Complete Revenge: A Hero s Journey by syner_d
let's rock and roll!
Ratings
| Coolness | 100% | 1 |
| Overall(Jam) | 2.35 | 521 |
| Audio(Jam) | 2.94 | 259 |
| Fun(Jam) | 1.76 | 551 |
| Graphics(Jam) | 3.58 | 183 |
| Humor(Jam) | 1.68 | 382 |
| Innovation(Jam) | 2.10 | 499 |
| Mood(Jam) | 3.20 | 192 |
| Theme(Jam) | 2.21 | 541 |
I can see cool ideas, it's just very very hard to play.
Looks nice, like the music. With a bit more work, it could be good but at the moment, the control of the character kinda ruins it for me.
Thinking that maybe that was because I was playing the web version, I tried to download it. And then I was asked to register for an account to download the game? Man, did that piss me off X(
If you could create a mirror to streamline the download, using Mediafire or Dropbox, for instance, I'd love to try it again, as it really looks interesting. But as of now, there's no way for me to do so. And that's too bad :(
Keep it up! :)
1. I would often glitch out through platforms/walls. It felt very unstable, like at any moment I was going to glitch.
2. The controls are clumsy. Jumping feels sluggish and it's hard to tell when you can jump and when you can climb.
Overall, the climbing itself felt unnecessary. I wish it would have just focused on jumping.
3. The graphics, while beautiful, could be misleading. There's one part in the second area that looks like there's just a bunch of grass, but they're actually dangerous spikes. I found them difficult to see.
4. The rewind mechanic, while neat, has its problems. In the afore-mentioned blue area (where the acoustic piano music plays), I'd constantly fall onto the prickly grass either because it was hard to see or my jumping didn't actually jump until a split second after I told it to. It would rewind and drop me on another set of spikes, which would rewind me back further and further until it almost rewound the entire level because it would rewind me into walls which would damage me and set me back yet further. It became very, very frustrating.
5. In what sense is this minimalist? I'm not sure if being a short game really counts as minimalism. Beyond that, there are a number of mechanics at play and the graphical style is very detailed (which is nice, don't get me wrong), so where is the minimalism?
In chromium it seemed alright, but pressing space caused the page to scroll down (disregarding of element focus), so I couldn't see the game anymore.
Web version was impossibly slow but worked ok downloaded.
Platforms were very buggy, kept dying for no reason, and I could just hold w and essentially fly across the level.
The rewind is a nice touch.
But it looks nice and I can climb on air!
But it looks nice and I can climb on air!