A-Void by kingsman142
You are set in space (a void). Your objective is to avoid the obstacles. Haha, get get the title now? The further you get, the higher your score is.
I enjoy reading all comments, even if they're off topic. I encourage you, the player, to comment below, even if it's just to say "Hello."
May 2, 2013 *UPDATED LINKS*: I updated the links to use Dropbox instead of 4shared. Also, I added a MAC OS/X .app link. I'm not sure how .app files are uses, but I put it there just in case. Please allow 10-15 seconds for download to begin if it hasn't already.
May 5, 2013 *UPDATED LINKS*: I updated the Linux link to include the data folder. It should work now.
I enjoy reading all comments, even if they're off topic. I encourage you, the player, to comment below, even if it's just to say "Hello."
May 2, 2013 *UPDATED LINKS*: I updated the links to use Dropbox instead of 4shared. Also, I added a MAC OS/X .app link. I'm not sure how .app files are uses, but I put it there just in case. Please allow 10-15 seconds for download to begin if it hasn't already.
May 5, 2013 *UPDATED LINKS*: I updated the Linux link to include the data folder. It should work now.
Ratings
| Coolness | 92% | 2 |
| Overall | 2.44 | 1203 |
| Audio | 3.17 | 271 |
| Fun | 2.29 | 1118 |
| Graphics | 2.10 | 1217 |
| Humor | 1.47 | 1032 |
| Innovation | 1.86 | 1296 |
| Mood | 2.66 | 782 |
| Theme | 3.34 | 752 |
I'm sure the near spotlight was a game design decision, but it kinda made it a little unfair to the player, because the movement is a little limited.
The lack of texture in the track makes me doubt that it's even moving, so the initial seconds are a little ackward.
I believe that increasing speed, instead of constant would be better also, once you can see the obstacle from a fair distance.
I guess the option to use the directional keys along with A/D would be very appreciated too.
I hope you take this criticism positively. Good luck!
I think making the obstacles coming easier to see would improve the game, but its a designers choice and goes along with being minimalistic.
I liked the piano.
$ ./A-Void\ \(Linux\ Standalone\)
Set current directory to /home/alex/temp
Found path: /home/alex/temp/A-Void (Linux Standalone)
There is no data folder
Perhaps, it's better to increase "light" range. And i think controlling with mouse can be better than keys.
Enjoyed the music.
I liked the audio, but after dying a few times it began to get slightly repetitive. It would have been nice if the player didn't die if they hit the top of the blocks, which I think caused the majority of my deaths.
Fits the theme well though, nice and simple scoring system which is always nice :)
Yes, I did try it before uploading. I thought it was relatively easy. I guess I miscalculated, seeing that a bunch of people think it is difficult. It's not like I can change the code now. That'd be against the rules.
Did you made blocks hard too see until the last second? If yes, you can still see them when they are out of the plane.
You sometimes fall through floor when jumping. And you can double-jump sometimes. Especially after you lose by falling off the platform.
Controls aren`t very good. You can play just with space bar. You use left hand to play, and to choose to play again / press 'start game' you have to toggle your right hand between the mouse and spacebar. Make the spacebar for playing again, or enter for starting the game.
You seem to save some movement when releasing A/D keys. Try staying at the edge of the platform.
And you might want to make player not stop when landing on top of the obstacle.
Your game is pretty difficult. I think the main problem is, that the jump is too small and therefore it is difficult to get the right moment in time to jump over a wall. I always ran or jump into it. Additional, the obstacles appear very late, but that's somehow okay. Why not making a post-compo version and link it here?