RedShot by Jellycakes

[raw]
made by Jellycakes for LD26 (COMPO)
So this is my game Redshot. I started out wanting to make a challenge game where you could select which small challenge you'd like to take, but that was a bit too ambitious. So I decided to go with a shooter.

I went with the shooter because I thought of my favourite genre, then applied minimalism and subtracted the stuff that didn't matter and left the stuff that did, aka: enemies and shooting.

I haven't tested the Builds that much so if you like you can leave any information about bugs and things.

Also be wary of the source. The unity project is full of things that aren't used so don't be too confused if you go looking in there.

Thanks for playing!

Ratings

Coolness 100% 1
Overall 2.94 800
Audio 2.31 781
Fun 2.89 643
Graphics 2.96 607
Humor 1.83 863
Innovation 2.23 1129
Mood 2.66 782
Theme 3.06 984

Feedback

Guardian_Bob
29. Apr 2013 · 17:49 UTC
Camera is very sensitive, but an interesting play. Nice sound. Runs nicely for me.
Masadow
29. Apr 2013 · 18:37 UTC
Nice, I liked :)
Zekyon
29. Apr 2013 · 18:38 UTC
Is very hard I not managed to win even once :(! but very funny game! I really hate the bluemans xD
Webravenz
29. Apr 2013 · 18:41 UTC
very beautiful score room and fun game, these boys are scary :p
LionelJitro
29. Apr 2013 · 20:00 UTC
Love the transition from arena to score room.

The idea of an arena shooter is pretty cool. Those guys are creepy as when they just appear on you. Nice minimalistic shooter.
Lidfrid
29. Apr 2013 · 20:03 UTC
Cool concept on this one!
The beginning scares the hell out of me!!
NAMKCOR
29. Apr 2013 · 20:07 UTC
Not sure why I lost, what the score means really, but it was fun, and you did the camera well ( which I'm noticing some games aren't ). Great job, scene transition was cool too. 3D Robotron.
Hegemege
29. Apr 2013 · 21:25 UTC
Yeah, the camera is very quite sensitive. I love the arena theme of the game. The design of the level does make it really really easy if the player just camps in the corner though. The transition animation was a blast, I kind of anticipated something like that the first time I hit that button. :P

Great little game, could've maybe used some sort of soundtrack.
dem0
29. Apr 2013 · 22:13 UTC
A nice arcade shooter, overall. The stats room is cool and so is the environment. The arena was perhaps a little too small, though.
dstozek
29. Apr 2013 · 23:04 UTC
I like it! I loved the level transitions. I had a problem with enemies spawning right behind me, it was hard to keep track of everyone of the map. Good job!
ryebread761
29. Apr 2013 · 23:43 UTC
Hard! Frustrating when the guys spawn right behind you. Runs well though.
ataxkt
30. Apr 2013 · 00:45 UTC
Wow, nice for 48 hours! Yeah, the camera is sensitive, as people have said. Really like the level intro/exit effect, stunned me for a second!
GameNacho
30. Apr 2013 · 00:48 UTC
Pretty fun game, I liked the walls moving away animation it was cool.
Jim Haslett
30. Apr 2013 · 00:49 UTC
I loved the transition between the score room and the arena. I don't understand what it takes to get a win.
DkCub23
30. Apr 2013 · 02:08 UTC
I think the mouse is way too sensitive, but it's a good game! Great concept.
Dew
30. Apr 2013 · 02:09 UTC
You need a campbot check :P i passed easy stayin on the corner.

ANyway everything went great :D
swizzcheez
30. Apr 2013 · 02:23 UTC
Seems to be best to back oneself into a corner and jump up and down, holding down the mouse.

