Illuminion by Qaterknan
Controls: WASD - movement, E - activate triggers, R - restart level
The goal of the game is simple - to reach the golden light and proceed to next level. But it is important to be aware of different types of ligts, because when illuminated by light, various effects might take place.
We are sorry for small number of levels, but at least you won't get bored.
The goal of the game is simple - to reach the golden light and proceed to next level. But it is important to be aware of different types of ligts, because when illuminated by light, various effects might take place.
We are sorry for small number of levels, but at least you won't get bored.
| Web | http://jirkabalhar.cz/projects/LD72/ludumdare26/ |
| Source | https://github.com/Qaterknan/LudumDare26 |
| Original URL | https://ludumdare.com/compo/ludum-dare-26/?action=preview&uid=11181 |
Ratings
| Coolness | 82% | 2 |
| Overall(Jam) | 3.26 | 230 |
| Audio(Jam) | 3.21 | 188 |
| Fun(Jam) | 3.00 | 236 |
| Graphics(Jam) | 3.62 | 176 |
| Humor(Jam) | 1.82 | 358 |
| Innovation(Jam) | 3.36 | 145 |
| Mood(Jam) | 3.26 | 177 |
| Theme(Jam) | 3.58 | 163 |
The mechanics are quite solid, and should provide for a ton of possible constellations. Also like the music :)
The death-light could be a bit stronger, right now it's very hard to make out.
The part that gave me the most difficulty, though, was figuring out where light bounds begin and ends. I would get burnt all the time because I couldn't read the range of the red light.
Really awesome visuals, too.