Double Edged by pereubu
This is a two player duelling game.
Hide yourself in the light or the shadows, and cut your opponent in half when the moment comes !
This game is mostly inspired by a scene from the Samurai Jack serie.
Created in about 40 hours using Game Maker, Illustrator and Fruity Loops.
All the content is made by myself
Hide yourself in the light or the shadows, and cut your opponent in half when the moment comes !
This game is mostly inspired by a scene from the Samurai Jack serie.
Created in about 40 hours using Game Maker, Illustrator and Fruity Loops.
All the content is made by myself
Ratings
| Coolness | 85% | 2 |
| Overall | 3.45 | 283 |
| Audio | 3.22 | 249 |
| Fun | 3.46 | 187 |
| Graphics | 4.29 | 20 |
| Humor | 2.58 | 338 |
| Innovation | 3.45 | 296 |
| Mood | 3.42 | 179 |
| Theme | 3.66 | 428 |
Everything is really polished and the concept is really cool.
Too bad I don't have a 2nd player.
Nice overall experience, had some issues here and there with players getting 'stuck' when jumping vertically up into walls, but that's about it.
Good job! ~
I spent a lot of the last hours polishing the LD ( in fact, I was tweaking the shadow/light to make it unstable ) and
the other great amount of work was polishing the dashing wich i'm pretty proud of.
If by "Polyshing" you guys meant the stuck character when dashing, I tried my best to avoid it with no sucess, and it probably needs a way to parry or some other interaction.
I suppose I will restart this game from ashes ( maybe with a friend ) because I have a lot of ideas to make it even more fun to play :D
The dash is in the inverted color for the same reason
I've played this with my girlfriend and this might be the best fun we had playing on the same pc for a long time
very well done :)
There are a few readability issues, though this comes in part from the fact that showing information to one player hides it from another. I'd like more feedback on kills and deaths though: check out Samurai Gun to see what I mean. https://www.youtube.com/watch?v=-IJZ3TSjuaE
I'm actually trying to make the pacing slower to let the player think before attacking.