Entertaining anyway. GJ!
dalbinblue
30. Apr 2013 · 02:35 UTC
That got frantic rather quickly. I couldn't win a round either, it was fun, but I felt like I lost most of my life because the enemies kept spawning right behind me and attacking. If there was some warning of where they were appearing it would make things a bit more reasonable.
Azykial
30. Apr 2013 · 03:45 UTC
Very cool minimalist shooter! Mouse is super sensitive when I was playing it. Loved the difficulty myself but then again...I love hard games so what can I say.
ilovepixel
30. Apr 2013 · 05:12 UTC
Nice shooting game, was kind of hard to play with the touchpad but it was still a nice experience
ilo
30. Apr 2013 · 05:50 UTC
Oh Jesus, those guys sure do creep up on you. Even though I knew it would happen it kept making me jump when it did. :D Awesome reveal at the beginning too. Good job!
SomeNetworkGuy
30. Apr 2013 · 06:03 UTC
Beautiful game! But real hard. I like the futuristic feel to it. Like I'm on some sort of alien planet competing in a tournament of some sort. But I gave it my all, and couldn't even win a single round.
AestheticGamer
30. Apr 2013 · 11:34 UTC
The room concept was really cool and helped add a lot to the experience. The shooting mechanics were fun, and I do enjoy crowd-management in shooters, but I felt how the enemies randomly phase into existence in the arena took a lot away from the experience. I felt if you saw them coming it would add a lot more to the game. That all said, I had a fun time with it, and think if it was expanded it could be something very fun in ones past-time. I think maybe expanding both the shooter and 'waiting room' elements could strike a great balance.
mushbuh
30. Apr 2013 · 17:09 UTC
Kind of repetitive, but a fun idea!
kivifreak
30. Apr 2013 · 19:02 UTC
KILL them ^^
I like it.
lightsoda
30. Apr 2013 · 19:57 UTC
Love how you handle the arena walls moving in and out with the scoreboard.
Ragzouken
30. Apr 2013 · 20:09 UTC
The exploding room is a really cool idea! I think the best strategy is to just sit in a corner.
loxo
30. Apr 2013 · 21:03 UTC
I like the changing room, reminds me of the matrix. Sadly I won only once.
Linus Lindberg
30. Apr 2013 · 22:25 UTC
Solid game! Love could have used some music and more variation... but it's nice for an LD!
metaldemon
01. May 2013 · 00:37 UTC
awesome fast paced shooter! I really like that you spawn enemies behind the player, this kept me on my toes! :D
jhrrsn
01. May 2013 · 00:53 UTC
An interesting concept, I liked how confined the game space was.
Crazi456
01. May 2013 · 01:32 UTC
That was extremely amusing!
7Soul
01. May 2013 · 02:52 UTC
Why is it that every unity fps that I play feels like I have 9999 mouse sensitivity? But anyway, this game could use some sort of power up system, or different levels and enemies.
You said you removed all elements of an FPS to fit to the theme, but by doing so you removed most of the fun. Next time consider adding some kind of twist, for example, removing parts of the body of the enemies by shooting them, which would fit the theme pretty well.
invaderJim
01. May 2013 · 03:23 UTC
Love the idea and effect of the room. Would like to see those other challenges!
ecool377
01. May 2013 · 04:19 UTC
Awesome game, saw mine in the livestreem.
netpro2k
01. May 2013 · 08:15 UTC
Love the transition to/from the stats room
NuSan
01. May 2013 · 11:43 UTC
Fun game, those inexpressiv enemy look's like robot and are a bit scary! I also like when the room explode to reveal the ring ^^. I won, but only 3 to 1. Great job.
rwos
01. May 2013 · 12:29 UTC
Hm, can't get it to run on Linux (dies on start up) - I don't know if that's the reason but it seems to be a 32-bit executable. I'll try it on a 32-bit system later - but maybe there's also the option to export for 64-bit Linux?
bentog
01. May 2013 · 17:25 UTC
Simple and fun shooter. I like the mood. TIP: It looks like you are using the default Character Controller from Standart Assets, which has a pretty bad MouseLook script. I made my own character controller (which is also a Rigidbody) and I learned a lot from it.
s0ulcrusher
02. May 2013 · 03:16 UTC
Whoa I like how the environment rearranges itself between matches, very cool.
TehSkull
02. May 2013 · 03:37 UTC
Imagine how fun this game would be if it were an asymmetrical party game. 3 vs 1. 3 people controlling blue guys, one red guy trying to win.
Michael Hall
02. May 2013 · 03:47 UTC
Simple, but still fun. I really like how the room just goes away when you start.
Travis Irby
02. May 2013 · 05:37 UTC
Hey thanks for the comment! Yea I realized level 4 was too hard when I struggled to beat it for half an hour last night haha. Fun game you made! Really good controls and graphics great job :)
SonnyBone
02. May 2013 · 22:49 UTC
Very cool the way the walls pull back. I started off feeling kind of cramped then WHOOOOSH! It's very challenging, and I sort of hate how they spawn so close to you without warning and chip away at your health. But it's also very satisfying to blast away at the blue restroom logo dudes! I lost 2 games to 3. :(
Rafael Sales
03. May 2013 · 00:38 UTC
Cool game. Congratz!
Prelucid
03. May 2013 · 01:38 UTC
Challenging. Nice work!
Jan Marcano
03. May 2013 · 02:47 UTC
The game was really solid as far as controls and the objective. If felt somewhat lacking, but what it did, it did well.

