism, there's a special Minimalism Mode available at the start.
Tags: HTML, HTML5, JavaScript, CSS, jQuery, Raphael, Pixel art, web, browser
Edit (04-30) - I added a post-compo version. It currently has a few menu changes and some minor fixes to make it iPad-friendly. Any additional features will be added here.
The philosophy and desires of each person is represented by a color on their chest. Through conversation, you can exchange cultures - spreading some of your color, while absorbing some color of others.
The concept for this originally involved equal parts social negotiation, crafting, harvesting and war, but I had to cut back on the crafting and combat. I left some functionality in the game which has no practical use: chopping down trees, harvesting berries, a health gauge, etc.
The art style was originally going to be much more minimal - with only black and white - but I ended up liking the pixel guys and trees I sketched up, so I went with that. The music is meant to be reminiscent of Philip Glass, the famous minimalist composer. Finally, just in case you want even more minimalism, there's a special Minimalism Mode available at the start.
Tags: HTML, HTML5, JavaScript, CSS, jQuery, Raphael, Pixel art, web, browser
Edit (04-30) - I added a post-compo version. It currently has a few menu changes and some minor fixes to make it iPad-friendly. Any additional features will be added here.
| Web (standard) | http://deathraygames.com/play-online/LD26/game.html |
| Web (advanced/minimal) | http://deathraygames.com/play-online/LD26/game.html#minimalism |
| Web Post-compo | http://deathraygames.com/play-online/tundra-king/index.html |
| Source (zip) | http://deathraygames.com/play-online/LD26/tundra_king_ld26_deathray.zip |
| Original URL | https://ludumdare.com/compo/ludum-dare-26/?action=preview&uid=17861 |
Ratings
| Coolness | 73% | 3 |
| Overall | 2.89 | 861 |
| Audio | 3.04 | 350 |
| Fun | 2.36 | 1083 |
| Graphics | 3.32 | 363 |
| Humor | 2.68 | 284 |
| Innovation | 3.13 | 543 |
| Mood | 2.83 | 598 |
| Theme | 2.75 | 1174 |
Feedback
daniel
29. Apr 2013 · 04:19 UTC
Aww it's so cute :)
gabehollombe
29. Apr 2013 · 04:21 UTC
I like the concept of talking to people, but I wasn't sure what to do besides just run around and talk to everyone, trying to fill up my ally count. Never made it past 11/12 though.
Waynetron
29. Apr 2013 · 07:20 UTC
Took me a bit to work out you have to talk to everyone. I also didn't find any use for the items or the action button. I like the concept of talking and becoming friends though.
donan
29. Apr 2013 · 07:24 UTC
Wow, really really original game. Like it :)
mortus
29. Apr 2013 · 11:03 UTC
Too bad you dpn't have all the planned features implemented. I liked the idea very much, but I haven't noticed strong feedback from other... people? And without it you can just run and spam E and win eventually.
hgouveia
29. Apr 2013 · 16:23 UTC
Very original, i like it! , but i wasn't sure what i need to do
thatwhichis
29. Apr 2013 · 17:22 UTC
12! I have 12 friends! I AM THE TUNDRA KING
Yezu
29. Apr 2013 · 18:03 UTC
Seemed a bit too easy and what are the rocks for?
orangepascal
29. Apr 2013 · 21:51 UTC
nice and original idea
🎤 deathray
30. Apr 2013 · 00:58 UTC
Thanks for all the feedback so far! I'm aware that it is much too easy. I wanted to make it so the natives of an opposing color were actually hostile, and add a whole combat mechanic based on crafting spears, but didn't get to it. Updates and info on the creation: http://deathraygames.tumblr.com/tagged/LD48
GeorgeBroussard
30. Apr 2013 · 02:24 UTC
Liked the art style and the music a lot. Also the talking sfx and bubbles were sell done. Like others mentioned, I wasn't sure what to do besides walk and talk. I gathered resources but had no idea what to do with them. I became King then stopped.
shawn42
30. Apr 2013 · 03:59 UTC
A fun short game. I'm not sure what the items were for / did?
elbowroom
30. Apr 2013 · 13:15 UTC
This looks more like an interactive sandbox and a base for a future game more than a game on it's own. I like the concept of travelling in a world and collecting allies. It could be fun if there is a challenging goal to face.
rodrigomotta
01. May 2013 · 02:13 UTC
Man, I cant understand 100% of your game, but the concept is amazing. Congrats. I think you can evolve this concept. So, please play and rate my game, when you visited the link was broken, now is fixed. Thank you.
rwos
01. May 2013 · 18:04 UTC
Well, the game itself is a bit unfinished - but I don't mind, the sound is so great I could run around and press "talk" all day! :-) I also like the art style a lot. With a bit more gameplay, this could really be a great game!
jamioflan
01. May 2013 · 23:38 UTC
I love the colour interaction, even if its a little simple. I'm impressed to see iPad support (I played the post composed version) and it held up OK. Overall a decent idea, but it's a real pity you never implemented all the little things
DaveDobson
02. May 2013 · 11:49 UTC
Neat look and cool idea, but not much game there. Very appealing concept and graphic style.
Stiju
03. May 2013 · 23:02 UTC
So confusing but... I can't complain about it, I made 12 new friends and became king.
Zccc
03. May 2013 · 23:39 UTC
I really like the idea, well done :D
Spiridios
03. May 2013 · 23:52 UTC
Audio doesn't work in Firefox, which is too bad because your audio adds a lot.
tacograveyard
04. May 2013 · 00:42 UTC
Interesting, but I am not entirely sure I get it.. I became the king, but I don't know what the collectables were for.
jacklehamster
04. May 2013 · 04:58 UTC
Must have been inspired from Teletubbies
lasergans
04. May 2013 · 08:50 UTC
Love the simplicity of communication in your game. The idea has potential. :)
MrBlade
06. May 2013 · 15:52 UTC
Wonderful job! Keep up the great work! Love the sound, very fun to play. :D
sparkleswirl
08. May 2013 · 03:17 UTC
I like the feel of the game, but having the inventory and the tree cutting and stuff really broke the minimalism mood, especially since they don't seem necessary for the completion of the game.
euwaku
11. May 2013 · 04:49 UTC
Is there anything else to do beside talking to the other guys? Maybe it hasn't been finished in time (too bad, but it in that case it seemed to be a pretty good start :)).
evilDan
15. May 2013 · 01:36 UTC
Really an interesting idea but would have liked to have seen the mechanic expanded some.
sP0CkEr2
17. May 2013 · 05:22 UTC
the theme was great but not sure what to do -- maybe i dont like talking to people -- nice job
ethankennerly
19. May 2013 · 18:09 UTC
Talking charmed me. Listening to the cyclical music induced me to contemplate. If you continue to develop this: I didn't find a way to use the resources that I picked up from the rock, bush, and tree. I didn't feel challenged; it seemed I just won by talking to everyone, so I'm not sure how I would develop my skill.