SSSS : Super Simple Smart Shooter by Nekith

[raw]
made by Nekith for LD26 (COMPO)
Ammos make you bigger and slower. Use them and you'll get smaller and quicker.
There's no numbers or HUD, pay attention to the blue and green stuff.
You get a score at the end. The higher it is, the better you are.

That's it. You should get the rest by playing.

If you're stuck, gently smash your keyboard. For real. It works.

Controls :
* movement : Z/W/Up, Q/A/Left, S/Down, D/Right
* aim/shoot : Mouse

Ratings

Coolness 69% 3
Overall 3.05 690
Audio 2.19 853
Fun 2.97 572
Graphics 2.95 615
Innovation 2.74 851
Mood 2.71 732
Theme 3.55 545

Feedback

matthias_zarzecki
29. Apr 2013 · 10:33 UTC
Nice ammo-mechanic! Making the enemies drop it periodically is a great move.
Sebastian
29. Apr 2013 · 10:33 UTC
I really like the colour scheme, controls are a tad sensitive in my opinion though.
San
29. Apr 2013 · 10:35 UTC
Remembers me Osmos.
tiffi
29. Apr 2013 · 10:37 UTC
good game + destroyable level? --> great!
IndieRetro
29. Apr 2013 · 16:38 UTC
Not bad! :)
comrad_gremlin
29. Apr 2013 · 17:22 UTC
Neat. Interesting ammo / life picking stuff :) I also liked that you can move freely through the field.
AlvaroH
29. Apr 2013 · 17:52 UTC
Simply but funny game!
bastiandantilus
29. Apr 2013 · 17:54 UTC
Ha, pretty great. I wish you could get more than one shot per ammo, though... and the ammo disappearing right before I grabbed it a few times made it that much more frustrating.
TheSambassador
29. Apr 2013 · 17:55 UTC
Got a score of 87 on my first try. Nice game! Fun and the entire "pick up too much ammo and you'll get slowed down" is a good take on "minimalism". That said, you really don't get slowed down much, and I found myself mostly sitting on 2-3 ammo with no problems.
CogComp
29. Apr 2013 · 17:57 UTC
Really smooth game experience. Though I would really have liked a HUD showing my current score. When one of the enemies aimed straight at me and took several shots to kill I was happily surprised, but a bit disapointed with only receiving 1 bonus-thingy for it. :-)
🎤 Nekith
29. Apr 2013 · 18:54 UTC
Thank all of you :)

I understand that some choices were "false good" ones and pretty much agreed with all you've written.

Maybe I'll try to write a "post mortem" telling why I make some of these choices. Not sure though.

Anyway, thanks again ! A lot. Will review your games back, of course.
yokcos700
02. May 2013 · 13:18 UTC
Scored 68 first try.
I like the concept of a game wherein collecting ammo also holds a penalty, and (although it wasn't obvious at first) where the number of lives is clearly on display.
Also, the graphics are just complex enough for one to differentiate between objects; the very definition of minimalism.
Gungnir
03. May 2013 · 02:47 UTC
I enjoyed playing it and you made some interesting design choices with the ammo and firing. Cool.
SmilingCat
06. May 2013 · 17:08 UTC
Pretty cool, liked the ammo mechanic at first, though after the first 30 seconds I felt like I was always out of ammo, and couldn't make any headway against the increasing number of enemies. Maybe boosting number of ammo given by pickups?
RealyUniqueName
06. May 2013 · 17:25 UTC
While i like the game overall, i don't like to be small - it's hard to collect ammo in this state.