Co-op by NalozycShade

[raw]
made by NalozycShade for LD26 (COMPO)
A puzzle game in which you control multiple objects with the same commands but in different ways.

WASD. R to reset. Click Next to move on.

Get the Yellow Block anywhere on the Yellow X and the Blue Block on the Blue Target at the same time.

Thanks for rating.

Looking forward to playing your stuff too. :)

Ratings

Coolness 37% 1594
Overall 2.10 1317
Fun 1.95 1263
Graphics 1.57 1323
Innovation 2.45 1010
Theme 2.52 1270

Feedback

Infin8
29. Apr 2013 路 04:16 UTC
Interesting concept, though I would have liked the win to be coded in.
馃帳 NalozycShade
29. Apr 2013 路 04:29 UTC
Yea that was a last minute omission. something wasn't going to get done and that had to be it.
pvwradtke
29. Apr 2013 路 04:31 UTC
Won't work under Wine :(.
馃帳 NalozycShade
29. Apr 2013 路 15:53 UTC
Hm.. Yea I don't know why it wouldn't be working. Sorry about that. :(
kochb
29. Apr 2013 路 16:03 UTC
The controls were hard and confusing.
starpixie
01. May 2013 路 06:31 UTC
The controls were difficult, especially with a ring of fire around everything. It was very rigid.

No win or lose condition really took away from the feeling of it being a game. It would have been better if it auto reset after death (since you die a lot), if the next button didn't work regardless of win or lose, and if there was some sort of end.
infinitedog
01. May 2013 路 16:59 UTC
Nice puzzle.
Jhelle
02. May 2013 路 12:41 UTC
It was possible to win with only 1 object alive, it was nice but could use some polish overall.
馃帳 NalozycShade
03. May 2013 路 01:37 UTC
the win condition was never programed in. you can move to any level you want. i didn't have time at the end to do the win condition.
netmute
06. May 2013 路 14:34 UTC
I'm on a Mac. Sorry :(
stqn
09. May 2013 路 00:59 UTC
Can't download the game, I get a web page with an error.
dalbinblue
09. May 2013 路 11:37 UTC
Simple game. I've seen a few games that work like this before, but usually one of the two that you move is an enemy (like in Link's Awakening). Shame you could not implement detecting the win condition for a level. I got really confused and had to read down to the comments to see what was going on.