Labyrinth Run by goleegrees
Me and my friend decided that this time we would participate in the Ludum Dare Jam!
After a couple of hours of debating over ideas we started to work on one idea each to see which one would turn out the best. After more hours of work and lastly failing to reach an agreement over which idea we should implement, we decided to continue down separate paths and implement one game each :)
Here are my entry, which I got weirdly hooked on after some hours of brainstorming. The idea is very simple, it's a runner game with a never ending labyrinth.
Hope you'll enjoy it!
Also here is my friends entry http://www.ludumdare.com/compo/ludum-dare-26/?action=preview&uid=23576
After a couple of hours of debating over ideas we started to work on one idea each to see which one would turn out the best. After more hours of work and lastly failing to reach an agreement over which idea we should implement, we decided to continue down separate paths and implement one game each :)
Here are my entry, which I got weirdly hooked on after some hours of brainstorming. The idea is very simple, it's a runner game with a never ending labyrinth.
Hope you'll enjoy it!
Also here is my friends entry http://www.ludumdare.com/compo/ludum-dare-26/?action=preview&uid=23576
| Play (web) | http://ld26jam.appspot.com |
| Original URL | https://ludumdare.com/compo/ludum-dare-26/?action=preview&uid=22620 |
Ratings
| Coolness | 45% | 1411 |
| Overall(Jam) | 2.96 | 333 |
| Audio(Jam) | 2.64 | 345 |
| Fun(Jam) | 2.89 | 270 |
| Graphics(Jam) | 2.12 | 521 |
| Innovation(Jam) | 2.73 | 349 |
| Mood(Jam) | 2.28 | 468 |
| Theme(Jam) | 3.15 | 321 |
Need more difficulty progression :).
Need more difficult breakdown, something like increasing speed
Yeah the difficulty should probably increase in some way, in it's current state it's more like an endurance test :)
Regarding the "holding the mouse button down"-issue, it's because I always try to build games that would transition well to mobile, but I should probably have fixed so that you could click to hold or release the ball on PC.
@The Consul. Try to wait a moment and then press the address bar and enter, it fixes the problem for me. I have tried to fix this bug but it mocks me, it appears when I have many big assets in the project. I develop using Haxe/NME, if anyone recognise the problem feel free to hint a solution.
Some progression, like the occasional goal or level boundary would be nice. Also, some of those coins are damn hard to get to, make them worth more points so that the reward feels worth the risk.