BubUp by snowpato

[raw]
made by snowpato for LD26 (JAM)
A simple (and minimalistic in concept) made in HTML5. You are a bubble which wants to get out of the glass, and you know that outside you will live ephimeral. So, you need to grow up if you want to be free before leaving the glass....

Gameplay: Left/Right Arrows to move.
Objective: Collect the green bubbles to grow-up.
Mission: Get to Lv5 before getting to the top.

Team:
Fuani_Chan (@fuani_chan): Graphics.
Snow (@snowpato, @snowcorpcl): Programming, FX.

Music: Popcorn & Sedatives, by solomen (http://www.newgrounds.com/audio/listen/382471).

Feedback

Ariake81
29. Apr 2013 路 15:10 UTC
reminds me of osmos which is certainly a good thing!
foul
29. Apr 2013 路 18:32 UTC
I have a suggestion: slower the speed when you are lv1 then speed up when gaining levels in order to ballance the difficulty of bubble collecting - i find it hard at first, then when you grow it become easier.. but somehow irreversable.
brookman32k
30. Apr 2013 路 16:18 UTC
Nice idea. Played it sometimes but never got to level 5 XD
馃帳 snowpato
01. May 2013 路 02:56 UTC
@Ariake81: Thanks! It's really a good thing to have a reference to a game that i've never played before. That way i could take some ideas to improve the concept.

@foul: Thanks for the suggestion! I'll see if i can polish the game with some feedback.

@brookman32k: It took me a while to get the strategy to the game. Sometimes it's just luck, other times a good timing.
davidwparker
02. May 2013 路 12:55 UTC
I'm a bubble- ha!
lightsoda
04. May 2013 路 19:04 UTC
Pretty difficult to get to level 5, I enjoyed the style. I lose all sense of speed inside the glass though.
Yacodo
11. May 2013 路 10:34 UTC
Work great, but a bit slow (waiting. In fact I'm writing the comment waiting for the last two bubbles ^^)
kill0u
14. May 2013 路 01:01 UTC
Nice game. A little hard to get those green bubbles though =/
ohsqueezy
15. May 2013 路 12:55 UTC
Effervescent! I like that the map reminds me of an FPS but I'm collecting bubbles in a soda instead of murdering people. Nice idea for an ending, letting the user float out into the larger world.