I almost lost at the third level!
Keep it up
lotusgame
03. May 2013 · 10:20 UTC
Nice game ^^
LTyrosine
03. May 2013 · 11:33 UTC
I liked this game and the transition from the menu to gameplay. Nice graphics and effects for given time. Sometimes the enemies appear from behind turning things impossible but nothing that hinders fun.

Nice job!
Doctor Broccoli
03. May 2013 · 12:30 UTC
The graphics are pretty cool, but the game itself just feels a bit incomplete. I get that you're trying to be minimalist but just holding down the left mouse button and aiming at enemies just doesn't quite cut it in my opinion.
I don't mind the fact that you have to play several rounds, I do mind the fact that all the rounds are pretty much the same (there may have been slightly more enemies in later rounds? I'm not quite sure.)
The aesthetics, environment and 'menu' are all really cool though, so good job on that.
GranaDa
03. May 2013 · 15:13 UTC
Cool game. Nice job!
Entity2D
03. May 2013 · 16:36 UTC
Fun, simplistic game. Well made!
free_napalm
04. May 2013 · 14:06 UTC
Decent gameplay, great transition. Different enemies would have been cool, but it works as a minimal shooter like this.
KEFIR
04. May 2013 · 16:21 UTC
Good job! I like these cinematic effects!
patrickward
04. May 2013 · 19:28 UTC
Nice job! I particularly liked the transitions and the lighting. Controls were intuitive, but I would dampen the camera sensitivity a little. Also, when the round ended, I always lost the target board (wasn't sure what I was doing at first). It might be good to reposition the player in front of the target at the end of round, so they can see it and start again. Beautiful graphics and sound effects. Great job overall.
mortl8324
04. May 2013 · 20:36 UTC
I jumped everytime one spawned on me
Shugor
04. May 2013 · 23:34 UTC
I liked the idea, but it could be kind of annoying at times. My main problem was how the enemies could spawn almost on top of you without warning. The way the camera moved made it hard to spin around to face them properly. I did like the score room, as well as the transition. You did a good job of staying to the theme, too~
plash
05. May 2013 · 01:00 UTC
Notes:

- Mouse sensitivity is a bit high. Might be due to my disabled mouse acceleration? Guess not, others have noted the same thing.
- This laser shoot sound effect hurts my ears.
- I like these screen transitions.
- Player: 0; enemy: 2. How does this work, exactly? Ah, there's a timer.
- Gah, web player decided to not capture my cursor.
- I lost. Replaying. It captured my cursor this time.
- These guys keep sneaking up on me!
- Good, they spawn in all corners. No camping for player.
- I've got a strategy now. Constantly rotate until you find an enemy, then charge at it until it dies. Rotate quickly and repeat.
- I won. 3/1.

- I like the idea here. Challenging due to spawns and limited play zone.

