Unnamed Game by Thinkofdeath

[raw]
made by Thinkofdeath for LD26 (COMPO)
Didn't get time to finish it but I decided to submit it anyway. The idea was to get to city minimizing the damage you do and take along the way. I think I made the game too complex for me which caused me to run out of time.

Feedback

lpcustom
29. Apr 2013 · 04:13 UTC
Would have rated higher but the first rat battle was taking forever. Turn based is cool but the battles should be a lot quicker, especially the first one.
Prelucid
02. May 2013 · 20:59 UTC
Cool - I ran from the first battle...
Cybearg
05. May 2013 · 21:07 UTC
The pixel art graphics are pretty neat, though the setting (a dirty bunch of shacks in the desert, it seems) are rather ugly. Not that an area has to be nice, mind, but it's just that the grays, browns, and dull greens aren't a very pleasant palette.

That's not a major problem, though. A bigger problem is that there's almost no game here. It's a Pokemon clone in the most superficial and dull sense. Battles are waaaaaay too long, sapping any fun that may have come from winning because it's just so much tedious button-mashing busywork.

Also, the text is too big for the text boxes, with many words being awkwardly cut off. The text could have been reduced 4 points or so to require less button-pressing to skip the text.

Overall, there's just not much of a game here, I'm sorry to say. The timelapse was very interesting to watch, though!
MinionStudios
10. May 2013 · 15:47 UTC
I like where you were heading with this and I like the sprite set and colors.
mrexcessive
12. May 2013 · 18:12 UTC
Can see where you're aiming with this, couldn't find a way to interact with anything... X for bag/beast menu didn't seem to offer any more - wasn't obvious how to do more