SSSS : Super Simple Smart Shooter by Nekith
Ammos make you bigger and slower. Use them and you'll get smaller and quicker.
There's no numbers or HUD, pay attention to the blue and green stuff.
You get a score at the end. The higher it is, the better you are.
That's it. You should get the rest by playing.
If you're stuck, gently smash your keyboard. For real. It works.
Controls :
* movement : Z/W/Up, Q/A/Left, S/Down, D/Right
* aim/shoot : Mouse
There's no numbers or HUD, pay attention to the blue and green stuff.
You get a score at the end. The higher it is, the better you are.
That's it. You should get the rest by playing.
If you're stuck, gently smash your keyboard. For real. It works.
Controls :
* movement : Z/W/Up, Q/A/Left, S/Down, D/Right
* aim/shoot : Mouse
Ratings
| Coolness | 69% | 3 |
| Overall | 3.05 | 690 |
| Audio | 2.19 | 853 |
| Fun | 2.97 | 572 |
| Graphics | 2.95 | 615 |
| Innovation | 2.74 | 851 |
| Mood | 2.71 | 732 |
| Theme | 3.55 | 545 |
I understand that some choices were "false good" ones and pretty much agreed with all you've written.
Maybe I'll try to write a "post mortem" telling why I make some of these choices. Not sure though.
Anyway, thanks again ! A lot. Will review your games back, of course.
I like the concept of a game wherein collecting ammo also holds a penalty, and (although it wasn't obvious at first) where the number of lives is clearly on display.
Also, the graphics are just complex enough for one to differentiate between objects; the very definition of minimalism.