Things I would change:

- The laser sound effect. It hurts.
- Make the enemies more menacing.
messiano
05. May 2013 · 04:35 UTC
Finally got to play your game! It was pretty fun, I liked the arena and it plays smoothly. The transition at the beggining was surprising, great effect!
juaxix
05. May 2013 · 10:22 UTC
Cyberbullying AI! :D
I like the whole concept of isolating the place with walls to give the sensation of being in another room ,nicely done.
It's funny but a little bit hard inmo
FaBrito
05. May 2013 · 11:13 UTC
I'm not really a shooter fan, but it's really nice and simple. I enjoyed the "pod" for statistics and the way it assembles and disassembles itself.
Missed the start mention on the button, though... hehe
I liked that you remembered to check the mouse stuck to the middle of the screen... lot of fellows forget that and it's a mess to play right. ;)
Some accuracy feedback along with the number of shots would have been appreciated as well. Nice work!
TheSarcastic
05. May 2013 · 18:51 UTC
Only problem I had with it is how the game starts :P You need to be a certain especific distance when looking at the switch. Overall pretty good :)
GaTechGrad
06. May 2013 · 01:18 UTC
Nice minimalist FPS shooter. Sometimes the enemies would try to spawn on top of me, but I found that the best way to win is to stand in the corner to reduce the chances of enemies getting you from behind.
Xgor
06. May 2013 · 06:57 UTC
Can't really enjoy it that much because how you can't really avoid getting shot and the guys keep getting behind you. Heck even when you stand in a corner they jump on at you at random and you can't avoid it.
JustinMullin
07. May 2013 · 01:53 UTC
Not a bad little shooter. Kinda got frustrating that the enemies kept spawning behind me. The pull back of the "menu" room to the battleground area is really cool. =)
Super Hamster
07. May 2013 · 04:00 UTC
Interesting game. It took me a while to figure out how to start playing because I didn't know you had to click on the rectangle. Also, I found that if you just stay in a corner, you will always win so I think rather then making it 3 games and you're done, maybe an endless where it gets progressively more challenging would be better. But besides that, it was a really fun game and designed very nicely and I very quickly got an understanding of the controls. Wow, this is a really long comment... Anyways, good job! :D
Jonny D
07. May 2013 · 16:16 UTC
Nice effects, but it is frustrating that the enemies can spawn right next to you.
sP0CkEr2
09. May 2013 · 04:35 UTC
perhaps a little too easy -- kool idea and i loved the effects of exiting and entering the room -- great job!
FREEZX
09. May 2013 · 18:14 UTC
Pretty nice shooter. It's scary when they come behind your back ;_;
Natedog9145
11. May 2013 · 03:07 UTC
Very fun & addicting game. Sensitivity may need some tuning but overall very good game.
littleball
11. May 2013 · 12:13 UTC
Not bad, a little tricky with a track-pad (but that's my own fault)
lightnarcissus
11. May 2013 · 15:44 UTC
Fairly difficult game but still the concept is fairly ambitious for LD and I think you did justice to it.
Tiago Ling Alexandre
11. May 2013 · 19:38 UTC
Nice and cool game! The player movement is a little slow, and the camera is a little too sensitive though.

It is very fun to strafe around and kill the crescent mob that is after you! Congrats!
Typedeaf
12. May 2013 · 00:31 UTC
I really liked the effects when you entered/exited a match. How ever there wasn't much else to this game. Would have been more interesting if you threw in a power up or added upgradables or something like that
Dietrich Epp
12. May 2013 · 05:19 UTC
"First to three points" kind of pads out the game, and it's annoying when an enemy spawns on top of you. I love the transitions between the scoreboard and the arena, and the sounds are pretty good.
CogComp
12. May 2013 · 15:15 UTC
Great fun! I like the way the enemies are knocked back by the players shots.
WiseGAMER
16. May 2013 · 13:11 UTC
Nice game, Loved it !
Martin_Monosys
17. May 2013 · 21:42 UTC
Nice game, but a bit hard... I hate how the enemy always spawns behind my back... Still pretty cool! :)
Pacifist Games
20. May 2013 · 16:19 UTC
I managed to win!
What I liked: The way the room exploded outward!
What I didn't like: When the enemies spawned on top of me!

Thanks so much for playing my entry on your livestream, it was super cool!
Sestren
20. May 2013 · 19:51 UTC
Staying in one corner seems to be a pretty good strategy. The transition effect with the walls between rounds was pretty cool to watch.
Codexus
20. May 2013 · 22:03 UTC
Simple but effective