Dead End by _Ziemowit

[raw]
made by _Ziemowit for LD26 (JAM)
(windows build will be added)
A simple game with only music.
The goal is to take as many as possible things (bonuses, coins, gramophones? - doesn't matter, just outputs sound), avoiding contact with enemy and dodging between obstacles. You can navigate only with sounds (good earphones or dolby surround recommended).

Controls:
Game:
Up - forward
Left - turn left
Right - turn right
Space - wait
Menu:
Return - new game
Escape - exit
The game is turn-based - single press of the button is one step forward

(Enemy is emitting different sound when chasing You and when blocked by the obstacle)

Ratings

Coolness 47% 1316
Overall(Jam) 2.54 484
Audio(Jam) 3.33 150
Fun(Jam) 2.24 487
Innovation(Jam) 3.16 218
Mood(Jam) 2.65 368
Theme(Jam) 3.48 197

Feedback

hardycore
30. Apr 2013 路 15:16 UTC
Get a windows version on asap! The description sounds intriguing. I had always wondered about making a sound only game.
martijn
30. Apr 2013 路 16:00 UTC
I tried running it, but got an error message:

./deadend: error while loading shared libraries: libsfml-audio.so.2: cannot open shared object file: No such file or directory
馃帳 _Ziemowit
30. Apr 2013 路 19:05 UTC
@martijn:
try to install SFML library
sudo apt-get install libsfml (or libsfml2, if doesn't work)
Spiridios
04. May 2013 路 19:39 UTC
Your Windows version appears to be a debug build, as it's asking for MSVCP110D.dll. Can you rebuild in release mode? (the redist packages don't appear to ship with debug dlls, since I have both the 64bit and 32bit redists for VC++ 2012 installed)
馃帳 _Ziemowit
04. May 2013 路 20:32 UTC
@Spiridos: Thanks for information, updated.
Spiridios
04. May 2013 路 20:43 UTC
The non-debug build ran fine. You and I had similar ideas here. I was assuming the controls were first-person style like my game and it took me a while to realize I needed to repeatedly push the key for the direction I wanted to go. I like it, you managed to get a bit more in than I did.
avidgamerNino
04. May 2013 路 22:15 UTC
Maybe some indication that you are moving. At first I didn't know if I had to old the button down or just press it once.
Canobie
04. May 2013 路 23:03 UTC
:|
Frib
05. May 2013 路 13:12 UTC
No idea what was going on. I walked around with no clue where I was going, and then suddenly I heard the main menu sound again. :D
EatenAlive3
05. May 2013 路 13:52 UTC
Absolutely amazing. I got 5 'things' before one of the things killed me.
Yoni
05. May 2013 路 16:04 UTC
Had trouble getting started, and once I had nothing really happened. I kinda gave up after a while, winning no points :(
lorancou
05. May 2013 路 18:24 UTC
I didn't understand. Not sure if I caught anything. I managed to avoid enemies by going to the opposite direction, but that's all.
GranaDa
05. May 2013 路 19:13 UTC
Nice "blind" game. Good job!
Cybearg
05. May 2013 路 20:33 UTC
A similar game was made at my college for the Global Game Jam, except that one drew you near a heartbeat that got louder and louder. Also, I think that it used normal directional controls. Though I suppose it's the point, it's really easy to lose track of which direction you're facing, so it becomes a button masher of a game.

The idea is interesting and maybe someone with more patience would even find it fun, but for me, I kept running into the opening menu audio after a while (don't know why) and eventually gave up.
SuperlevelSebastian
06. May 2013 路 22:14 UTC
Sadly I can't start it because it seems to don't be playable on Win32-systems. :(
Nikteddy92
09. May 2013 路 16:23 UTC
Mmmmmh... great idea but i found nothing...
paulopn
10. May 2013 路 05:33 UTC
Lesson learned: I'd be a terrible blind man. I kept trying for more than 10 minutes and found nothing D= Great idea though.
donan
10. May 2013 路 07:10 UTC
Really nice idea. Hard to play with only sounds :D
Misael.K
20. May 2013 路 02:49 UTC
This is less intuitive than I first thought! Panning is weird at times, because the player can only move at 90潞 angles (couldn't play it with speakers, only headphones). Instead of going straight to an item, I'd often come at it in circles. The main atmosphere is nice but confusing, it's hard to hear faint sounds when there are soft agony screams in the background.
Very cool idea and game. Kudos!