{"author_link":"\/author\/mattperrin\/","author_name":"mattperrin","author_uid":"4263","comments":[{"author_name":"empireindustries","author_uid":"21642","time":"Apr 29, 2013 @ 9:21pm","epoch":1367270160,"text":"Very creative, but I had a hard time controlling it."},{"author_name":"Switchbreak","author_uid":"2645","time":"May 1, 2013 @ 2:01am","epoch":1367373360,"text":"Hey, really interesting! I like the idea of abstracting away context as a form of aggression\/control. The scaling on the images is a bit weird and the controls are pretty floaty, but I guess that stuff isn't really the point here. Good job!"},{"author_name":"basspenguin","author_uid":"12240","time":"May 1, 2013 @ 2:59am","epoch":1367376840,"text":"Powerful."},{"author_name":"Grouflon","author_uid":"14480","time":"May 2, 2013 @ 2:21am","epoch":1367460960,"text":"Not a bad game, pretty simple to figure out what's going (not obvious at first look with those crazy graphics). Pretty fun to play. Congrats!"},{"author_name":"whilefun","author_uid":"7424","time":"May 2, 2013 @ 2:40am","epoch":1367462100,"text":"I thought this was meaningful, and interesting. I think some movement\/AI bugs kept it from being really good. Interesting choice above omitting sound. I think it made the resulting &quot;win&quot; conditions more potent. Good job :)"},{"author_name":"KilledByAPixel","author_uid":"2075","time":"May 2, 2013 @ 3:24am","epoch":1367464740,"text":"Really cool concept and interesting interpretation of the theme!"},{"author_name":"zatyka","author_uid":"14357","time":"May 2, 2013 @ 3:26am","epoch":1367464860,"text":"The controls felt a bit off.  I actually enjoyed the graphics... probably because you so often have to figure out what is a good floor, or what is a bad enemy.  I hope you keep working on it!"},{"author_name":"frankbsad","author_uid":"22426","time":"May 2, 2013 @ 10:15am","epoch":1367489400,"text":"It was pretty fun, the controls on the platforming stange were kinda wonky but I enjoyed trying to figure out the goal of each stage."},{"author_name":"messiano","author_uid":"22060","time":"May 5, 2013 @ 4:48am","epoch":1367728980,"text":"I liked it, controls didn't felt great but it was surprising, so it was rewarding to play it until the end. Space invaders was a nice twist!"},{"author_name":"ronsho","author_uid":"1273","time":"May 10, 2013 @ 1:54am","epoch":1368150540,"text":"Enjoyed the style and the fact that it started to go beyond the platformer theme by juxtaposing the photos.  I think that could be expanded on a bit.  Reminded me a little of http:\/\/www.ludumdare.com\/compo\/ludum-dare-26\/?action=preview&amp;uid=4263  ... just the word thing, obviously different content."},{"author_name":"bentog","author_uid":"17307","time":"May 10, 2013 @ 11:31pm","epoch":1368228360,"text":"Fun, but a little confusing and hard to controll. Graphics were weird-scaled, but I like the self-description idea."},{"author_name":"braneof","author_uid":"10193","time":"May 19, 2013 @ 7:43pm","epoch":1368992280,"text":"Nice, interesting, I like the idea of the same gameplay with a different context. I also like your &quot;death&quot; bullets."}],"images":["ld26\/4263-97b6db8aa978ca489b3f15a99d8326de.jpg","ld26\/4263-b7f332ded57a3dad843a0feaa6f55195.jpg","ld26\/4263-052d598748c386f1ff4ff2cc5ecb388e.jpg"],"links":[{"url":"https:\/\/dl.dropboxusercontent.com\/u\/3670347\/ContextIsEverything\/ContextIsEverything.html","text":"Windows"},{"url":"https:\/\/dl.dropboxusercontent.com\/u\/3670347\/ContextIsEverything\/ContextIsEverything_Mac.app.zip","text":"OS\/X"},{"url":"https:\/\/dl.dropboxusercontent.com\/u\/3670347\/ContextIsEverything\/ContextIsEverything.html","text":"Web"},{"url":"https:\/\/dl.dropboxusercontent.com\/u\/3670347\/ContextIsEverything\/ContextIsEverythingSource.zip","text":"Source"}],"metadata":{"g_key":"25233","g_author":"4263","g_event":"LD26","g_eventkey":"16","g_subevent":"COMPO","g_urlkey":"25263","g_title":"Context is Everything","g_status":"UCHK1","g_place":"1085","g_commentcount":"12","g_site2_node_id":"0","g_hide":"N","g_has_icon":"Y","g_rqueue":"0","g_random":"0"},"nds":[],"node":null,"orig_images":["http:\/\/ludumdare.com\/compo\/wp-content\/compo2\/\/233892\/4263-shot0.jpg-eq-900-500.jpg","http:\/\/ludumdare.com\/compo\/wp-content\/compo2\/\/233892\/4263-shot1.png-eq-900-500.jpg","http:\/\/ludumdare.com\/compo\/wp-content\/compo2\/\/233892\/4263-shot2.png-eq-900-500.jpg"],"text":"Context Is Everything is my thoughts on how \"Minimalism\" or abstracting away from actual context can be destructive towards personal freedoms. I was able to finish three games themed on this idea, with a central \"Stage Select\" hub world presenting a image that shows a context that could be applied to them once they are completed. You simply need to use WASD or the arrow keys to navigate the scenes and eliminate \"enemies\" when necessary.\r\n\r\nI built everything in Unity and used Paint.Net for the graphics. I left sound out intentionally because I wanted the game experience to be abstracted into those final \"Goal\" images.","title":"Context is Everything"}