Down by HunLyxxod
Here is my entry for the Ludum Dare 26. This is a Hexagon-like game: avoid the obstacles and try to survive longest.
Use the arrow keys to control the ship.
Use the arrow keys to control the ship.
Ratings
| Coolness | 61% | 3 |
| Overall | 3.03 | 705 |
| Audio | 3.03 | 357 |
| Fun | 2.94 | 595 |
| Graphics | 2.63 | 872 |
| Humor | 1.78 | 908 |
| Innovation | 2.19 | 1157 |
| Mood | 2.81 | 611 |
| Theme | 3.97 | 181 |
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What is your screen resolution?
It works now.
Fun little game, but as others mentioned: little replay value. What could have been a nice addition is a speed up button.
The only objective of games like Canabalt, Escape or Hexagon (not super hexagon) is the score. They have no achievements, no leaderboards (at least in their first version), the level generator is the same each time you play. Hexagon have the notion of player level (line, triangle, …) but it's almost the same as the score.
And even if their only goal is a better score, they are not boring. In fact, they are considered addictive.
So, what doesn't work with my game? Ok, they have better graphics, better music, better realization, but it's not replay value, isn't it?
What gameplay elements my game lacks?
@My Milked Eek: The farther you go, the faster the game is. If you reach ~2500m, you will want a speed down button, not a speed up.