Shrink Shift by MrHalfman
You are a removal man : the city where you live didn't have enough space. With your superpowers you have to clean & shrink flats by emptying them.
Move items one by one to the exit, be careful : the world depends on you.
Credits :
- Lykan : Sound & Music
- Azopi : Graphism
- Demurgos & Halfman : Development
- Cabra : Level Design
Disclaimer #1 : Loading can be long (5 Minutes max)
Disclaimer #2 : The game is fully working but we dind't had enough time to implement all the things that we want to implement. A Post-Mortem version will be posted soon.
Move items one by one to the exit, be careful : the world depends on you.
Credits :
- Lykan : Sound & Music
- Azopi : Graphism
- Demurgos & Halfman : Development
- Cabra : Level Design
Disclaimer #1 : Loading can be long (5 Minutes max)
Disclaimer #2 : The game is fully working but we dind't had enough time to implement all the things that we want to implement. A Post-Mortem version will be posted soon.
| Web | http://ludum.quantum-softwares.com/ |
| Git Repo | https://github.com/MrHalfman/ld26 |
| Get OST on Soundcloud | https://soundcloud.com/cyrilvincent/sets/ludum-dare |
| Source (zip) | http://quantum-softwares.com/ld26.zip |
| Original URL | https://ludumdare.com/compo/ludum-dare-26/?action=preview&uid=15080 |
Ratings
| Coolness | 100% | 1 |
| Overall(Jam) | 2.64 | 457 |
| Audio(Jam) | 3.09 | 210 |
| Fun(Jam) | 2.53 | 406 |
| Graphics(Jam) | 2.06 | 525 |
| Humor(Jam) | 2.59 | 175 |
| Innovation(Jam) | 1.98 | 524 |
| Mood(Jam) | 2.48 | 413 |
| Theme(Jam) | 2.79 | 422 |
Good music, though!
@hissssssssss :
It certainly depends of the persons, I received other reclamations because the game was to fast.
[[Good puzzles, but I got stuck with the last (or maybe second to last) of the "red" levels.]]
@fysx :
Thank you. :)
If you are talking about the 5th red level (2 openings : bottom left & bottom right), he's really challenging but is possible (don't forget about the spell). The "remove" spell was added but we did not have time to create enough GOOD levels so we hide it for the PostMortem version and the tip remained (there are 24 levels in the game).
[[I found the reaction of the controls a bit unsatisfying.]]
@brookman32k:
Can you explain a bit more ? I fully rebuilt the controls because they were a real pain before, now they seem good. Are there too fast, too slow, do not respond ?
[[Also there is a bit annoying delay between pressing a key and movement]]
@Qaterknan:
Thanks for playing. Normally the game just waits the previous movement animation to end. But if there is a delay when the character is not already moving... erm that's strange. Can you explain a bit more how you feel that ?
Cool game, I love the music!
Now that I'm not being an idiot in controlling it, it's much better. I find it a bit frustrating when I get in a stuck situation where I have to restart a level because there's nothing else I can do, but that's just my personal preferences. It's actually not bad, though the music loop gets a tad tiresome after a while.
Yes I still don't understand why Halfman choosed to support the Azerty keyboards instead of Qwerty.
At least you was able to test the game as it should be ;)
Music was a hard choice : Shall we do a longer but only one music or multiple small musics ? We chooses to make one music per chapter.
He explained it and finally I totally agree with his reasons.
I actually did spend 72h in sounds quality, but maybe you just don't like 8bit or chiptune musics. :)
Feel free to listen all my other non-8bit game musics on my soundcloud ;)